I bring you the following screenshot, pissed off and feeling sorry for myself:
![[Image: civ4screenshot0005o.jpg]](http://img25.imageshack.us/img25/6302/civ4screenshot0005o.jpg)
The northern city, Bordertown, was founded by the Incans last turn, and then gifted to us as a sort of deal for the multiple techs we'd given them.
On the same turn, a settler of ours founded Terminus, a nice city grabbing two food resources and stone.
I had sent a Horse Archer with the settler to serve as garrison.
Then the barb axe you can see in the middle of the screen popped in the small sliver of fogged land between DIM and Terminus.
I was about to ask Rome to move their axe next to the barb, hoping to tempt an attack, but as I was typing my email request, Sandover moved the his axe to the position you can see.
In hindsight, maybe I should have paused the game, allthough I'm not sure I would have been allowed to do that.
In any case, I had (maybe foolishly) decided I would move the Horse Archer outside of Terminus and try to take out the barb axe before it had a chance to move on the forest E of the city.
Needless to say, the Horse Archer failed miserably (it had a 77% chance of defeating the barb, with 4.5% chance of withdrawal, it failed both).
Portugal have already told me that they have no units in the area, and I doubt Rome has anything near...
This means that I will probably lose the city, as I cannot get any units there in time to take out the barb.
Just when I was feeling pretty good about our civilization, as I felt we had more than made up the settler loss in the beginning of the game, this happens!
I think next time I play one of these things I'll be voting "no barbs"...
Anyway, I'm building Parthenon in Midas, scheduled to fiinish T115. I'm actually pretty sure someone else will finish it before that date, since the required tech has been around for quite some time. I have 3 chops coming in at once on T114, worth 78 base beakers, so if/when Parthenon gets FIDL, I'll switch the build to settler to try and refound as soon as possible.
If by miracle I do land the wonder, I have DIM growing to size 10 on T114, and have it build a settler. Bureaucracy and another chop should get me settler in 2, maximum three turns.
And now, if you don't mind, I'll just go sit in a corner and feel some more sorry for myself...
![[Image: civ4screenshot0005o.jpg]](http://img25.imageshack.us/img25/6302/civ4screenshot0005o.jpg)
The northern city, Bordertown, was founded by the Incans last turn, and then gifted to us as a sort of deal for the multiple techs we'd given them.
On the same turn, a settler of ours founded Terminus, a nice city grabbing two food resources and stone.
I had sent a Horse Archer with the settler to serve as garrison.
Then the barb axe you can see in the middle of the screen popped in the small sliver of fogged land between DIM and Terminus.
I was about to ask Rome to move their axe next to the barb, hoping to tempt an attack, but as I was typing my email request, Sandover moved the his axe to the position you can see.
In hindsight, maybe I should have paused the game, allthough I'm not sure I would have been allowed to do that.
In any case, I had (maybe foolishly) decided I would move the Horse Archer outside of Terminus and try to take out the barb axe before it had a chance to move on the forest E of the city.
Needless to say, the Horse Archer failed miserably (it had a 77% chance of defeating the barb, with 4.5% chance of withdrawal, it failed both).
Portugal have already told me that they have no units in the area, and I doubt Rome has anything near...
This means that I will probably lose the city, as I cannot get any units there in time to take out the barb.
Just when I was feeling pretty good about our civilization, as I felt we had more than made up the settler loss in the beginning of the game, this happens!
I think next time I play one of these things I'll be voting "no barbs"...
Anyway, I'm building Parthenon in Midas, scheduled to fiinish T115. I'm actually pretty sure someone else will finish it before that date, since the required tech has been around for quite some time. I have 3 chops coming in at once on T114, worth 78 base beakers, so if/when Parthenon gets FIDL, I'll switch the build to settler to try and refound as soon as possible.
If by miracle I do land the wonder, I have DIM growing to size 10 on T114, and have it build a settler. Bureaucracy and another chop should get me settler in 2, maximum three turns.
And now, if you don't mind, I'll just go sit in a corner and feel some more sorry for myself...
