So Krill is taking over for Ginger; very nice of him. Not sure anyone will ever trust Ginger to join another game especially after also ghosting out of PB77. Definitely a good player and better than Ginger (although not sure how much Civac was inputting as both together its probably about same). I do appreciate it and it is nice of him to do. Will see how it affects the current war as I would like an inconclusive war with Ijub for a while.
Time for PB66 history!!!!
So PB66 I started out as the map maker. I spent hours and hours working on the map. I presented the starts and Krill HATED them. I tried changing based on feedback, but nothing was good enough for him. I'm going to let you all in on a secret. At the time there were 11 people signed up for the game. I had played or ded lurked 11 games. Ya the 11 starts I originally put out there were modified versions of previous map makers / lurker review, but either made better or toned down so I thought they were even ish. I had thought this a fairly safe way for a newish map maker to do starts (IE steal them), but man Krill thought they were bad. Now I had been on the fence about joining, so I offered him the map maker job, he accepted, and I became a player.
Now I fully believe Krill thought he was doing the right thing. Most people do. While I won't debate if his starts were more balanced, the map was NOT. Amica had requested Torusland and I had gone with causeways as it made balancing neighbors much easier. Krill went with inland oceans and I'm pretty sure didn't balance much beyond the capitals. The neighbor and land quantity differences this game were VAST. There were multiple people with 1 neighbor. Two of those 1 neighbor players had large isolated backlines to such an extent some people actually started colonizing them (but obviously they could never be held long term). There were also some strategic resource issues, but I have some empathy there due to my own experiences making a large map for a lot of players in PB74, which I took over from Q because I really hated seeing the bad neighbor imbalance in PB66. Although I had Q do capitals and some other things specifically to avoid A) being too much of a jerk taking over and B) avoid a repeat of me doing PB66 capitals.
Overall game summary
I've tried to cover my own game throughout current game, so not going to write it up separately. I'm glad I played it though. This is actually the game I'm proudest of atm. I remember how bad PB52 felt to play and my mental state there. Quote from my end game thoughts
Also, final kill numbers, because what other game has produced this much air fighting?
Time for PB66 history!!!!
So PB66 I started out as the map maker. I spent hours and hours working on the map. I presented the starts and Krill HATED them. I tried changing based on feedback, but nothing was good enough for him. I'm going to let you all in on a secret. At the time there were 11 people signed up for the game. I had played or ded lurked 11 games. Ya the 11 starts I originally put out there were modified versions of previous map makers / lurker review, but either made better or toned down so I thought they were even ish. I had thought this a fairly safe way for a newish map maker to do starts (IE steal them), but man Krill thought they were bad. Now I had been on the fence about joining, so I offered him the map maker job, he accepted, and I became a player.
Now I fully believe Krill thought he was doing the right thing. Most people do. While I won't debate if his starts were more balanced, the map was NOT. Amica had requested Torusland and I had gone with causeways as it made balancing neighbors much easier. Krill went with inland oceans and I'm pretty sure didn't balance much beyond the capitals. The neighbor and land quantity differences this game were VAST. There were multiple people with 1 neighbor. Two of those 1 neighbor players had large isolated backlines to such an extent some people actually started colonizing them (but obviously they could never be held long term). There were also some strategic resource issues, but I have some empathy there due to my own experiences making a large map for a lot of players in PB74, which I took over from Q because I really hated seeing the bad neighbor imbalance in PB66. Although I had Q do capitals and some other things specifically to avoid A) being too much of a jerk taking over and B) avoid a repeat of me doing PB66 capitals.
Overall game summary
Quote:Map - inland oceans with varied number of neighbors and space.
- Superdeath (T48) Stonehenge
- Great Lighthouse (T66, Superdeath - tie break with Plemo) Oracle (T75, Miguelito), Colossus (T90, Magic Science) Pyramids (T95, Miguelito), the Hanging Gardens (T99, GKC)
- Mjmd eliminated JackRB T83 with an impi / chariot rush
- Piccadilly & Plemo lost a city to barbarians twice (T72 and T77)
- But that didn't stop them waging war against Magic Science and starting to take over their land. Note Magic Science built Colosuss while being taken over, but in a lull in the fighting.
- Amica and Miguelito engaged in multiple wars.
- SD and Vanrober warred, but eventually made peace with little changing hands.
- Mjmd declared on Plemo and took a former Magic city.
- T104 Great Wall (Amicalola), T112 Temple of Artemis (Tarkeel), T119 Mausoleum of Mausolos (Gavagai), T135 Apostolic Palace (Tarkeel), T136 Great Library (GKC), T141 Shwedagon Paya (Plemo), T142 Statue of Zeus (Plemo), T143 Parthenon (Plemo), T145 Chichen Itza (Vanrober)
- Gavagai conquered GKC.
- Gavagai invaded Mjmd and took a border city.
- Mjmd came back with rifles and eventually Gavagai gave the city back.
- However Mjmd being distracted and army distant allowed Plemo to Split Amica with Miguelito.
- Mjmd tried to invade while Plemo's army was abroad, but thanks to railroads Plemo got back in time.
- T156 University of Sankore (Tarkeel), T170 Notre Dame (Superdeath), T185 Angkor Wat (Gavagai), T186 Spiral Minaret (Miguelito), T160 Sistine Chapel (Piccadilly), T163 Taj Mahal (Piccadilly), T186 Spiral Minaret (Miguelito), T196 Kremlin (Mjmd), T198 Mining Inc (Piccadilly), T199 Cereal Mill (Mjmd)
- Gavagai and Superdeath split Vanrober.
- T208 Creative Con (Gavagai), T218 Taoist Shrine (Gavagai), T220 Pentagon (Plemo), T224 Statue of Liberty (Tarkeel), T225 Broadway (Piccadilly), T230 Eifel Tower (Piccadilly), T236 Sid's Sushi (Piccadilly)
- Plemo was starting to pull away, but there was a 33 turn modern era war involving hundreds of ships, planes, and tanks. Also, involving nukes, paradrop commando (along with multiple tank commandos), and landings. Plemo razed Mjmd's Kremlin city along capital containing oxford, walls street, and cereal mills headquarters. Also, razed some other border cities, but couldn't take them. However, Mjmd managed to push Plemo back and actually take territory.
- This war pulled both of them down. Eventually Plemo finally signed peace and gave up the 1 former Mjmd city he had taken.
- Plemo then turned on Gavagai who was now looking like the leader but was behind in military power (Tarkeel / Civac were power lead). After Plemo razed a few cities Gav was willing to declare a draw and other three accepted.
I've tried to cover my own game throughout current game, so not going to write it up separately. I'm glad I played it though. This is actually the game I'm proudest of atm. I remember how bad PB52 felt to play and my mental state there. Quote from my end game thoughts
Quote:Again, I think some people will forget this game that Plemo had such a forward presence. I also managed to knock him from 46 cities to 39 with 3 of those being recently refounded. T/C of course also got 4 cities from my efforts. AND we won't talk about the cost to me. Still, I'm rather proud of the campaign. It was long and grueling with tons of little decisions. But I executed my strategy of pushing Plemo from west to east and then south. I never got my stacks nuked, which took a lot of time to try micro let me tell you. There are obviously things I wish I had done differently, but for my first foray into modern military in civ4 it was both fun (mostly) and interesting. I also was proud I didn't crack under the losses. Mjmd of a couple years ago could not have been able to play this game.
Also, final kill numbers, because what other game has produced this much air fighting?
![[Image: 58iXCDG.png]](https://i.imgur.com/58iXCDG.png)