Im currently behind i figure 100foodhammers on the leaders, after subtracting TGLH. Micro details: Moving west worker to the forest to chop into galley, west city will whip its workboat next turn 29/30 into another workboat. This allows the first workboat to hook up the clams for the north city the turn after, and the whipped workboat will improve its cities food on the same turn that borders expand. Also, TGLH will be coinflipped EOT but im really counting on it completing as the failgold will make me just all out war the first person i find. Just finished archery for some cheap defenders, and i have a settler due for the island to the west in about 9 turns or so. Going to have the gold hooked up in 4 turns, just in time for TGLH city to need the extra happy, PLUS going to have a bunch of fog busters coming out of it as the barbs are causing some issues.
Plan is to go island city-Colossus city, build colossus while snapping up more land/islands, then use the tech lead that i will get out of that to grab astro and win.
Plan is to go island city-Colossus city, build colossus while snapping up more land/islands, then use the tech lead that i will get out of that to grab astro and win.
"Superdeath seems to have acquired a rep for aggression somehow.
In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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-Old Harry. PB48.