September 27th, 2022, 02:09
(This post was last modified: September 27th, 2022, 02:10 by RefSteel.)
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(September 27th, 2022, 01:31)Magic Science Wrote: How is that blockade even doing anything? How is Samsun not still connected to trade through Aluminium?
It is still connected via Aluminum; you can see it building an Axe in the picture with copper from overseas. What isn't obvious since resource bubbles are off is the fish resource 1NE of Samsun which the city can't work because it's being blockaded by a two-move Galley that's three tiles away from the fish as the crow flies, six tiles away as the Caravel sails, and physically impossible for the galley itself to reach without a (presently nonexistant) canal. (Note in RtR, the galley's blockade would only extend one tile away. In CtH, I think it extends as far as this but only blocks trade - pointlessly here, as you said - and not tiles. But this is being played under base-BtS rules....)
September 27th, 2022, 05:01
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Quote:blockaded by a two-move Galley that's three tiles away from the fish as the crow flies, six tiles away as the Caravel sails, and physically impossible for the galley itself to reach
nicely said...
But there is this small fishing boat displayed on the map. I thought those indicators are only shown for worked tiles, or can you technically work it with just zero income?
September 28th, 2022, 00:30
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Thanks, klops! And:
(September 27th, 2022, 05:01)klops Wrote: But there is this small fishing boat displayed on the map. I thought those indicators are only shown for worked tiles, or can you technically work it with just zero income?
No, the tile can't be worked at all. Small fishing boats are displayed with their sails up (like the ones N and NW of the fish in the screenshot above) to indicate a worked tile, but a slightly different version of the same graphic, with the sail down (like the one on the fish in that screenshot) is used to indicate a fishing resource that is improved but currently unworked. You can see the difference up close in this example from a worldbuildered test game:
The fish 1E of Bibracte have the familiar fishing boats, plus the red buoys and nets that denote seafood that's both netted and worked. The fish SE of Bibracte are being worked but have no nets, so they just show the familiar fishing boat. But the fish 2E of Bibracte, outside of the city's culture and therefore not being worked, but with fishing nets already in place thanks to worldbuilder, feature a sails-furled fishing boat like the one on the fish in naufragar's image, indicating the seafood is improved but unworked. Also note that the blockade prevents that fish from being connected to naufragar's trade network. (Probably not important though, since even if health is a limiting factor for growth anywhere, I'm sure he has at least one other fish.)
September 28th, 2022, 03:07
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"a fishing resource that is improved but currently unworked"
ah, thanks, didnt think about this option. I probably never noticed those boats with sail down, I usually have all the resource icons switched on.
September 28th, 2022, 17:56
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Thanks for the explanation, Ref. Sorry everybody that I left it vague. I'm making moves to build a canal so I can dislodge that obnoxious galley. It's not a huge deal, but it is something I haven't had to deal with in all the modded Civ4 games.
There is no way to peace. Peace is the way.
September 30th, 2022, 18:04
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Oh I'm mad. Miguelito sent this offer.
And he is sending this army to back it up.
Without those galleys, I'd tell him to pound sand, but my navy is all down South. Those ships could pose an existential threat. So I reoffered Ankara for 20gpt plus silver. Miguelito already has a silver, so he might take it. I understand his choice of target. I'm in a war with Empi, who seems content to keep churning out axes to un-liberate the city I liberated.
I'm stuck in the classic two-front war that everyone wants to avoid. Well, in two turns, I'll have maces. Let's see if I'm strong enough to swing them at someone. (Vendetta on Miguelito for the rest of the game, obviously.)
There is no way to peace. Peace is the way.
September 30th, 2022, 18:10
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Just going to chuck this out there: you did steal his silver city and while it looks like he could just take it by force he is paying you. So you got his silver for however many turns and he is paying you despite you stealing.
Obviously just perspective. Feel free to
September 30th, 2022, 18:29
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(September 30th, 2022, 18:10)Mjmd Wrote: Just going to chuck this out there: you did steal his silver city and while it looks like he could just take it by force he is paying you. So you got his silver for however many turns and he is paying you despite you stealing.
I settled a silver city. I no more "stole" land as an Imp leader than Miguelito "stole" extra commerce as Fin. But all this is moot. The strong do what they can, and the weak suffer what they must. Currently, Miguelito has me at a disadvantage, and I've got to wear that.
(And he's paying me for the intact infrastructure that would come with the city trade. Without a trade, it's unlikely he gets the forge, library, granary, or monument.)
There is no way to peace. Peace is the way.
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(September 30th, 2022, 18:29)naufragar Wrote: (And he's paying me for the intact infrastructure that would come with the city trade. Without a trade, it's unlikely he gets the forge, library, granary, or monument.)
Which, all told, produces +4 culture per turn. Nasty.
Empi for his part just wants to stay at war without doing anything.  If this encourages Civac to attack me as it has already encouraged Miguelito, it's a good idea. If it encourages one of Empi's neighbors to attack him, it's a bad idea. Let's see which it is. In two turns, I bring a mace to the front. Hopefully, it's enough to break the stalemate.
Thinking globally, Miguelito's going to get away with the city extortion so long as I have to hammer Empi down. We have to be pragmatic. Civac scares me. His Mfg is spiking and Cho-ko-nus are the perfect counter to my shiny new macemen. But little of this matters because Plemo of India just landed the Pyramids. (I'm enjoying this game very much but every once in a while, I'm reminded that I'm playing base BtS with India, Inca, Financial, blockades, etc.)
I'm 90% sure Plemo neighbors Miguelito and Empi. I'd hate to think that I might inadvertently make him stronger with action against them. But I guess it doesn't matter. He's his neighbors' problem primarily and my problem only at a second remove.
There is no way to peace. Peace is the way.
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I admire Empi's tenacity. He's staying at war for a city 5 tiles from my cap and likely 10+ tiles from his, while we're surrounded by neighbors. Maybe my neighbors (Miguelito, Civac) are more threatening than his, but it still seems pretty ballsy. But, honestly, I'm getting kind of bored of this war:
Empi moved a stack of 4 axes to my borders, so I attacked with a cat and got bad luck to compensate for my earlier good luck.
But killing off the top axe revealed that Empi hadn't promoted his other units?
At RB, lurkers probably wouldn't say anything. (Empi has played in many games, after all.) But it's likely he gets a nudge from the Civforum people to avoid a mistake like this in the future. Perhaps he's as bored of the war as I am?
Then, I killed the other axes.
Lost 2 catapults (100 hammers) to kill 4 axes (150 hammers). I'm the defender, so I've got a slight advantage, but Empi has more cities on this continent, so he can bring more units to bear. Plus, being Agg in an axe war is very nice. All told, more stalemate. Boooooooring.
Well, I'll take boring stalemate over Empi winning or Miguelito (who's power is spiking) or Civac sneak attacking. Next turn I get Horseback Riding to try to start breaking the stalemate. (Maces, in addition to Civil Service, also required Machinery, which I might have forgotten.  )
There is no way to peace. Peace is the way.
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