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Technically not bugs...

b0rsuk Wrote:And I think they've made it this way for other reasons. I find your reasoning too logical for a fantasy game. You seem to only consider what makes sense, not what would be fair or interesting from game design point of view. There are two ways to make this consistent:

a) moving the Circle back costs no mana and can be done at will

In this case, the Summoning Circle spell loses importance - this is the most important implication. Runemaster loses importance. Scouting loses importance, planning loses importance. You can more easily defend against sneak attacks or attacks you didn't anticipate. Move Fortress spell would gain, because for 200 mana you could move both Summoning Circle and fortress.

b)The circle isn't automatically moved or it costs mana

This would also be consistent, and would also make sense. However, it would be more punishing when you lose a city or outpost.
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In summary, I think they've done it this way to make it a bit easier to recover from disasters, but at the same time keep importance of Summoning Circle spell and planning.

No. I mean ONLY move summoning circle back to fortress should be no cost. You still need to cast spell to move summoning circle to other cities.
I know it is too logical, Thus I said in the end, "But I think this is too minor..."
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Messages In This Thread
Technically not bugs... - by b0rsuk - November 4th, 2010, 07:31
Technically not bugs... - by Catwalk - November 4th, 2010, 08:13
Technically not bugs... - by I like Serena - November 4th, 2010, 14:27
Technically not bugs... - by kyrub - November 4th, 2010, 14:40
Technically not bugs... - by b0rsuk - November 5th, 2010, 00:33
Technically not bugs... - by kyrub - November 5th, 2010, 15:09
Technically not bugs... - by b0rsuk - November 5th, 2010, 22:02
Technically not bugs... - by kyrub - November 10th, 2010, 02:57
Technically not bugs... - by Catwalk - November 10th, 2010, 03:06
Technically not bugs... - by b0rsuk - November 10th, 2010, 04:59
Technically not bugs... - by Catwalk - November 10th, 2010, 10:58
Technically not bugs... - by kyrub - November 10th, 2010, 18:17
Technically not bugs... - by I like Serena - November 30th, 2010, 17:03
Technically not bugs... - by b0rsuk - December 1st, 2010, 00:21
Technically not bugs... - by I like Serena - December 1st, 2010, 13:09
Technically not bugs... - by b0rsuk - December 1st, 2010, 23:46
Technically not bugs... - by I like Serena - December 2nd, 2010, 14:34
Technically not bugs... - by robinh3123 - December 7th, 2010, 01:43
Technically not bugs... - by WhiteMage - December 7th, 2010, 16:51
Technically not bugs... - by b0rsuk - December 7th, 2010, 23:50
Technically not bugs... - by robinh3123 - December 8th, 2010, 02:11
Technically not bugs... - by WhiteMage - December 8th, 2010, 17:58
Technically not bugs... - by b0rsuk - December 8th, 2010, 20:32
Technically not bugs... - by WhiteMage - December 8th, 2010, 22:20
Technically not bugs... - by b0rsuk - January 21st, 2011, 14:28
Technically not bugs... - by ConjurerDragon - February 27th, 2011, 12:59
Technically not bugs... - by Zytac_the_Mage - February 28th, 2011, 11:43
Technically not bugs... - by b0rsuk - September 28th, 2011, 03:07
Technically not bugs... - by neleai - October 1st, 2011, 15:43
Technically not bugs... - by Asfex - October 20th, 2011, 01:06

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