Turn 167
You got to leave the game without getting killed, then take credit for whatever Gavagai does and blame him for whatever goes wrong now. What better prize is there?
I think we're done with astro lands, using our boats to make gains vs our neighbours is the next priority. Our main path to victory is that TBS fights Mackoti.
A new city is better than a library! (Although if your break-even tech rate is 10% then perhaps you've built too many new cities...)
Note the inaccessible whales out in the middle of the ocean. Mapmaker trolls! This is a pretty good island though. We're not falling for the BRick trick - we'll settle on the gold or the flat plains tile and orphan the fish. We hope that Mackoti adheres to Mutually Assured Destruction doctrine and doesn't want to upset us... I have a little history (PB31) with Mack of dragging him down from the win it looked like he was sure of (funnily enough gifting it to TBS), and back in PB13 he fought one war with us and then kept us at arms length for the rest of the game, so I'm fairly confident that he'll either try to keep nice with us or totally knock us out of the game, and with AGG/CHA Gavagai on one border and culture-victory-chasing Xenu on the other I don't think the latter is an option.

In the mean time we continue building up to hit Joey. We're still sure he has Guilds, but we haven't seen a knight on the field yet, so fingers are crossed. We're not hitting him until turn 174 though, so by then I expect him to have a few mounted units to hit back with. We're not going to get to Z in time, so we'll attack from T instead. We should have more than 30 knights for this fight.

We're still going for a few economic builds (believe it or not that's what a castle is!) but our power will keep going up for the next seven turns, let's see what Joey does to prepare.

Demos and power. Toku hasn't built any new units in the last five turns. We can declare again on t171, so at that point I guess a war/peace is possible, but so is declaring a phoney war. Although GJ can see most of the tiles in our empire, so who knows what he'll believe.
(September 9th, 2018, 10:08)Boldly Going Nowhere Wrote: I'm glad you are enjoying my city names. Where do I collect my prize?
You got to leave the game without getting killed, then take credit for whatever Gavagai does and blame him for whatever goes wrong now. What better prize is there?
(September 9th, 2018, 10:08)Boldly Going Nowhere Wrote: Thanks for the update. What are your next immediate objectives in astro settling, war aims on the main continent, other paths to victory?
I think we're done with astro lands, using our boats to make gains vs our neighbours is the next priority. Our main path to victory is that TBS fights Mackoti.
(September 9th, 2018, 11:46)Zalson Wrote: Thank you for the overview. I always love the near complete lack of infrastructure; everything is sacrificed for the good of the empire.
A new city is better than a library! (Although if your break-even tech rate is 10% then perhaps you've built too many new cities...)
Note the inaccessible whales out in the middle of the ocean. Mapmaker trolls! This is a pretty good island though. We're not falling for the BRick trick - we'll settle on the gold or the flat plains tile and orphan the fish. We hope that Mackoti adheres to Mutually Assured Destruction doctrine and doesn't want to upset us... I have a little history (PB31) with Mack of dragging him down from the win it looked like he was sure of (funnily enough gifting it to TBS), and back in PB13 he fought one war with us and then kept us at arms length for the rest of the game, so I'm fairly confident that he'll either try to keep nice with us or totally knock us out of the game, and with AGG/CHA Gavagai on one border and culture-victory-chasing Xenu on the other I don't think the latter is an option.
In the mean time we continue building up to hit Joey. We're still sure he has Guilds, but we haven't seen a knight on the field yet, so fingers are crossed. We're not hitting him until turn 174 though, so by then I expect him to have a few mounted units to hit back with. We're not going to get to Z in time, so we'll attack from T instead. We should have more than 30 knights for this fight.

We're still going for a few economic builds (believe it or not that's what a castle is!) but our power will keep going up for the next seven turns, let's see what Joey does to prepare.
Demos and power. Toku hasn't built any new units in the last five turns. We can declare again on t171, so at that point I guess a war/peace is possible, but so is declaring a phoney war. Although GJ can see most of the tiles in our empire, so who knows what he'll believe.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld