Turn 169
In domestic news we got the great merchant that we expected from Goldeneye so it's 9 turns until we get the next one and launch golden age #3. Also Buddhism failed to spread to SuperBomberman.
Just one new city this turn, which perhaps has the potential to be among our very best with all these resources. It also has the potential to be very tempting to Mackoti.

Internationally Donovan sent iron-iron back, hopefully meaning he'll attack GJ when we do. His units seem to consist of longbows, swords and catapults so I'm not too hopeful that he'll do any heavy lifting, but perhaps he'll pin some GJ units?
Mackoti didn't return our fish of peace message. We've found an island city of his, but we're inclined to avoid sending galleons too close as he's had chemistry for a while now and might have some frigates around. There are useful things for our boats to do though - they can move to threaten Toku's coast and make peace more likely on t171.

One of the reasons that Mackoti and TBS (proud owner of gunpowder this turn) have better economies than we do is likely that our newer cities are still developing and that too many of them look like this, with unimproved tiles and infrastructure still to be completed. We switched Xcom to a worker after taking this picture as we need a lot more improvements here.

Tactical discussion this turn included thoughts on how to hit Sicca on t2 of the war, will we capture both Thapsus and Sabritha on t1 of the war, and whether to push on to burn Beshbalic quickly?

On the eastern front I don't think we'll flip this tile before t174 so that makes a two-pronged attack less attractive. Jimmy White may fall to Toku on t171 anyway, but even if we keep it we'll only have about 15 knights in our main stack. Joey will have 10 cats (with another 6-7 down south that could consolidate at the capital) and definitely has 2 knights already, by t174 I expect him to have 5-10 knights and after that I expect him to whip 10 more knights so we'll need to be very careful about how we advance, especially since he can see exactly what we do. So keeping all our units together is probably wise.

Demos and power.
In domestic news we got the great merchant that we expected from Goldeneye so it's 9 turns until we get the next one and launch golden age #3. Also Buddhism failed to spread to SuperBomberman.

Just one new city this turn, which perhaps has the potential to be among our very best with all these resources. It also has the potential to be very tempting to Mackoti.

Internationally Donovan sent iron-iron back, hopefully meaning he'll attack GJ when we do. His units seem to consist of longbows, swords and catapults so I'm not too hopeful that he'll do any heavy lifting, but perhaps he'll pin some GJ units?
Mackoti didn't return our fish of peace message. We've found an island city of his, but we're inclined to avoid sending galleons too close as he's had chemistry for a while now and might have some frigates around. There are useful things for our boats to do though - they can move to threaten Toku's coast and make peace more likely on t171.
One of the reasons that Mackoti and TBS (proud owner of gunpowder this turn) have better economies than we do is likely that our newer cities are still developing and that too many of them look like this, with unimproved tiles and infrastructure still to be completed. We switched Xcom to a worker after taking this picture as we need a lot more improvements here.
Tactical discussion this turn included thoughts on how to hit Sicca on t2 of the war, will we capture both Thapsus and Sabritha on t1 of the war, and whether to push on to burn Beshbalic quickly?
On the eastern front I don't think we'll flip this tile before t174 so that makes a two-pronged attack less attractive. Jimmy White may fall to Toku on t171 anyway, but even if we keep it we'll only have about 15 knights in our main stack. Joey will have 10 cats (with another 6-7 down south that could consolidate at the capital) and definitely has 2 knights already, by t174 I expect him to have 5-10 knights and after that I expect him to whip 10 more knights so we'll need to be very careful about how we advance, especially since he can see exactly what we do. So keeping all our units together is probably wise.
Demos and power.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld