Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[SPOILERS] Commodore, Mist and the Weed. A Farce in three acts.

Yeah, I think you can say goodbye to that Plantation. On the upside, with Lewwyn pillaging that tile, there's nothing stopping you from founding a great city on the Incense. wink
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Ilios Wrote:Yeah, I think you can say goodbye to that Plantation. On the upside, with Lewwyn pillaging that tile, there's nothing stopping you from founding a great city on the Incense. wink

Meh, it's true I guess. I hate moving around the dotmap, but it'll probably be best to do so. In any case, our settler is now delayed as we pump out a brace of emergency warriors. Stupid unearned C1...did Lewwyn take Inca for the UU?

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In any case, this turn things are looking pretty under control, as our three warriors (third finishing at EoT) ought to be able to handle the Quecha. It's pesky, but really only a two turn delay to our plans.

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Elsewhere, our scouting is revealing much. Brian's mirror is interesting, he settled for the incense/fish, which with Creative isn't at all a bad choice. This is a fresh city, so his third?

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More interesting is what the warrior out west found. That poor town out there is getting settled, of course, +2 trade routes are great, I'm wondering if the newbie Brian will try to work it. The farmed Oasis, 4/0/3, will be a wonderful tile to share around, but honestly the crabs are better with a lighthouse.

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Sigh. Farewell, gentle incense, we barely knew ye.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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So Mist, I probably shouldn't play while frustrated at losing a different game, but I was damn tired of warrior chokes, so I saw a 1 in 3 shot on the Quecha and took it. It was too late to save the plantation, alas.

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...but it sure feels good to win one of these. Please note, if we were Chm, this warrior could have shock next turn, dunno why I'd mention that though. banghead

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Moving on to the exploration news, we found gems in a decentishly close location, accounting for mirror. Also, a nice canal location to enable Gogol to supply workboat logistics towards the isle of blue [strike]dolphins[/strike] elephants.

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At home things are going on fairly unmolested, as Bronte grows on a warrior to size three. It's going to then share out the oasis to MacDonald and make a worker then settler for Dickens, then again for Thackeray. Settling race time!

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A turn from now we need to get an actual full dotmap out, but right now I'm still favoring MacDonald in it's current spot for sharing the (copper?) mine, Oasis, and lake clams before the sheep come online even. Need more workers, no doubt about it.

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Now let's pray Lewwyn doesn't get a bee up his butt about the Quecha.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Commodore Wrote:So Mist, I probably shouldn't play while frustrated at losing a different game, but I was damn tired of warrior chokes, so I saw a 1 in 3 shot on the Quecha and took it. It was too late to save the plantation, alas.
Eh, honestly? When in doubt check the thread title lol smoke I'd probably take that battle as well, otherwise he'd go south and pillage the mine too.
Commodore Wrote:...but it sure feels good to win one of these. Please note, if we were Chm, this warrior could have shock next turn, dunno why I'd mention that though. banghead
I dunno either. It's not like I suggested Lincoln before or sth :neenernee

But then we would most likely not be Imp and not be 2t away from next settler as a result.
Commodore Wrote:Moving on to the exploration news, we found gems in a decentishly close location, accounting for mirror. Also, a nice canal location to enable Gogol to supply workboat logistics towards the isle of blue [strike]dolphins[/strike] elephants.
Do we even want the phants? They are slooow, aren't they?
Commodore Wrote:A turn from now we need to get an actual full dotmap out, but right now I'm still favoring MacDonald in it's current spot for sharing the (copper?) mine, Oasis, and lake clams before the sheep come online even. Need more workers, no doubt about it.
Sure, I'll have few days of work now, we can arrange a gchat symposium on the subject wink And it's Dostoyevsky ( the author of "Crime and Punishment" and "Brothers Karamazov" ) not Dsyevsomething nono lol

Commodore Wrote:Now let's pray Lewwyn doesn't get a bee up his butt about the Quecha.
What would that lead to? More quecha? By the time they get here we'll get some axes and chariots out even allowing for Oracle.
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Commodore Wrote:It was too late to save the plantation, alas.

Aw, what a pity... alright
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Ilios Wrote:Aw, what a pity... alright

Naw, it's not too bad. The desert incense is a foodless and hammerless tile. Like a desert hill gold but worse, that plantation had one purpose.

[Image: Ackbar.jpg]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Commodore Wrote:Naw, it's not too bad. The desert incense is a foodless and hammerless tile.

Exactly. Now go found a city on it. wink
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Ilios Wrote:Exactly. Now go found a city on it. wink

Okay, well, as of the turn after next we need to decide on the final MacDonald (and etc) dotmap. Please note that we'll flip to slavery the turn after next, so effectively the incense tile and the current MacDonald sign get started at the same time. Anyone want to take a crack?

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We're assuming that the mine on the hill near Bronte is copper, but Seven might have been evil and put the copper under the fort up north and iron in the mine. If so...ah well, it's fine. Bronte is about to start pumping 4t workers/4t settlers for the south, and if the mine isn't 6h, it's still going to manage that rate with more sharing.

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Poked around with the tile configuration at the capital, but in the end I went with the FP workshop over the lake. This nets us six hammers of overflow, which can be a 1t warrior before stagnation at the size-six happy cap working on Metal Casing/economy afloat with the merchants. Last turn for warriors!

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Name for the victorious warrior?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Commodore Wrote:Okay, well, as of the turn after next we need to decide on the final MacDonald (and etc) dotmap. Please note that we'll flip to slavery the turn after next, so effectively the incense tile and the current MacDonald sign get started at the same time. Anyone want to take a crack?

Mine, fyi.
[Image: Civ4ScreenShot0114D.JPG]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Commodore Wrote:Name for the victorious warrior?

[Image: Othar.PNG]

I have nothing to add to the dotmap.
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