Ok we got this from Ruff:
So by hiring another Scientist and building research in 4 out of 5 cities, we manage to get 156 base beakers, which finishes Civil Service next turn. Having to build research sucks, but I really want to switch to Slavery and Bureaucracy next turn.
Needless to say, we're n° 1 GNP this turn, with n° 2 trailing far behind...
Quote:Sorry about that. I was concerned about the 1000 / 1500 (GSc) but missed the pop x 10. I think it is pop x 3 for a GSc and (as you said), pop x 2 for others.
The easiest way to check your calcs is to use the Great Merch to bulb the tech (unless you have pop growing next turn, but only 2 beakers isn't worth it) and then mm'ing to get the number of beakers needed. Discounts and Pre-Req don't come into play with bulbing.
Re the maths, I think it is raw x (1 + pre-req bonus (20% each) + known bonus).
Known bonus = 30% (known / alive) = 30% x 6 / 14 = 12%
So your beakers towards the tech are 132 x (1 + .20 + .12) = 174
1440 - 140 - 1062 - 174 = 64 short.
With Feud ... beakers towards the tech are 132 x (1 + .40 + .12) = 200
1440 - 140 - 1062 - 200 = 38 short.
Ruff
So by hiring another Scientist and building research in 4 out of 5 cities, we manage to get 156 base beakers, which finishes Civil Service next turn. Having to build research sucks, but I really want to switch to Slavery and Bureaucracy next turn.
Needless to say, we're n° 1 GNP this turn, with n° 2 trailing far behind...