Turn 153
Well this is a pickle. Instead of attacking and giving us the 1xp we need to promo-heal and time to just heal this axe is taking the scenic route. Next turn we'll have two Maces on the scene to take ass and kick names but this turn Yuri's Revenge faces an existential threat. Fortunately we need three really bad rolls to lose the city and the axes might continue to chicken out of taking the first <1% battle.

Meanwhile this is shaping to be a nice city (SW of the spear).

Can Krill go back to the lurkers lounge? (You know that answer already, right?)
Treb vs CG2 D1 Archer - 72% withdraw... LOSS - only 1 hit!
But he hit every unit in the city

CR2 sword vs CG2 D1 Archer - 94%.... WIN (2 hits)
CR2 sword vs CG1 D1 Archer - 95%.... WIN! (5 hits!!!!)
CR2 sword vs CG1 D1 Archer - 95%.... WIN! (1 hit)
C1 Mace vs CG1 D1 Archer - 98%.... WIN! (2 hits)
C2 Sword vs CG1 D1 Archer - 92%.... WIN! (4 Hits :D )
So, we have 2 imms, 2 xbow and amphi xbow left. This is going alright isn't it?

C1 Imm vs CG1 D1 Archer - 63%....
LOSS - 2 hits...
Xbow vs CG1 D1 Archer - 74%....
WIN! 2 hits
Robert E Lee vs CG1 D1 Archer - 99%....

WIN!!!! And the 1xp he needs to take Morale!
The city falls (we got about 50 gold) and the granary survives. As does a great engineer.

Next up we revolt to HR/Mercantilism/OR to get some happiness, free specialists and spread religion and build buildings. Before:

After the switch and after I've changed all the engineers to be merchants. Not as much of a jump as we'd hoped from Mercantilism, but OR is pretty expensive.

We switch to Judaism too. Have we been unlucky with random religion spreads?

Demos and power.
Well this is a pickle. Instead of attacking and giving us the 1xp we need to promo-heal and time to just heal this axe is taking the scenic route. Next turn we'll have two Maces on the scene to take ass and kick names but this turn Yuri's Revenge faces an existential threat. Fortunately we need three really bad rolls to lose the city and the axes might continue to chicken out of taking the first <1% battle.
Meanwhile this is shaping to be a nice city (SW of the spear).
Can Krill go back to the lurkers lounge? (You know that answer already, right?)
Treb vs CG2 D1 Archer - 72% withdraw... LOSS - only 1 hit!

But he hit every unit in the city

CR2 sword vs CG2 D1 Archer - 94%.... WIN (2 hits)
CR2 sword vs CG1 D1 Archer - 95%.... WIN! (5 hits!!!!)
CR2 sword vs CG1 D1 Archer - 95%.... WIN! (1 hit)
C1 Mace vs CG1 D1 Archer - 98%.... WIN! (2 hits)
C2 Sword vs CG1 D1 Archer - 92%.... WIN! (4 Hits :D )
So, we have 2 imms, 2 xbow and amphi xbow left. This is going alright isn't it?
C1 Imm vs CG1 D1 Archer - 63%....
LOSS - 2 hits...
Xbow vs CG1 D1 Archer - 74%....
WIN! 2 hits
Robert E Lee vs CG1 D1 Archer - 99%....
WIN!!!! And the 1xp he needs to take Morale!
The city falls (we got about 50 gold) and the granary survives. As does a great engineer.

Next up we revolt to HR/Mercantilism/OR to get some happiness, free specialists and spread religion and build buildings. Before:
After the switch and after I've changed all the engineers to be merchants. Not as much of a jump as we'd hoped from Mercantilism, but OR is pretty expensive.
We switch to Judaism too. Have we been unlucky with random religion spreads?
Demos and power.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld