Ok so I've changed my mind about the Heroic Epic. MB, the new marble city, will take too long to set up as a military pump.
Instead, I plan to build it in the capital. If you look at the city, you can see it has far too many hills to be an effective commerce city.
![[Image: t100dim.jpg]](http://img641.imageshack.us/img641/4063/t100dim.jpg)
If the city works the 3 grassland hills, a plains hill and a river plains farm, it should pull in 18 base hammers per turn. Once all the multipliers are added, DIM should arrive at 49.50 hammers per turn when building units (HE +100%, Bureaucracy +50%, Forge +25%). If I can micro a couple of hammers overflow when starting to build Horse Archers, it should get one each turn.
So the plan is now to build a Forge, to be 2 pop whipped on T106 (at 45 shields per pop thanks to Bureaucracy), for some nice overflow into the Heroic Epic (all production will be boosted by 175% for this National Wonder - Marble +100%, Bureaucracy +50%, Forge +25%). Together with a chop, the HE should finish in 1 turn, with another chop to follow the turn after, if necessary, to finish a Stables by T108.
So if everything works out, DIM should be spamming Horse Archers from T109 onwards.
Instead, I plan to build it in the capital. If you look at the city, you can see it has far too many hills to be an effective commerce city.
![[Image: t100dim.jpg]](http://img641.imageshack.us/img641/4063/t100dim.jpg)
If the city works the 3 grassland hills, a plains hill and a river plains farm, it should pull in 18 base hammers per turn. Once all the multipliers are added, DIM should arrive at 49.50 hammers per turn when building units (HE +100%, Bureaucracy +50%, Forge +25%). If I can micro a couple of hammers overflow when starting to build Horse Archers, it should get one each turn.
So the plan is now to build a Forge, to be 2 pop whipped on T106 (at 45 shields per pop thanks to Bureaucracy), for some nice overflow into the Heroic Epic (all production will be boosted by 175% for this National Wonder - Marble +100%, Bureaucracy +50%, Forge +25%). Together with a chop, the HE should finish in 1 turn, with another chop to follow the turn after, if necessary, to finish a Stables by T108.
So if everything works out, DIM should be spamming Horse Archers from T109 onwards.