Turn 118
Our trireme heroically defeats two enemy triremes this turn! Getting a flawless win against 95% odds is somewhat fortuitous so our luck has definitely evened out now. He retreats to promo-heal and repair next turn.

OT fought back against Elkad and burnt two cities! (The plains hill 2E of the immortal and the plains tile 4N of that.) That puts him ahead on cities, but to be fair they were both small border ones, while Elkad burnt one of OT's core cities and is pushing on to hit Carthage right now, so I'll put him ahead on points.

OT's war weariness is 27 - so that's 12 for cities, then he got:
12 wins - 1 loss
9 wins - 2 losses
6 wins - 3 losses
3 wins - 4 losses
2 wins - 5 losses
We think there were three units to kill, so that's four dead Numids.
Our sentry tiptoes along the road spotting a settler and two Numids that I think arrived this turn. Risky to settle when Elkad's wellies are around.

OT only has one Archer in Thaenae right now. Unfortunately a stack of immortals on the forest tile would pull six Numids back to defend the city. Although our sentry could reduce those numbers against this injured Numid. Is it worth the swap? (98% to win, but then we have to delete it.)

Of course it is!
Imm vs 1.7/6 Numid - 98%... WIN! (1 hit)
We delete the heroic immortal and ponder what OT's next crazy plans are. He could put a stack SSW of Elite on t120 or move it to Hippo to defend or plunge further into Elkad's territory. We'll put a turn into a crossbow in ED this turn, then a spear next turn and we have a crossbow and immortal in range too. Perhaps finishing the walls would be a good idea too?

Our stack heals up, with a GG healer just behind them the units will all be fit to advance next turn. The sentry immortal tells us that there's nothing able to hit the sheep tile next turn except the 3 numids and 1 chariot in Hippo. We want our reinforcements to stay hidden behind the hill, so that it's more of a surprise when they advance next turn.

Demos and power.
Our trireme heroically defeats two enemy triremes this turn! Getting a flawless win against 95% odds is somewhat fortuitous so our luck has definitely evened out now. He retreats to promo-heal and repair next turn.
OT fought back against Elkad and burnt two cities! (The plains hill 2E of the immortal and the plains tile 4N of that.) That puts him ahead on cities, but to be fair they were both small border ones, while Elkad burnt one of OT's core cities and is pushing on to hit Carthage right now, so I'll put him ahead on points.
OT's war weariness is 27 - so that's 12 for cities, then he got:
12 wins - 1 loss
9 wins - 2 losses
6 wins - 3 losses
3 wins - 4 losses
2 wins - 5 losses
We think there were three units to kill, so that's four dead Numids.

Our sentry tiptoes along the road spotting a settler and two Numids that I think arrived this turn. Risky to settle when Elkad's wellies are around.
OT only has one Archer in Thaenae right now. Unfortunately a stack of immortals on the forest tile would pull six Numids back to defend the city. Although our sentry could reduce those numbers against this injured Numid. Is it worth the swap? (98% to win, but then we have to delete it.)
Of course it is!
Imm vs 1.7/6 Numid - 98%... WIN! (1 hit)
We delete the heroic immortal and ponder what OT's next crazy plans are. He could put a stack SSW of Elite on t120 or move it to Hippo to defend or plunge further into Elkad's territory. We'll put a turn into a crossbow in ED this turn, then a spear next turn and we have a crossbow and immortal in range too. Perhaps finishing the walls would be a good idea too?
Our stack heals up, with a GG healer just behind them the units will all be fit to advance next turn. The sentry immortal tells us that there's nothing able to hit the sheep tile next turn except the 3 numids and 1 chariot in Hippo. We want our reinforcements to stay hidden behind the hill, so that it's more of a surprise when they advance next turn.
Demos and power.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld