(January 17th, 2023, 05:44)Ramkhamhaeng Wrote: • An other useful argument is '/fxsload'. This can be used to load a save game. Good for debugging stuff
A drawback is the syntax. You need to give the full path in Windows-Path-Style.
Example call:
Code:WINEDEBUG=-all WINEPREFIX="/home/{USERNAME}/.local/share/wineprefixes/wine32" wine BTS_Wrapper.exe "/fxsload=\"C:\\users\\{USERNAME}\\Documents\\My Games\\Beyond the Sword\\Saves\\single\\Test.CivBeyondSwordSave\"" multiple mod= "PB Mod_v9"
Uh, I've just come across this, I didn't know this trick! But does it work for pitboss too? I mean, can I start the pitboss server and autoload a savegame? I tried this shortcut but it didn't work:
"C:\FOLDER\Civilization 4\Civ4\Beyond the Sword\Civ4BeyondSword_PitBoss_Zulan.exe" mod= "Realism Invictus"\" /ALTROOT=C:\FOLDER\_http_aa.bb.cc.dd /fxsload="C:\FOLDER\_http_aa.bb.cc.dd\Saves\pitboss\Pitboss_BC-0220.CivBeyondSwordSave"
I also tried
"C:\FOLDER\Civilization 4\Civ4\Beyond the Sword\Civ4BeyondSword_PitBoss_Zulan.exe" /fxsload="C:\FOLDER\_http_aa.bb.cc.dd\Saves\pitboss\Pitboss_BC-0220.CivBeyondSwordSave" mod= "Realism Invictus"\" /ALTROOT=C:\FOLDER\_http_aa.bb.cc.dd
but still no luck. Pitboss server starts, but I still need to select mod (it actually tells me it's loading the correct mod), DirectIP/LAN, NewGame/Scenario/LoadGame... so no autosave autoloading.