T93 Update:
We finished Currency on T92 and now our economy isn't a joke! (We were first to Currency btw)
Gira (Dutch) finished Pyramids on T91 and we're the only nations with open borders so our alliance is as strong as it gets!
We met xist10 (Carthage) around T90 and can finally confirm the general positions on the map.
We founded 4 cities in spots that would draw criticism, so let me to distract you with their names again!
Betrayal HotH: Betrayal at House on the Hill is a fantastic co-op game that turns into 1 vs all or FFA halfway through. All of the players search a randomly generated haunted house (adding tiles as you go) for boons and curses until a "haunt" causes one of you to betray the rest of the party in spectacular ways. Maybe one of you turns into a mad bomber, trying to blow up the house while the heroes (restrained) try to get loose and take you down, or maybe a giant bird picks up the house and you all have to kill each other over the last parachute. There are many dozen "haunts", so it has a lot of replay value!
Hues and Cues: This party game has a board with many different shades on it. You draw a card and, without saying any primary colors, use one word to get your friends to guess as close to your shade as possible. E.g. "Highlighter" or "Ocean" are valid. Then when everyone fails, you get to use TWO words! We like this game because there's no player limit, has fast setup/cleanup, and is so simple that even board game haters can play along.
Code Names: Another party game great for board game haters and my family loves this one. 25 word cards are spread out in a 5x5 area and a key card is used to ID which words are "good" or "bad". Using minimal clues, you try to get your teammates to guess the good words while avoiding bad words. Like in Hues and Cues, a lot of clues are wildly misinterpreted.
Star Realms: A 1-vs-1 deck building game with a free app on app stores and Steam. You buy space ships and space stations to attack your opponent, build up defenses, or improve your deck. The fast pace can hook you into "just 1 more game" until midnight hits and one day you check your match history to see you've played 2,000 games.
Now let's talk about the map:
Clearly, this ain't just 2 or 3 nice islands to fight over.
I'm assuming the mapmaker didn't intend for 4 of us to fight over several nice islands while coldrain (NA) plays on 1 continent all game. There's one southern island he and I could fight over, but I'm guessing there are islands between NA and Carthage. This fits the "no land bridge between NA + Rome" idea we talked about earlier with Rome's espionage points.
I highlighted where I think Rome and the Dutch will control islands, but I might contest Rome's island if they're left alone long enough.
We have charts on 3 players now!
"Dude, build more army" On it. I built 2 Barracks but don't tell any good players, they'll say I should have built units instead. IIRC, Barracks count also impacts the Power graph, so that's a tiny victory. I just really hate unit maintenance costs and post-Granary, pre-Currency production options.
I'm relieved to see we made a moderate comeback on the score chart!
"Score charts aren't a perfect evaluation..." Yes, but me small brain and me see line go up, so me happy!
And take another look at that chart.
Listen. Do you hear the screams?
coldrain. How cold is that heart? ~11 million souls perished that day. I don't know how many Full Metal Alchemist fans may be here, but I think coldrain is building Philosopher's Stones over there. And dude doesn't even have Philosophy yet.
They can't be trusted. The Dutch are our only friends. Carthage is that weird distant cousin bragging about how great his lighthouse is and how he knows a Buddhist oracle that can predict the future. Like, yeah bro, I have a lighthouse too and every Buddhist knows that even the oracle can't see past the next reincarnation.
Questions:
(Q1): Now we got money. Construction next, or Machinery? Con takes 4T. MC + Machinery takes ~13T. Archery and IW adds +5T.
(Q2): Should my next city spot be to block NA city advancements in southeast?
(Q3): Does everyone usually just build up medium-large armies and clench their butts while they stare at each other and rack up high military maintenance costs? I can hear Leonard Nimoy replying, "It is from their enemies, not their allies, that cities learn the lesson of building high walls." but you know those costs suck early on.