https://www.moddb.com/mods/caster-of-mag...arlord-143
Warlord mod version 1.4.8 has been released with major improvement in performance but not savegame compatible with previous version.
Change log version 1.4.8:
Important:
- UnitCalc and UnitCalcPre script get optimized to reduce loading and processing time.
- Due to extensive change that occur below, it nolonger savegame compatible with previous version, so start new game is recommended.
Heroes:
- 7 new heroes have been adapted and added from works by Slinger included the Warmaster, the Gambler, the Dreamwalker, the Steelbreaker, the Grand Inquisitor, the Crone, and the Sagittarius
- Heroes nolonger has racial prefix
- The Barbarian hero change to the Berserker, get -1 attack, +1 defense, have two weapon artifact slot but nolonger has armor slot.
- The Bronze Sentinel Monk hero now called The Bronze Sentinel
- The Elven Archer hero now called the Arcane Archer
- The Chaos Warrior hero now called the Everchosen (Warhammer's reference)
- The Chosen hero now called the Avatar
Units:
- Slots of units below 200 now restore to units from unmodded version of CoM2 to restore their hardcoded effects
- Slot which previously occupied by Water Elemental now using by Catapult like it was in CoM2
- Slot of Gugalannas and Manticores are swapped in order for Manticores to back to its unmodded slot
- Slot of Ethereal Knight and Paladins are swapped in order for Paladins to back to its unmodded slot
- Slot of Killer Wasp and Sprites are swapped in order for Sprites to back to its unmodded slot
- Slot of Cloud Giant and Storm Giant are swapped in order for Storm Giant to back to its unmodded slot
- Slot which previously occuiped by Coatl now using by Water elemental like it was in CoM2 with Coatl move to slot that used to occupied by catapult in previous version.
Spells:
- Flame Blade now could buff all non-magic ranged attack of normal units.
- Chaos Rift's chance for suffer from warp creature now reduced from 20% to 10%
- Altar of Battle's casting cost change from 300 to 275
- Range attack penalty from Eternal Night rename from poor sight to poor vision and given immediately to all non-death, non-undead units as long as Eternal Night still exist in play and would be removed once last copy of Eternal Night was disjuncted
- Dance of Death nolonger randomly given jinx upon normal unit created.
- Blaze of Glory nolonger give first strike but give thrown attack power equal to previous range attack power and unit lose all ammo upon enchanted.
Items:
- Life realm get new item power "Zeal" which give first strike and negate first strike on hero
- Insulation item power is now also giving cold immunity
- Vampiric item power is now give life steal -5 along with create undead damage
- Mystic Power is now nolonger shared slot with Lion Heart so it could stack with Lion Heart unit enchantment
- Precreated items have their ability changes to fit with change in item power
Others:
- Number of strong lairs increase
- Number of minimum pick rewards from lairs increase by 2
- Now reward from lair require much higher minimum budget so reward would be much better in difficult lairs
- new combat grid color by RN_Jesus