Realms Beyond Forums  

Go Back   Realms Beyond Forums > Civilization > Civ General Discussion
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #111  
Old August 6th, 2007, 12:21
sunrise089's Avatar
sunrise089 sunrise089 is offline
Not that good
 
Join Date: Sep 2006
Posts: 2,099
Default

Quote:
Originally Posted by sooooo
Hmm, if you wanted you could turn on stack attack and autopromote and do it in one fell swoop, like in multiplayer. Sure you'd probably lose a few more troops, but it would be quicker.
I always have stack attack on, and never autopromote. I guess my MP games, such as they are, don't have enough total units to require autopromote.
__________________
When man learns to understand and control his own behavior as well as he is learning to understand and control the behavior of crop plants and domestic animals, he may be justified in believing that he has become civilized.
-Ayn Rand
Reply With Quote
  #112  
Old August 6th, 2007, 12:41
HouHou HouHou is offline
Member
 
Join Date: Aug 2007
Posts: 8
Default

Quote:
Of course the AI whips and produces units when it's being invaded. It doesn't want to lose! Thanks to Blake's work, the AI now has an awareness of when it's in danger of getting blasted off the planet, and responds appropriately. If you had that kind of stack coming at you, of course you'd whip and draft anything you could to stay alive. Why shouldn't the AI do the same?
Whipping and producing units is great when it has a chance to win, but when it's 50 rifles/trebs/cannons versus....catapults then I don't really see the point of resistance.

As for stack attack and auto-promote, I do that. It does help, but the sheer number of units is just blah. Either that I'm just used to the faster gameplay of Vanilla/Warlords.

BTW...for all those who think the normal AI are 100% wusses...let me show you:



He had at least one more stack that was the same size, and about 3-4 that were 50-75% of that number.


And while I'm not sure what it means, the fact that the AI can still produce units and research with a 4-digit war weariness rating is kind of odd.

Reply With Quote
  #113  
Old August 6th, 2007, 13:13
Qwack Qwack is offline
Member
 
Join Date: Jan 2006
Posts: 276
Default

Im pretty sure that war weariness number is incorrect. Or maybe its total war weariness for all his cities, but it still seems kind of high.
__________________
My Civilization 4 Website: http://rb.llsc.us/
Reply With Quote
  #114  
Old August 6th, 2007, 16:27
ThERat ThERat is offline
Member
 
Join Date: Apr 2006
Posts: 103
Default

Quote:
The way to solve late-game tedium in a 4X game is not to weaken the AI to fold faster. The true solution is a victory condition that kicks in when the outcome is inevitable but before the actual slog. Domination was originally conceived as a shortcut to conquest, but the implementation missed the mark, because of the technical tedium of growing population and expanding borders in captured cities.
Not only that, have you tried to got for domination on a continent map. Taking and keeping cities overseas is totally suicidal for the economy. As stated, not knowing this new 'feature' my economy went into a total meltdown until it occured to me that city maintenance and not inflation was killing me. Mind you, I played with state property at that time. (e.g. Taking just one more city overseas saw my income drop by +50gpt) What fun concept is this supposed to be? If vassals would be properly implemented, then maybe it would help but currently they are not implemented in a way I like it.

As I see it, the new features might make the AI more human like and concepts more 'realistic' (as if Civ was ever really realistic), but it's so much more tedium and less fun. I don't want to constantly build units in a peaceful game just because the AI spams huge stacks of units (and no, they don't only build them to defend against an invasion). I don't want to worry about spies all the time to counter all the 'annoying' spies. I want to be able to take over the world without fighting so many units and constantly monitor WW and the economic meltdown that comes with more cities.

I love playing huge C3C games as fighting wars is fun there. Using armies, artillery, bombers etc with graphics that support the warfare game. I don't mind spending hours on that. In CIV however, everything was done to make warfare less attractive (still no WW-free government available). Graphics are terrible from mid to late game and make looking at huge stacks painful. So, if making warfare the less attractive way to play the game, why do we now get to fight huge stacks (even on normal mode)? Why is a very early war the best way to win on higher difficulties?
Though I might draw some flak here, I think Soren did something right about the AI balance (though I also bittely complained about certain CIV features). Currently the game doesn't feel right for me with regards to the AI. The whole balance of the game does not feel right...
Reply With Quote
  #115  
Old August 6th, 2007, 16:55
EricStratton EricStratton is offline
Member
 
Join Date: Sep 2006
Posts: 42
Default

Quote:
Originally Posted by ThERat
...the AI spams huge stacks of units (and no, they don't only build them to defend against an invasion).
I won't comment on much else b/c I'm still working on playing a BTS game all the way through but ThERat's right on this point. As I mentioned in a previous post, my "best friend" that was on a continent w/ me built a huge offensive stack for no apparent reason and then never used it.

Can't blame the AI, tho. Seems like something a human might do especially if he realized I could see into his cities. I mean, in all honesty it's what kept me from destroying him.
Reply With Quote
  #116  
Old August 6th, 2007, 19:32
Blake Blake is offline
Member
 
Join Date: Feb 2006
Posts: 318
Send a message via AIM to Blake Send a message via MSN to Blake
Default

Thanks T-hawk. Your farmland caretakers comment was spot-on.
Reply With Quote
  #117  
Old August 6th, 2007, 23:19
Kylearan's Avatar
Kylearan Kylearan is offline
compound eye
 
Join Date: Mar 2004
Location: Bonn, Germany
Posts: 1,199
Default

Hi,

I'm with T-hawk and Blake on this subject. As someone who for years wished game developers would invest more resources into game AIs instead of graphics, I love what Blake has done with the BtS AI. Why on earth should a more stupid AI be more fun to play against? I see the point about more tedium as you have to fight more units, but at least the AI offers some intelligent resistance now!

Wars in vanilla CIV (and even more so in C3C) were mind-numbingly automatic, requiring no real thought. You could play with little to no defense, tech to a military advantage (always relying on the whip to counter the odd AI "invasion", which it made with laughingly tiny stacks most of the time), and when you decided to attack the AI, it crumbled with little to no resistance. It was simply like pushing a "I want to win now" button - where's the fun in that?

I really don't see the problem with the AI keeping so many units even in peace-time. What are you all complaining about, that you no longer can get away with the ridiculous nearly-no-military play we all were so comfortably used to? Now keeping a low military to tech faster is actually a gambit which can fail. Thanks Blake!

The only thing I don't like is that the AIs are so vulnerable early on, which still makes early aggression the best strategy. It's like all AIs are playing a low-military gambit all the time, which doesn't feel right.


Apart from the AI, which I really like, there are some issues which are a bit annoying about waging war. The WW model is one thing (I can live with that), and the slow-responding graphical UI is another. I have to agree with ThERat here: C3C was graphically much better suited to commanding a lot of units than vanilla Civ is, and BtS made this even worse.

-Kylearan
__________________
Read my Civ IV game reports at www.compoundeye.net/civ/
--
There are two kinds of fool. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
Reply With Quote
  #118  
Old August 6th, 2007, 23:41
ThERat ThERat is offline
Member
 
Join Date: Apr 2006
Posts: 103
Default

I agree that the AI is much smarter thanks to Blake. Unfortunately that doesn't necessary translate into a more fun game.

Maybe the issues that make this just more obvious are as mentioned the horrid graphics and the now overly complex game. I think BTS might have overdone the complexity of the game. Spies concept now is very hard to understand (multiple slider and added interface to deal with). Don't even ask me about corporations. I find them mind boggling complex. That's not fun and I don't even want to use them at all...

Maybe someone could post some 'corporations for dummies' here
Reply With Quote
  #119  
Old August 7th, 2007, 00:13
HouHou HouHou is offline
Member
 
Join Date: Aug 2007
Posts: 8
Default

Quote:
I'm with T-hawk and Blake on this subject. As someone who for years wished game developers would invest more resources into game AIs instead of graphics, I love what Blake has done with the BtS AI. Why on earth should a more stupid AI be more fun to play against? I see the point about more tedium as you have to fight more units, but at least the AI offers some intelligent resistance now!
To me, intelligent resistance is fine; BtS is the first time I've ever built a Castle or used a Drill 2 Longbow, and this was in direct response to crazy AI stacks. It's the "cleanup part" (after you take most of his land, including capitals and holy cities) I have issues with. I'm not really sure how whipping catapults against rifles displays the abilities of an "intelligent AI." In addition, there is nothing fun about a culture system that promotes either a) taking cities ASAP OR b) near-total annihilation of the AI, and not a good medium in between.

I don't want a stupider AI; my comment about the lack of rushing + AI's liberal whipping was not to complain about the AI, but instead to point out how the WW and culture mechanics were not (IMO) adjusted to compensate.

I like the fact that playing peaceful is a lot more feasible in BtS (my first Emperor win had a total of one offensive war and two cities taken as well as an Axeman that survived a Grenadier attack), I like the fact that more wonders are open (I think Industrious got a nice boost) , and I definitely liked the first time I saw Julius roll up with a 30 unit SoD.

Last edited by HouHou; August 7th, 2007 at 00:24.
Reply With Quote
  #120  
Old August 7th, 2007, 01:07
Qwack Qwack is offline
Member
 
Join Date: Jan 2006
Posts: 276
Default

To me the only problem is the amount of time late-game turns took(due to 100's of obsolete units, and even with no combat animations and stack attack, the in-between time between turns is huge due to so many AI moves). I actually love how the AI plays, and if AI's get as strong as suryavarman got in my last game, thats absolutely wonderful. 49% land area, sheesh.

One thing that I would like to see is a better AI research, rather than spamming 100's of units, it would have a few less units but more advanced units. And yes, I know that its not as simple as this, and I know that programming the AI is a difficult task. Just stating a preference whether or not it is practical or even possible.
__________________
My Civilization 4 Website: http://rb.llsc.us/
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Apolyton Beyond the Sword Pitboss Team Democracy Game RobWorham Civ General Discussion 115 July 26th, 2009 04:50
Info: Sword of the Stars Zed-F Master of Orion 1 June 17th, 2009 18:59
Info: Sword of the Stars Zed-F Civ General Discussion 0 June 5th, 2009 15:38
Sword of the Stars Zed-F General Forum 6 June 14th, 2007 17:06
GalCiv2: First Impressions Sirian Galactic Civilizations 23 March 1st, 2006 15:56


All times are GMT -7. The time now is 15:10.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.