Turn 117 pt 1
OT4E took Hippo back as expected.
We got our GG in the process.
It doesn't look like he's pushing on though so I wondered how to get sight of his stack of Numids.

Then I got very lucky when moving our scout.

OT had to move his stack back to confront Elkad's stack - I'd love to see how 10+ Numids will do against five Wellies and seven spears.

I *think* our best option is to move the whole of the stack except the injured spear to the sheep tile, promote a crossbow to G2, add a couple of workers and put some more units on the tile behind. Then next turn we road, push next to Hippo and give him something to really think about. We're up to 9 spears now with another 4 due to complete in the next two turns, so we should be able to push right through OT... Also note that Elkad's scout is keeping a close eye on what we do here.

At sea OT has a Trireme, and I wouldn't be surprised if he had more boats on their way. I think we probably want to whip a second Trireme, but it seems a waste when we're so close to galleons, which will own the seas, so maybe we just keep our eyes open for now?

City micro
- BG will have 3 spears and a crossbow next turn, so we could put the overflow into a crossbow instead of a spear.
- Col and DA will finish spears this turn, then can think about crosbows, swords or trebs.
Elite can build a 5XP immortal to be our super medic - if it then gets another XP at some point it can take morale for 3 moves.
- HA is at the happy cap so I'm inclined to put the overflow into a treb that can be 2-whipped.

Workers
- I think we need to workshop AC - the worker at FFH could do that or make some chops for Jade's lighthouse and forge (probably the better option)
- We have six workers around KotoR - two are needed for combat roading, two could make some workshops for Elite and KotoR to share, one or two could head north to improve AC. Or perhaps we want four for combat roading?
Demos and all the graphs. Looks like all that whipping has done bad things to OT's economy.
The power graph makes me think Toku is building a lot of catapults, still nothing to see in his land though, so I'm hoping he'll aim them at Elkad. If not then a good stack of crossbows should clean up whatever he sends fairly easily so perhaps we need to show them to him? (We should also get some hammers into crossbows in DA and Col just in case.)
OT4E took Hippo back as expected.


Then I got very lucky when moving our scout.
OT had to move his stack back to confront Elkad's stack - I'd love to see how 10+ Numids will do against five Wellies and seven spears.

I *think* our best option is to move the whole of the stack except the injured spear to the sheep tile, promote a crossbow to G2, add a couple of workers and put some more units on the tile behind. Then next turn we road, push next to Hippo and give him something to really think about. We're up to 9 spears now with another 4 due to complete in the next two turns, so we should be able to push right through OT... Also note that Elkad's scout is keeping a close eye on what we do here.
At sea OT has a Trireme, and I wouldn't be surprised if he had more boats on their way. I think we probably want to whip a second Trireme, but it seems a waste when we're so close to galleons, which will own the seas, so maybe we just keep our eyes open for now?
City micro
- BG will have 3 spears and a crossbow next turn, so we could put the overflow into a crossbow instead of a spear.
- Col and DA will finish spears this turn, then can think about crosbows, swords or trebs.
Elite can build a 5XP immortal to be our super medic - if it then gets another XP at some point it can take morale for 3 moves.
- HA is at the happy cap so I'm inclined to put the overflow into a treb that can be 2-whipped.
Workers
- I think we need to workshop AC - the worker at FFH could do that or make some chops for Jade's lighthouse and forge (probably the better option)
- We have six workers around KotoR - two are needed for combat roading, two could make some workshops for Elite and KotoR to share, one or two could head north to improve AC. Or perhaps we want four for combat roading?
Demos and all the graphs. Looks like all that whipping has done bad things to OT's economy.

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld