(April 22nd, 2022, 14:23)jez9999 Wrote: Well, I finally managed to complete the game using The Osprey. I'm gonna contradict myself a bit, but the artillery beam wasn't *too* bad for "backing up" other weapons in the first part of the game and - once fully upgraded and powered, which is expensive considering the result - doing a great deal of the hull damage to the boss.
I was reading a guide on Reddit and one thing I took to heart was that it said that you should see which weapons you happen to get along the run and try and go with that rather than trying to "re-build" the ship how you want it, which is too expensive. Well, I ended up with 3 laser weapons so used that and a missile, and at the boss stage, that and a beam, to do damage. I got the stealth subsystem, which always makes things quite a bit easier, and though I wasn't able to kill that many of the crew off in boss fight round 2 - meaning quite a few were teleporting on-board in round 3 - I discovered that it's not *that* problematic. After a while of scuffling with their boarding parties, I found that their hull had been ground down to 4 points. My ship was in bad shape, but survived another minute and the artillery beam did indeed finish them off.
I'm now trying The Vortex, a ship that starts off with one Engi and some mediocre weaponry. Making this work is gonna be... fun. I suspect it's going to involve quite a bit of dice-rolling until I get a favourable first sector, with maybe 2 free crew members.
T-Hawk's Engi B (Vortex) run certainly hit some nice dice rolls early. But this is very much a game where "adapt to the situation" is the approach, not "go for this one build every time."
http://dos486.com/ftl/series/page1.shtml