Biggest news of the turn, is my scout found a nice fish+ copper site to the south. Although im slightly concerned that there might be someone down here, as my copper was a little ways away. Also, i was able to micro the lighthouse whip for next turn to carry 29 hammers over to TGLH. that, plus the forests will net me 149/200 hammers needed, and the copper mine that will be hooked up/ the mine i have already should get me there in time. My demos look a bit shitty for a couple reasons, i have no early game trait, and i moved the cap/started doing things for more of a mid-late game explosion. Im sure ill be 2-3 cities behind the leaders for awhile, but it looks like i can fit some decent cities in down south plus some islands are nearby. Im thinking something like, Metal casting- beeline for currency-beeline for cothons and caravels then win the game.
Demos-
Production?-
Time walks "micro"-
New land!-
Demos-
Production?-
Time walks "micro"-
New land!-
"Superdeath seems to have acquired a rep for aggression somehow.
In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif)
-Old Harry. PB48.