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PB 59 organizing and tech thread

Come on guys! Dont let Emperor win! Vote Monarch frown
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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I'll join.
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For what it's worth I think this game would be most balanced on Huge map size + Emperor difficulty.
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By the way. We need a mapmaker. You wanna try Noble?
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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(January 25th, 2021, 13:58)Ichabod Wrote: I'll join.

Long time no see, welcome Ichabod. thumbsup
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I suspect this game will feel pretty silly on Monarch, with the large size. Upping the difficulty is also a slight nerf to IMP (regardless of game size), and with lots of us thinking that IMP is the best expansion trait, is desirable for that reason too. Plus, trying something new is always fun.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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Higher difficulty is also a slight boost to CHA (happy more useful), EXP (health could be useful) and ORG (higher costs).
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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You guys sold me, I'm making my vote Emperor
Suffer Game Sicko
Dodo Tier Player
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Glad to have you mackoti, Frozen, Dulland, Piccadilly, Flunky and Ichabod! I'm honestly excited about each of these signups smile

I think it makes a lot of sense to cap signups at 27 players. CtH has 55 leaders, and this way we can have 2 leaders and 1 civ for each player in the random pool selection, which is, regrettably, clearly winning over my favoured crazy snakepick mischief
That means there are just 2 slots left!

Regarding voting, I propose that votes can be changed freely now, but should be locked in on February 1st.
Notice that some players have put conditions to their signup (afaik No WW, No Score, map not too cramped, map not too big crazyeye - I think 120 tiles per player is shaping up as the sweet spot that everybody can live with?), so please consider your vote on these, if you really want to go against those red lines. So far it's looking good though, and everybody who had dealbreakers should be content.
Since pindi posted "no - i'll just pour over pbspy if this is on" on the "City count tied to espionage (like in PB54)" option, I want to point out that if we go with no score, as it seems, that is not possible (it is true that the city count option makes no sense with score on). With no score this option can't be gamed, and your knowledge of the other players' city count is only a result of your in game decisions - espionage points spending and scouting.

Finally I would also like to ask Noble whether he would like to be involved in the mapmaking. I would trust that if he were, the map would turn out great, with little to complain about from the players. As it clearly is a huge effort, maybe we can find a team of mapmakers? So, divide the tasks of rolling random maps, design starts, balance / connect starting positions, check resources, and so on. The upside is that we have more than a month to go yet for the targeted start.
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Capping at 27 sounds reasonable.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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