(July 18th, 2020, 20:28)Borsche Wrote: There's also the issue of just how many low peaceweight leaders there are in the game.
This. Very much.
The AIs are of course balanced around the presence of a human player.
High peace weight leaders are supposed to be the player's natural "allies", while low peace weights are the "enemies".
So it stands to reason there should be more "enemies", with the player balancing things out.
Remove the player... and the balance tilts towards the low peace weights.
Which is an issue if we're trying to determine the "best" AI.
Less of an issue if we're looking for the "highest threat" AI.
Hatty played a pretty strong game, fending off both Napoleon and Shaka, and she was in a position to conquer either of them. She just threw her game away by suiciding against the guy who'd been able to grow even stronger while she shielded him.

And was it last year, or the year before, that she held off a 2v1 then 3v1 for ages ?
Not too crummy IMO.
But as a player, if you draw Hatty as a neighbour, you're gonna be pretty happy about it.
So not a "bad" AI, but a low threat one : her position at the bottom of the list then makes perfect sense.