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[59] Miguelito and Rusten move stacks to berimbau rythms

bear alert, again:


I retreated from the hill E of stone, but actually the scout should still spawnbust all the northern tiles, as the rule is no spawns in a 2 tile radius around any unit, right?
Of course would prefer to return soon, in order to spawnbust more and have vision on possible Elkad units crossing.

Which forest do we prefer for the second chop? It comes down to whether we'll want another mine at the capital soon, or rather another riverside cottage besides the 2 available already. Or we just chop both, the latter for the granary in the new city (I fear we will not manage size 1, as it will grow fast and we don't have a worker who could start chopping before founding. Size 2 granry is easily possible, although the question is if it is worth to spend the turns on a chop, when the city does not have as many great tiles anyways.
What do you see as a plan for this city? I can see it getting 1 or 2 more mines and providing military, then grow on Fin coast after sailing. I don't think the cap will want to give up the wheat often, so overall not that great of a city, but hopefully useful to get rolling.

Elkad built his second city this turn or the one before (I have to admit that I didn't pay close attention shhh ). With Cre he actually already had the copper in his borders. But he hasn't built an axe so we should be safe.
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RE: [59] Miguelito and Rusten move stacks to berimbau rythms - by Miguelito - March 30th, 2021, 17:34

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