Finally got some footage using ions more than just early game Engi A. Going through each ship for a win on hard in this series, so far I have 11 wins, 2 losses. Two games went ion-heavy, a third was just IB 2 start to finish on Engi A. So not really 25%, but still making a decent showing so far. I'm definitely not passing this kind of stuff up though: https://i.imgur.com/wiK9v9y.jpg
Neither loss came from ion struggles. One was the Fed A one I mentioned earlier, and more recently I got Engi B'd within a few jumps in sector 1 (before even 50 scrap for 2nd shield layer got weapons hit --> shields hit --> system fail cascade).
With that dumpster fire out of the way, in 2nd attempt I managed to not die for a few jumps, bail some water out of the ship (sold drones for shields 4), and get Engi B out of sector 1. From there, I bought IB 2 in sector 2, then hacking. This run sucked. I killed 45 ships on 98 jumps and got 1568 scrap for that. Unsurprisingly, terrible income = late upgrades to shields and evasion, but I mostly avoided bad damage. Mostly, because in one fight vs zoltans I made the mistake of shooting their shields with heavy laser, prompting 2 zoltans to fix it (blocking ionization completely!). AI will never do this by default, so I basically FORCED it to wall me
. What a choke...at least it didn't cost me the game.
The other ion-heavy run was Lanius A. Bought IB1 early, got a pike drop, easily saved up enough for cloaking by mid sectors, and ran charge laser + ion stunner + IB1 + pike until sector 7, where I traded out charge laser for ion charger just before sector 8. Recalling the discussion here about preventing damage with ion play, I went back and watched my footage on this run. From the start of sector 6 until meeting the rebel flagship, this ship took 0 damage.
Here are the two final builds:
- https://i.imgur.com/XNfaAxt.jpg
- https://i.imgur.com/P2pIaYt.jpg
Both of these merit some micro discussion:
Lanius A:
Engi B:
Which means if you can safely use ions to save for these systems, prioritize doing so!
Neither loss came from ion struggles. One was the Fed A one I mentioned earlier, and more recently I got Engi B'd within a few jumps in sector 1 (before even 50 scrap for 2nd shield layer got weapons hit --> shields hit --> system fail cascade).
With that dumpster fire out of the way, in 2nd attempt I managed to not die for a few jumps, bail some water out of the ship (sold drones for shields 4), and get Engi B out of sector 1. From there, I bought IB 2 in sector 2, then hacking. This run sucked. I killed 45 ships on 98 jumps and got 1568 scrap for that. Unsurprisingly, terrible income = late upgrades to shields and evasion, but I mostly avoided bad damage. Mostly, because in one fight vs zoltans I made the mistake of shooting their shields with heavy laser, prompting 2 zoltans to fix it (blocking ionization completely!). AI will never do this by default, so I basically FORCED it to wall me

The other ion-heavy run was Lanius A. Bought IB1 early, got a pike drop, easily saved up enough for cloaking by mid sectors, and ran charge laser + ion stunner + IB1 + pike until sector 7, where I traded out charge laser for ion charger just before sector 8. Recalling the discussion here about preventing damage with ion play, I went back and watched my footage on this run. From the start of sector 6 until meeting the rebel flagship, this ship took 0 damage.
Here are the two final builds:
- https://i.imgur.com/XNfaAxt.jpg
- https://i.imgur.com/P2pIaYt.jpg
Both of these merit some micro discussion:
Lanius A:
- Most fights go 3 ion hits, then fire chain laser as 4th ion is firing, MC piloting, pike beam piloting + weapons + anything else you can. Pike + possible chain laser hit + possible ion hit cripple weapons. Ions tend to stop missing due to the damage.
- Since we have MC for the evasion debuff both hacking and cloaking can be used defensively.
- Enemy cloaking was hacked in two cases. I'm not sure I saw a dd2 in this run, but those can also be hacked. Vs most stuff cloak/hacking weapons makes you immune to damage if necessary though so we only need this rarely (hacking is not consistently needed).
- Took an unnecessary hit from missiles before jumping out of a weapons hack in 1st phase of flagship. When I returned it hacked clone bay and the ensuing fights were a joke. 1767 scrap on 102 beacons.
- Not only did I not take damage until the flagship over the last 3 sectors, this run literally never dropped out of green health...that's about as solid as you can ask for on hard.
Engi B:
- Most fights go "aim IB2 and heavy ion at weapons", then heavy laser weapons once shields are down.
- Unfortunately with bad shields/evasion due to poor scrap, I had to use tier 2 hack on weapons frequently.
- Once weapons are hit, allow 1-2 more ion shots on them and switch ion shots to piloting.
- While more shield layers take longer to go down, the requisite ion buildup also lasts a long time once they are. Heavy laser gets multiple shots...typically thrown on weapons, shields, or piloting. Again, do not shoot shields vs zoltans ffs
.
- By hitting piloting, we accept that cascade on shields resets, but also ensure it's easily stripped. Weapons are almost never a threat after that first hit. With cloaking, remove that "almost".
- I did encounter dd2 + 3 shield layers + dangerous weapons in this run. I hacked drone control in that fight, and didn't let it or weapons come back.
- Late in the game I told the stream I'd win for sure if I got cloaking. Then I got cloaking ^_^. One of the handful of reddit posters who wins on hard routinely said I was weak to ships that run away, but while a few tried none ever escaped.
- After farming this poor bucket up to shields 8 in sector 8 I simply cloak/hacked missiles in every phase, aimed ions at piloting, and shot out RFS cloaking (phase 1), drones (phase 2), and MC/lasers (phase 3), taking 0 damage until phase 3.
- Does anybody know why sometimes RFS crew doesn't board in phase 3? I was prepared to jump away, but they just stayed put. This happened in my Zoltan A run too. The only common factors between the two is that I got sub-1600 scrap and don't think I killed any RFS crew in phases 1 or 2. Neither of these seem to predict "no boarding" in phase 3 consistently.
Which means if you can safely use ions to save for these systems, prioritize doing so!