Choose Your Own Adventure Journey Under the Sea Alternate Endings Part 20
There's still at least one branch to go in the "extinct volcano Atlantis ruled by a king who may or may not be evil" timeline, so let's return to CHOICE #26 and rush to the Seeker. The Atlantis greeter submarine is pursuing me, and I use "full emergency ascent power" on the Seeker. Chances are there's no such feature: it's probably what my character is thinking as they pull the joystick all the way back. I refrain from using my laser cannon as my character seems to be a pacifist. But perhaps I should have blasted them: "You are suspended in the water in a helpless position. An unknown force has disabled you".
CHOICE #32 is whether to ditch the Seeker and swim for it on Page 62, or wait on the Seeker and hope the Maray intervenes on Page 64. The unknown force disables more than just vehicles. . .
"There is one way out. You decide to leave the Seeker and try to reach the surface on your own. You enter the airlock chamber which gives you access to the ocean. With a quick push off, you leave the Seeker and swim toward the surface. A small, yellow life rat is part of your escape equipment. The surface of the sea is calm, but the Maray is nowhere in sight.
For two days and nights you drift in the life raft under hot sun and sharp starlight. At last a search helicopter spots you. Finally you are safe. The exploration of Atlantis will have to depend on a new diver. Your eyesight has been damaged by the strange force that immobilized the Seeker. Your career as an underwater adventurer is over. THE END".
What do you mean I can't do a Bird Box Challenge for Journey Under the Sea? Since my character is permanently worse off than they were before the quest, it's a Bad Non-Death Ending.
Results So Far
11 Good Endings
2 Deaths
5 Bad Non-Death Endings
4 Neutral Endings
0 Inconclusive Endings
There's still at least one branch to go in the "extinct volcano Atlantis ruled by a king who may or may not be evil" timeline, so let's return to CHOICE #26 and rush to the Seeker. The Atlantis greeter submarine is pursuing me, and I use "full emergency ascent power" on the Seeker. Chances are there's no such feature: it's probably what my character is thinking as they pull the joystick all the way back. I refrain from using my laser cannon as my character seems to be a pacifist. But perhaps I should have blasted them: "You are suspended in the water in a helpless position. An unknown force has disabled you".
CHOICE #32 is whether to ditch the Seeker and swim for it on Page 62, or wait on the Seeker and hope the Maray intervenes on Page 64. The unknown force disables more than just vehicles. . .
"There is one way out. You decide to leave the Seeker and try to reach the surface on your own. You enter the airlock chamber which gives you access to the ocean. With a quick push off, you leave the Seeker and swim toward the surface. A small, yellow life rat is part of your escape equipment. The surface of the sea is calm, but the Maray is nowhere in sight.
For two days and nights you drift in the life raft under hot sun and sharp starlight. At last a search helicopter spots you. Finally you are safe. The exploration of Atlantis will have to depend on a new diver. Your eyesight has been damaged by the strange force that immobilized the Seeker. Your career as an underwater adventurer is over. THE END".
What do you mean I can't do a Bird Box Challenge for Journey Under the Sea? Since my character is permanently worse off than they were before the quest, it's a Bad Non-Death Ending.
Results So Far
11 Good Endings
2 Deaths
5 Bad Non-Death Endings
4 Neutral Endings
0 Inconclusive Endings
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.