So last turn on a whim I offered to trade maps with yell0w and cromagnumpi, since I don't really care who has my map but could use some holes filled in elsewhere, and at least one of them accepted. Got some idea of the extent of the hippus empire, and found one rather nasty surprise:
I
really don't want to have to deal with snowfall hemah.
Anyway, onto the end of the malakim! Sent in a bunch of tigerpults which mostly failed to accomplish much, then the real guys went in. The city was on a hill and with 30% cultural defence, but the only defenders of any real strength were some promoted priests. Full combat log:
Mostly going according to odds; I lost 6 units including two in a row at 95% but no real horrible swing of luck against me.
My adept deals the final blow, giving him enough exp to promote to a mage when we get sorcery:
Hawking to the west reveals Saverous, who actually isn't as promoted as I expected, and a pretty big chunk of horse archers:
Over on the other side of the world, I saw the hell terrain and sent in a hawk:
Nabaxo got the best spawn possible really. Literally on top of the weakest player in the game, and marble to boot. Oh, and I just sent 20+ manes his way. That leaves me with a bit of a dilemma. I see three real possibilites of what to do:
Plan A: kill hyborem.
Pros - gela, maybe sheut stone if Your falls, don't have to worry about blight/killing hyborem later
Cons - probably requires a decent amount of troops, including diverting reinforcements away from the northern front.
Plan B: defend cromagnumpi:
Pros - can maybe hold off blight, keeps my fish trade going since I'm perma-warred with hyborem which is keeping a couple of cities out of unhealthiness
Cons - still requires a decent amount of troops, probably not sustainable long term once hyborem gets out some ritualists
Plan C: ignore hyborem conquering sheaim, live in splendid isolation
Pros - doesn't require me to risk troops, speeds up turn pace
Cons - blight almost a certainty, hyborem gets a great start and can probably tech to the MD slingshot, and could be problematic later.
Really annoying place for him to spawn honestly. If he'd spawned next to yell0w he might have got a fast start, but he'd have stopped a fast tower from that direction and yell0w has engineering so might be able to actually hold him off with gargoyles. Cromagumpi's best troops are pyre zombies, which are normally good against superior troops, but not when they're fire resistant. If he'd spawned in a corner next to me I'd have boxed him and squished him at convenience, since he wouldn't have the cities to tech to anything useful.