What's the problem the process is described in detail in our pickmethod thread and works without duplicates with these number of players
(April 7th, 2019, 14:11)Charriu Wrote: Random Pool Selection (x/y/z):
1a) Everyone gets x leaders and y civs to start with, posted in spoiler threads. You'll also see a screenshot of your BFC before you have to pick.
1b) You can choose your leader from the options posted or reject all. You can't "hold" one or more leaders to await whatever civ and/or alternate leader you get; you're picking the leader you want to play in the game, or rolling the dice on getting something better.
1c) Same as 1b) but for civs.
2a) Once everyone has made their decision for the round, the leaders and civs that were rejected are mixed in with the choices that didn't end up assigned to anyone in the previous round. They're randomized again, and everyone who discarded a civ and/or leaders gets replacements for them. Nobody will get a leader or civ that they rejected on a previous round.
2b) You can again keep or reject your civs and leaders, as above.
3) The process of rerolls described under 2) is repeated z times
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Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
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Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee