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[SPOILERS] It's a treehugger, not a facehugger... honest! - Sareln/Ljos/Tessa

uberfish Wrote:Nice city count, I think it's about double what I had at this stage in PBEM2.

Yeah. I've been doing my best to keep up with Mackoti. If we both found cities at the same rate, I should be fine, since I believe he is slated for a crippling war with Amelia in the near future, while I only have to worry about the possibility of the Hippus trying to hit me.

Mackoti and I are on 6 cities, Amelia is on 5, and Ravus and Mr. Yellow are on 4. I don't have contact with Mist yet, so we'll find out later I hope.
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Nothing personal Mackoti, but Vampires are terrifying and you're a provably strong player. The opportunity dumped itself at my doorstep and I took it.

(2:47:43 PM) Mr. Yellow: hey there
(2:47:59 PM) Sareln: hey, how goes it?
(2:48:34 PM) Mr. Yellow: decent so far, currently getting rid of barbs in my backdoor
(2:49:03 PM) Mr. Yellow: btw, youre just missing contact with the bannors now?
(2:49:08 PM) Sareln: yeah
(2:49:17 PM) Sareln: I managed to get a hawk/hunter pair out towards the vampires
(2:49:26 PM) Sareln: and they settled in the face of the Amurites so it was a two-fer
(2:50:44 PM) Mr. Yellow: well i doubt youll be seeing them from east, unless theres a landbridge between them and the amurites (which is very likely), they're located quite isolated form the rest of us it seems
(2:51:30 PM) Mr. Yellow: though i can give you the location througha map trade, but my map is basically just them and thats it, doubt its worth that much.
(2:52:14 PM) Sareln: yeah, my map has orc, vamps, magi, and myself all mapped out...
(2:52:50 PM) Sareln: I got Ravus' map through diplo though, so I can't just give it away wink
(2:52:57 PM) Mr. Yellow: i see
(2:53:08 PM) Mr. Yellow: anyway, hows the barb issue?
(2:53:16 PM) Sareln: seems to have subsided for the moment
(2:53:24 PM) Sareln: kill teams come up through ravus land from time to time
(2:53:30 PM) Sareln: but the initial wave of "woah"
(2:53:32 PM) Sareln: seems to have died off
(2:53:38 PM) Mr. Yellow: well theyll highly liekly come back soon enough
(2:53:48 PM) Mr. Yellow: so ive been thinking that i might be of assistance in that matter
(2:54:14 PM) Sareln: go on?
(2:56:10 PM) Mr. Yellow: basically i wonder if youre interrested that i send out kill teams to hunt down barb settlements and cut off the streams that harass you
(2:56:30 PM) Mr. Yellow: a deal
(2:58:36 PM) Sareln: It's an interesting thought, but I don't think I need the service. I've managed to be relatively compact and having just finished the GA on infrastructure I'm about to go into unit building mode. I do appreciate the offer though.
(2:59:40 PM) Sareln: so yeah, not really worried about barbs
(3:00:15 PM) Sareln: I forget, have you managed contact with Vamps or Amurite?
(3:00:22 PM) Mr. Yellow: none
(3:00:24 PM) Sareln: alright
(3:00:49 PM) Sareln: I was curious what number of cities the Bannor have? Vamps are at 6 and Amurites are at 4 or 5.
(3:00:52 PM) Sareln: let me open the save and check
(3:00:54 PM) Sareln: brb
(3:03:36 PM) Mr. Yellow: the bannors are currently on 3 cities
(3:04:09 PM) Sareln: interesting
(3:04:24 PM) Mr. Yellow: as ive probably said before, theyve been growing vertically
(3:04:31 PM) Sareln: Makes sense
(3:04:42 PM) Sareln: though it also means that he must have more happy resources available...
(3:04:53 PM) Sareln: I've just got the silks, maybe the ivory between me and the vamps soon
(3:05:00 PM) Sareln: and yes
(3:05:14 PM) Sareln: Vampires @ 6, Wizards @ 5, Orcs @ 4
(3:07:46 PM) Sareln: yeah
(3:08:00 PM) Mr. Yellow: well the vamps are still concerning me
(3:08:05 PM) Sareln: agreed
(3:08:17 PM) Sareln: they're locked into a NAP w/ the wizards until T120
(3:08:39 PM) Sareln: both are running aristo-agrarianism at this point too
(3:08:58 PM) Sareln: with the close borders, I expect one to try and eat the other on T121
(3:08:58 PM) Mr. Yellow: and theres hurt on the horizon once they have vamps
(3:09:14 PM) Mr. Yellow: considering mackoti is a pretty aggressive player as well
(3:09:27 PM) Mr. Yellow: yeah id like to make an assault on him before he reaches that stage
(3:11:05 PM) Sareln: what timeframe do you think?
(3:11:10 PM) Sareln: it's a long trip.
(3:12:00 PM) Sareln: 29 horizontal tiles from your cap to his borders
(3:12:11 PM) Sareln: longer since that mountain range is in the way.
(3:12:22 PM) Mr. Yellow: not for my horseys and i believe i can make a sizable chunk in time before they have vamps on stage, still it will be a pretty draining effort.
(3:13:04 PM) Mr. Yellow: but, i presume youd like to see them gone or at least crippled before they reach that stage
(3:13:21 PM) Sareln: it's a balancing act
(3:13:53 PM) Sareln: There's two big problems on the horizon
(3:14:08 PM) Sareln: Vampires, and Insta-Mages backed up by the amurite world-spell
(3:14:35 PM) Sareln: so you can see how I'd really like Mackoti to try and hew into Amelia
(3:14:41 PM) Sareln: which solves one problem
(3:14:57 PM) Sareln: I guess it depends if I think I can maneuver around vampires better than one-shot mages
(3:15:08 PM) Sareln: dunno how to work through the quandry though
(3:16:06 PM) Sareln: do you think I'm putting too much stock in the power of mass mages?
(3:17:31 PM) Mr. Yellow: Well mages are gonna be out much later than vampires and id honestly like to tackle one of the problems now than to wait and see what happens. And i dont want vampires wandering around potentially destroying everything.
(3:18:21 PM) Mr. Yellow: besides im playing Tasunke here, my traits are pretty much set to pick a target and attack.
(3:18:33 PM) Sareln: fair enough.
(3:18:50 PM) Sareln: So say I was cool with letting you through to hit the Vampires, what would you want in payment?
(3:19:42 PM) Mr. Yellow: heh, and here i was about to see if we could strike some sort co-operation to help me bring em down.
(3:20:04 PM) Sareln: that's also in the cards
(3:20:09 PM) Sareln: but the cities are way away from you
(3:20:38 PM) Sareln: so step 1 is roads
(3:20:44 PM) Sareln: step 2 is OB to get you through on my roads
(3:20:47 PM) Sareln: step 3 is intel
(3:20:56 PM) Sareln: and step 4 is payment
(3:21:02 PM) Sareln: btw, replace step with part
(3:21:05 PM) Sareln: since that makes more sense
(3:21:58 PM) Mr. Yellow: well the payment i think you can easily get me would be settlers, which i can escort to desired locations and be gifted.
(3:22:56 PM) Sareln: that would make sense
(3:23:01 PM) Sareln: how many settlers are we talking?
(3:23:16 PM) Sareln: and do you have any particular locations in mind?
(3:24:01 PM) Mr. Yellow: i already got 2 locations in mind, possibly a 3rd one later. The amount? Well depends on how it goes but the range i believe would be in 2-3
(3:24:58 PM) Sareln: certainly reasonable
(3:25:17 PM) Sareln: I'm definitely intrigued by the possibility here
(3:25:49 PM) Sareln: have you settled south of your capital yet?
(3:25:57 PM) Sareln: or have you been sticking to the coasts?
(3:26:01 PM) Mr. Yellow: not yet, mostly near the northern coast
(3:26:04 PM) Sareln: (I'm trying to think of where to road)
(3:26:11 PM) Mr. Yellow: southern land is pretty barren
(3:26:18 PM) Sareln: yeah, I've got a hunter down there
(3:26:23 PM) Sareln: he saw a couple of C3 giant spiders
(3:26:26 PM) Sareln: scary business that.
(3:26:27 PM) Mr. Yellow: put i do have an eastern settlement located quite close to you
(3:27:14 PM) Sareln: is it near those jungle-dyes south of a lake?
(3:27:28 PM) Mr. Yellow: 2-3 tiles west of it
(3:28:36 PM) Sareln: I see
(3:28:42 PM) Sareln: well, that's definitely roadable
(3:28:52 PM) Sareln: I need more workers anyways...
(3:28:56 PM) Sareln: lazy elves
(3:29:28 PM) Mr. Yellow: hah, well my workers dont have much to do currently, so i can spare 1 or a couple for this
(3:30:17 PM) Mr. Yellow: anyway, i guess this is a deal?
(3:31:17 PM) Sareln: This is very close to being a deal. How many horsemen do you think you'll be hitting the vamps with, and would you want military backup or would I just slow you down?
(3:32:13 PM) Mr. Yellow: i dont think ill need military backup, ill be having around 13-14 horsemen at turn 100 all at 5 movement, plan is to hit and run and find weakly defendes positions to strike
(3:32:57 PM) Sareln: Alright
(3:33:03 PM) Sareln: that sounds reasonable
(3:33:20 PM) Sareln: I'll have to build units just in case it doesn't go as well as it needs to.
(3:33:35 PM) Sareln: Since I'm sure Mackoti will figure that I'm behind the hit after a bunch of horsemen ride through on my roads wink
(3:33:43 PM) Mr. Yellow: haha
(3:34:38 PM) Mr. Yellow: well i seriously doubt he can do much if i stay out of his bigger threats. Besides i currently have the largest military now if ive checked right
(3:34:46 PM) Sareln: you do
(3:34:52 PM) Sareln: I can read the graph
(3:35:50 PM) Sareln: You're planning on razing vampire cities right?
(3:35:54 PM) Sareln: this seems sensible to me
(3:36:22 PM) Sareln: since if we keep them they're at risk of being recapp'd or grabbed by an opportunistic Amelia.
(3:36:37 PM) Mr. Yellow: main objective is to raze cities, secondaries is to pillage his farms
(3:37:24 PM) Sareln: sounds good
(3:38:33 PM) Sareln: let's hammer out a framework for the deal
(3:39:13 PM) Sareln: I give you open borders, targeting information, and backup if it looks like you need it. I pay in settlers for the hit. I'd like to offer bonus settlers for things like razing mackoti's cap.
(3:43:08 PM) Sareln: how does 1 settler regardless of success, 1 settler each for Nubia and Acaia (you'll see them on the map I'm going to send you, they're border cities), and 2 settlers for Prespur (his capital) sound? I don't know how fast I'll be able to squeeze out the first settler, but I'll aim to have him ready and moving towards you on Turn 100. You keep all the gold of course, and if it all fails, well then I'll need those hammers to hold off a very very angry Mackoti... wink
(3:44:30 PM) Sareln: oh sorry, not Acaia, Adonias
(3:44:37 PM) Sareln: silly resource buttons blocking names
(3:45:01 PM) Mr. Yellow: this all sound very good to me, i'd like to add one bit though is if you could provide me with screens of locations of vampire land, unless you meant that as well in the part about targeting information
(3:45:14 PM) Sareln: yeah, that's what I meant
(3:45:20 PM) Sareln: I'll endeavor to get some more hawk coverage out there as well
(3:45:25 PM) Sareln: so that it can be coordinated
(3:45:38 PM) Sareln: I believe our turn orders are me -> you -> mackoti
(3:45:43 PM) Mr. Yellow: yepp
(3:46:24 PM) Mr. Yellow: well i have no objections about this and will agree to it all
(3:47:07 PM) Sareln: great. I'll try and keep in close contact with you. Good Luck!
(3:47:24 PM) Mr. Yellow: Excellent! smile

Summary:

Hippus will attack vampires with 13 - 15 horsemen using elven intelligence and roads.

(Hippus claim they won't need help. Elves will be building hunters to help regardless)

Elves will pay with settlers. 1 settler up front, 1 settler each for the razing of Nubia and Adonias, and 2 settlers for the razing of Prespur (Capital)

Comments:

This deal is amazingly hammer efficient for me. If the Hippus meet all of their objectives it will have cost me 145 * 5 / 1.5 (expansive, food isn't multiplied) ~= 500 hammers to deliver a 40 * 14 = 560 hammer hit, negate the hippus worldspell, and deal more than 145 * 3 hammers worth of damage. I need Copper and a proper scout of vampire lands to see if I can deny it.

So do I trust Mr. Yellow?

Of Course Not! That's why I'll be building troops and prepping for that horseman assault to hit me instead! If he goes ahead and hits Mackoti, great! If he doesn't, well, I'll have built needed troops. I'm initially committed to only 1 settler, so I don't have to tie my empire down to pay for the hit ahead of time. Hopefully the staged reward system will encourage Mr. Yellow to stick to his part of the deal.

Mackoti may be able to defeat Mr. Yellow in the field, which is another reason for me to prep for war myself. I'm sure he'll figure that I paid for the hit. If it drags out long enough, Amelia can enter the war against the vamps and that will end it. In the long term, I will need to figure out how to deal with an ascendant Amurite, and contact with Mist will be integral to that.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Very interesting. smile. I look forward to the fireworks (and having a Hawkish ringside seat certainly helps matters).
EitB 25 - Perpentach
Occasional mapmaker

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I just figured out what Mist is doing, thanks to Krill's comment in the Tech Thread.

Mist is planning on summoning Basium and using good-aligned crusades and the mass death of Demogogs they involve to fuel the Angel Army. He's growing vertically in an attempt to maximize commerce to push for Fanaticism etc. He'll use Runes, build the mines for Iron, and then push with Iron Demogogs.

Goal: Make sure that Push is against the Amurites.
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Mackoti Wrote:[COLOR="Red"]HI,

Sorry, no save yet.

I dont know how to star this but i realized that i talked with you about the danger wich amuriter reprezint, and how to deal with that but we dont have any agreeemnts between us.
For me that means we are working togheter and trust each other but beter to put this on the paper, so what do you think abou this:
Nap until turn 130 with fallowing clauses:
-we dont share information about us with others;
- we dont alow enemyes to use our teritry to atack any of us.
-we open borders when that avaible for beter routes(we can go with an no scouting agreement if you prefer)
- we decide about borders split.

If you want to get others option please fell free to add.

Regards,
Mackoti
[/COLOR]

shiiiiiiiiiiiit. I suck at lying to people.

Alright. Let's see here. Do I want to lie to him? It's not too late to sell the Hippus up the river after all... But long term Hippus aren't nearly as threatening as Vamps, they get mired down in my forests and are stuck without force-multipliers if they go straight cavalry with no magic. Any move that let's me sucker-punch (lol) the vampires before they can get the ball rolling sounds good.

On the plus side, this message means to me that he plans to smash Amelia on T120, and I can probably use it to permanently poison the pool between them.

I'm gonna need to think about how I react to this.
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Mackoti wants to force the issue, with the save:

Mackoti Wrote:[COLOR="Red"]Hi,
Well i got no answer, and looking at your power looks like ravus indeed managed to organize a dogpile against me....
I will just tell you any of units near my border will be see like agresiv and will be killed.
I will have bronze weapeons in short term and like 40 bloodpets in 5 turns so better think twice if you dont wat to use your world spel against them.
I want live peaceful but looks like its imposible.
Regards,
Mackoti
[/COLOR]

This is where we play dumb I think.

Sareln Wrote:[COLOR="Green"]What are you talking about? Answer to what?

I've got a bunch of Hippus horsemen massing in my east that I'm
paranoid about, we (you and I) have a huge space between us with very
few resources, and it seems like you've got an easy path to expand
through Amelia, so why are you wasting your time threatening me?

-Sareln-
[/COLOR]
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How do diplomats do this in real life? I am horrible at this. alright

Mackoti Wrote:[COLOR="Red"]hi,

I sent you an email friday in which i proposed you a nap until turn 130....
Waited 2 days no answer and your power still gowing..

And ususaly at Rb when someone its not talking with you its preparing something agains you...

So what you think about Nap?Its alright with you?
regards,
mackoti
[/COLOR]

Sareln Wrote:[COLOR="Green"]Let me go find that e-mail. It may have gotten stuck in one of my filters.
[/COLOR]

Sareln Wrote:[COLOR="Green"]I see, here it is in the folder for the RBDiplo1 game. I think it got
caught because of the "Diplomacy" in the title.

Let me look it over. I'll get back to you in about an hour.[/COLOR]

Sareln Wrote:[COLOR="Green"]Hi Mackoti,

It's definitely a valuable offer. However, much as I'd like to accept
it, there are some complications due to pre-existing agreements with
other players. (not what you wanted to hear, I know...)

Due to prior obligations, I cannot sign an official NAP with you until
after T125.

I have no intention of hostile action, and saw no harm in that clause
when I signed it (T60), due to the natural expanse between us. The
other player was paranoid of you, and I wanted the NAP and the
settling agreement, so I threw it in as a sop to get the deal that I
wanted. I hope you don't take too much offense at that.

I have not heard of any dogpile being formed or organized.

I doubt that soothes your worries too much, but it's the best I can do
at the this moment. My hands are tied by prior agreement at this
point, and I don't plan on breaking my word.

As far as settling goes, I'm happy to talk about it. I binged on
settlers during my golden age and am about to enter a vertical growth
phase (as I build units to fend off this crazy hippus, who'd rather
build horsemen than settlers!), so there's plenty of time to discuss.
For now, as a show of good will and a sign of what I mean about the
Hippus, here's the power graph that I can see from the save I just
played.

-Sareln-
[Image: T93_A_Hippus_Sized_Problem.jpg]
[/COLOR]
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Mackoti Wrote:[COLOR="Red"]Hi,

Can you please inform me if the hippus move towards me, I am afraid Ravus told them where i am and perhaps they will atack me.

Regards,
mackoti[/COLOR]
Sareln Wrote:[COLOR="Green"]That, I can do.

I will inform you if the Hippus move towards you.

-Sareln-[/COLOR]

Ya'know, those Hippus horsemen are sure fast aren't they? lol

Ravus Wrote:[COLOR="Orange"]Greeting from the Red Court

I have finally managed to re-open communication with the Amurites, So
I too have found out about their 120 NAP. The talk was alright but Amelia
is trying to paint me as a better target then himself. It's understandable
but limits our interaction. Amelia does believe that the Vamps are going
to attack someone mid game and is doing all he can to buy himself time.

I did look at the new land revealed. But to be honest I was more drawn to
the lovely choke points for the Amurites. Only two passage ways to the
West. Both easily Defended. Especially in the south with us. Considering
how hard it would have been for one of us to break through there perhaps
it is best that the Vampires and Amurites attack each other.

You must have planted your newest city in the north, my slightly-out-of-date
map still shows a one or two tile gap between your culture and the sea
so that a small force could sneak round.

I never understood a mercenary approach early game. How, after all, are you
supposed to extort money via bribery and threats without the currency tech?

The Bannor and I only exchanged a few emails. Mist is very on the ball
diplomatically, so he's getting information from the Hippus. He basically told
me that he didn't care about world events as he knew he was in the best
defensive land and was going to happily turtle up and try to out tech everyone.

The fact that he feels safe enough to try this with the Hippus next door is telling.
Either the Hippus offered or maybe even threatened and Mist paid, or he bribed
them and sent them elsewhere. Either way he seems to not be worried by them.
So I suppose that counts as a 'yes' to your question of if I think they worked
out a deal. I just don't know who made the first offer.

Teching problems are slowly getting fixed. Hopefully the infrastructure will all be
done by turn 100. I noticed the settlers. You must have been building one in every
city to push out so many so quickly. I myself was relying on Warrens and have had
hold off on settling some due to the aforementioned economy.

One last update;
The Vampires just sent a two line communication. Telling me they have noticed an
increase in power, could they have a NAP to turn 130. The second line says
"Or you and Sareln to blame for attack against me."
Due to language problems I'm not sure what exactly he is trying to say/threaten/hint.
You will however have noticed that the NAP he offered was 10 turns behind the Amurite
one. Interesting no?

I sent a reply telling them no on the NAP, I tried to ask what he was trying to imply and
then told him that the power increase is due to the Hippus.
I think he's trying to secure his flanks before assaulting the Amurites, If so, you may have
gotten/be going to recieve your own NAP offer.

Hawk flights are good, just try to steer clear of Broken Entwash and the Lonely Mountain,
thats the path that all the Barbarians take. Safer to try to stay in the Dunlands or Isengard
first to find out where any Barbs are in my lands. Hawks are cheap but you don't want
to loose one needlessly.

Regards,
Ravus the Red Wizard[/COLOR]
Sareln Wrote:[COLOR="Green"]I have Mist pegged on a Crusade-fueled Mercurian Game. What do you
think of that Hypothesis?

Got a similar e-mail from Mackoti, told him no as well and gave Amelia
a heads up. I spun him some yarn about treaty obligations preventing
me from signing a formal NAP while assuring him that due to geography
and expansion room, there would be no logical reason for me to try and
hit him, so he should calm down, and that any power increase on my
side was to deal with a crazy hippus who would rather build horsemen
than settlers on a huge map. Sent him a power-graph to underscore the
point.

I amused that we sent him similar answers w/out coordination. Though
he's probably right paranoid now.

Hippus keep asking me for some sort of bribe to go hit the Vampires.
I keep demurring since it seems unlikely to succeed.

The capital was able to do 3 turn settlers during the GA, so most
other sites got to work on other useful projects (markets and workers
mostly)

Both my lodge cities are tied up building hunters right now, but I've
got one free hawk I can send down your way. Which city would you
prefer?

-Sareln-[/COLOR]
Ravus Wrote:[COLOR="Orange"]On Mist, It could be, I assumed he had some late game plan. Either
Crusade, Mages, Infernals or Mercurian. Infernal would be best for pure
teching, he needs the gate built if he wants the Angels and that means
he needs production or a well timed Great Engineer.

Oh dear, If they were too similar we may have only increased Mackoti's
Paranoia. I also sent a message to Amelia. So the Amurites should be
prepared at least. His reply is just as confusing as I think he's saying
he is now convinced of an attack because we refused to sign a NAP?
It makes me wonder if he is playing belligerent on purpose. Surely any
good tactical thinker knows that to be tied down in NAPs limits your
response possibilities? I certainly want to have the option to decide to
come to the aid of someone he attacks if it will allow him passage to my
lands.

hopefully the hints about the Vampires by the Hippus are because he
plans to attack anyway and wants to be paid for it as well. If he does
come for you then you have a nice stick instead of a carrot in your
worldspell. *shrug*

I should finally have limped to Runes next turn. So I can settle the two
settlers I have in reserve. Then I can bulb Priesthood down to a 1-2 turn
research.

On Hawks, Entwash has a Barbarian close by so steer clear of there. The
best place is probably Dunlands. The only barbarian near there is fortifying
for some strange reason.

This Reply is a tad rushed as i'm trying to catch up with my thread for the
lurkers, my last real update was turn 68 or something. Only just got it up to
80.

- Ravus[/COLOR]
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The late 90's have seen a buildup in power-ratings for all powers. We're all locked into building units (Hippus Horsemen, Elf Warriors and Hunters, Vampire Bronze Warriors and Moroii I assume), while Mist (according to Ravus) does his own little builder schtick off in the corner of the world.

...

Jealous.
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Sareln Wrote:...while Mist (according to Ravus) does his own little builder schtick off in the corner of the world.

...

Jealous.

So, what's the plan?
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