Late T125 update: (we're already at T127 
First off, overview of the empire:
![[Image: t125south.jpg]](http://img337.imageshack.us/img337/3685/t125south.jpg)
My core, with three mature cities. Now that I look at it, I think we should have founded both Midas and Singa closer to the capital.
I think Midas would have been better one tile NE, for a minimal overlap with the capital. But that would have required us going BW first instead of Farming-AH.
I'd have preferred Singa on the plains mine west of the small lake.
Both of these would have made a more compact empire that is easier to defend and improve.
![[Image: t125north.jpg]](http://img34.imageshack.us/img34/2001/t125north.jpg)
The north. There's room for one more city between Inca and Rome, but since I'll be prioritising the east first, I probably will not get the site. As you can see I'm surrounded by Creative teams (Inca and it's dirt cheap Terrace counts as Creative to me).
![[Image: t125east.jpg]](http://img693.imageshack.us/img693/7538/t125east.jpg)
The Far East. The vast steppes between the capital and the fertile river valley will probably only be claimed once I run out of other options or post-Biology.
![[Image: t125dim.jpg]](http://img163.imageshack.us/img163/6063/t125dim.jpg)
The capital. As mentioned before, Heroic Epic built in the city for some nice multipliers (+175% when building units). Haven't whipped the city in ages, as I plan to simply grow into the remaining tiles, health/happiness allowing. I'll probably work another 2 plains mines to slow down growth until I can increase the he/ha cap. It's getting another third ring chop (24 base hammers) in a couple of turns so I can spam one turn Knights for a while.
![[Image: t125midasfolly.jpg]](http://img210.imageshack.us/img210/2529/t125midasfolly.jpg)
Ah Midas, probably shouldn't have founded here first, even if it did an early boost to GNP because of the Gold tile. I finished Parthenon in here, and is currently the only other city besides the capital having a barracks. The city is spamming foot soldiers, and once it grows onto the grass hill mine, will have 15 hammers per turn (12+3)
![[Image: t125singamati.jpg]](http://img62.imageshack.us/img62/8048/t125singamati.jpg)
Finishing National Epic in about 4-5 turns. I'll want to work 5 specialists, so at size 12 it would work: central tile + sheep + horse + wheat + grass farm + sugar + grassland river cottage + grassland forest (to get to 8 hammers for an extra hammer from the forge) with 1 food surplus per turn. I'd like to work the other grassland river cottage as well, since it's almost a village now I think, so I might grow the city to size 13, and delay my GP farm for a couple of turns (at 8 food surplus, shouldn't take more than 2-3 turns)
![[Image: t125augianpeak.jpg]](http://img815.imageshack.us/img815/7350/t125augianpeak.jpg)
This is the second worker in a row the city is finishing. Forge + EXP means you just need to micro to multiples of two to get the extra hammer. I'll 1-pop whip the Library and then grow into new cottages for a surplus of 7 food, then grow into a pairing of plains farm and grasshill for the hammer bonus. Only 1 non river tile means levees are a must in this city. (I'm considering putting OxUn here instead of Midas, since it will be able to work more tiles eventually (Midas has 4 peaks), and isn't as exposed at the front.
![[Image: t125elgins.jpg]](http://img824.imageshack.us/img824/4497/t125elgins.jpg)
Originally pegged as my HE city, it's growth has been a bit stumped because I've had to add cultural buildings before Forge and Barracks because of massive cultural pressure from the Ottomans cities. I've now gotten it expand its third ring (using Artist specialists), meaning it should be good for a while (since it is pumping 20+ culture in every tile of its BFC right now). Plan here is to 2 pop whip the Forge in a couple, then chop out a settler and grow onto every available tile while building units, after Barracks.
![[Image: t125bordertown.jpg]](http://img824.imageshack.us/img824/8867/t125bordertown.jpg)
Designated as my Globe Theatre Draft camp. Ideal Draft Camp gets a 15 food surplus at size 6. (because then you can draft every turn) I haven't gotten any site that could produce that much food, so I'll have to make do with this one.
The plan is to build a forge, rathaus and barracks, and then wait for my empire to get the 8 theatres necessary on Huge to start on the Globe. I'll probably build units here while I wait for more theatres.
![[Image: t125neoterminus.jpg]](http://img809.imageshack.us/img809/3083/t125neoterminus.jpg)
Rising from the ashes from a previously founded city of mine, NT has a lot of potential. It will become my waypoint to colonize the rest of the Eastern Wilds.
![[Image: t125xxx.jpg]](http://img811.imageshack.us/img811/5376/t125xxx.jpg)
This city doesn't have a lot of food resources, but it claims Silk, which will give me another happy face. I'll probably farm the floodplains and a grassland river to get a decent food surplus, and should become a decent commerce city. Founded because it is a safe spot and doesn't need a lot of protection (yet).
![[Image: t125demographics.jpg]](http://img821.imageshack.us/img821/3800/t125demographics.jpg)
Considering all the Financial and Creative teams still in the game, I'm pretty happy with a 7th place GNP. Food and production are decent as well, and will increase rapidly as I improve the newer cities. The only bad figure is Power, but that should increase as more cities can be set to unit production.
![[Image: t125gnpgraph.jpg]](http://img810.imageshack.us/img810/2438/t125gnpgraph.jpg)
I don't have all graphs, and I'm guessing Maya, Portugal, Mali, Babylon and Carthage all have better GNP figures.
![[Image: t125foodgraph.jpg]](http://img819.imageshack.us/img819/7221/t125foodgraph.jpg)
Decent, with India and Ottoman as clear leaders.
![[Image: t125mfggraph.jpg]](http://img811.imageshack.us/img811/3508/t125mfggraph.jpg)
Notice the Krill spike. The only thing I can think of is that he is building Walls/Castles in all his cities with access to Stone.
![[Image: t125powergraph.jpg]](http://img819.imageshack.us/img819/8070/t125powergraph.jpg)
Caught up to Rome in two turns!
![[Image: t125militaryadvisor.jpg]](http://img815.imageshack.us/img815/8595/t125militaryadvisor.jpg)
No Grande Armée yet, but once the capital starts pumping out one-turn-Knights, I'll feel safer and start thinking about projecting power instead of hudling inside of my cities.

First off, overview of the empire:
![[Image: t125south.jpg]](http://img337.imageshack.us/img337/3685/t125south.jpg)
My core, with three mature cities. Now that I look at it, I think we should have founded both Midas and Singa closer to the capital.
I think Midas would have been better one tile NE, for a minimal overlap with the capital. But that would have required us going BW first instead of Farming-AH.
I'd have preferred Singa on the plains mine west of the small lake.
Both of these would have made a more compact empire that is easier to defend and improve.
![[Image: t125north.jpg]](http://img34.imageshack.us/img34/2001/t125north.jpg)
The north. There's room for one more city between Inca and Rome, but since I'll be prioritising the east first, I probably will not get the site. As you can see I'm surrounded by Creative teams (Inca and it's dirt cheap Terrace counts as Creative to me).
![[Image: t125east.jpg]](http://img693.imageshack.us/img693/7538/t125east.jpg)
The Far East. The vast steppes between the capital and the fertile river valley will probably only be claimed once I run out of other options or post-Biology.
![[Image: t125dim.jpg]](http://img163.imageshack.us/img163/6063/t125dim.jpg)
The capital. As mentioned before, Heroic Epic built in the city for some nice multipliers (+175% when building units). Haven't whipped the city in ages, as I plan to simply grow into the remaining tiles, health/happiness allowing. I'll probably work another 2 plains mines to slow down growth until I can increase the he/ha cap. It's getting another third ring chop (24 base hammers) in a couple of turns so I can spam one turn Knights for a while.
![[Image: t125midasfolly.jpg]](http://img210.imageshack.us/img210/2529/t125midasfolly.jpg)
Ah Midas, probably shouldn't have founded here first, even if it did an early boost to GNP because of the Gold tile. I finished Parthenon in here, and is currently the only other city besides the capital having a barracks. The city is spamming foot soldiers, and once it grows onto the grass hill mine, will have 15 hammers per turn (12+3)
![[Image: t125singamati.jpg]](http://img62.imageshack.us/img62/8048/t125singamati.jpg)
Finishing National Epic in about 4-5 turns. I'll want to work 5 specialists, so at size 12 it would work: central tile + sheep + horse + wheat + grass farm + sugar + grassland river cottage + grassland forest (to get to 8 hammers for an extra hammer from the forge) with 1 food surplus per turn. I'd like to work the other grassland river cottage as well, since it's almost a village now I think, so I might grow the city to size 13, and delay my GP farm for a couple of turns (at 8 food surplus, shouldn't take more than 2-3 turns)
![[Image: t125augianpeak.jpg]](http://img815.imageshack.us/img815/7350/t125augianpeak.jpg)
This is the second worker in a row the city is finishing. Forge + EXP means you just need to micro to multiples of two to get the extra hammer. I'll 1-pop whip the Library and then grow into new cottages for a surplus of 7 food, then grow into a pairing of plains farm and grasshill for the hammer bonus. Only 1 non river tile means levees are a must in this city. (I'm considering putting OxUn here instead of Midas, since it will be able to work more tiles eventually (Midas has 4 peaks), and isn't as exposed at the front.
![[Image: t125elgins.jpg]](http://img824.imageshack.us/img824/4497/t125elgins.jpg)
Originally pegged as my HE city, it's growth has been a bit stumped because I've had to add cultural buildings before Forge and Barracks because of massive cultural pressure from the Ottomans cities. I've now gotten it expand its third ring (using Artist specialists), meaning it should be good for a while (since it is pumping 20+ culture in every tile of its BFC right now). Plan here is to 2 pop whip the Forge in a couple, then chop out a settler and grow onto every available tile while building units, after Barracks.
![[Image: t125bordertown.jpg]](http://img824.imageshack.us/img824/8867/t125bordertown.jpg)
Designated as my Globe Theatre Draft camp. Ideal Draft Camp gets a 15 food surplus at size 6. (because then you can draft every turn) I haven't gotten any site that could produce that much food, so I'll have to make do with this one.

The plan is to build a forge, rathaus and barracks, and then wait for my empire to get the 8 theatres necessary on Huge to start on the Globe. I'll probably build units here while I wait for more theatres.
![[Image: t125neoterminus.jpg]](http://img809.imageshack.us/img809/3083/t125neoterminus.jpg)
Rising from the ashes from a previously founded city of mine, NT has a lot of potential. It will become my waypoint to colonize the rest of the Eastern Wilds.
![[Image: t125xxx.jpg]](http://img811.imageshack.us/img811/5376/t125xxx.jpg)
This city doesn't have a lot of food resources, but it claims Silk, which will give me another happy face. I'll probably farm the floodplains and a grassland river to get a decent food surplus, and should become a decent commerce city. Founded because it is a safe spot and doesn't need a lot of protection (yet).
![[Image: t125demographics.jpg]](http://img821.imageshack.us/img821/3800/t125demographics.jpg)
Considering all the Financial and Creative teams still in the game, I'm pretty happy with a 7th place GNP. Food and production are decent as well, and will increase rapidly as I improve the newer cities. The only bad figure is Power, but that should increase as more cities can be set to unit production.
![[Image: t125gnpgraph.jpg]](http://img810.imageshack.us/img810/2438/t125gnpgraph.jpg)
I don't have all graphs, and I'm guessing Maya, Portugal, Mali, Babylon and Carthage all have better GNP figures.
![[Image: t125foodgraph.jpg]](http://img819.imageshack.us/img819/7221/t125foodgraph.jpg)
Decent, with India and Ottoman as clear leaders.
![[Image: t125mfggraph.jpg]](http://img811.imageshack.us/img811/3508/t125mfggraph.jpg)
Notice the Krill spike. The only thing I can think of is that he is building Walls/Castles in all his cities with access to Stone.
![[Image: t125powergraph.jpg]](http://img819.imageshack.us/img819/8070/t125powergraph.jpg)
Caught up to Rome in two turns!

![[Image: t125militaryadvisor.jpg]](http://img815.imageshack.us/img815/8595/t125militaryadvisor.jpg)
No Grande Armée yet, but once the capital starts pumping out one-turn-Knights, I'll feel safer and start thinking about projecting power instead of hudling inside of my cities.