b0rsuk Wrote:And I think they've made it this way for other reasons. I find your reasoning too logical for a fantasy game. You seem to only consider what makes sense, not what would be fair or interesting from game design point of view. There are two ways to make this consistent:
a) moving the Circle back costs no mana and can be done at will
In this case, the Summoning Circle spell loses importance - this is the most important implication. Runemaster loses importance. Scouting loses importance, planning loses importance. You can more easily defend against sneak attacks or attacks you didn't anticipate. Move Fortress spell would gain, because for 200 mana you could move both Summoning Circle and fortress.
b)The circle isn't automatically moved or it costs mana
This would also be consistent, and would also make sense. However, it would be more punishing when you lose a city or outpost.
-----
In summary, I think they've done it this way to make it a bit easier to recover from disasters, but at the same time keep importance of Summoning Circle spell and planning.
No. I mean ONLY move summoning circle back to fortress should be no cost. You still need to cast spell to move summoning circle to other cities.
I know it is too logical, Thus I said in the end, "But I think this is too minor..."