Lord Parkin Wrote:Shame we didn't find any seafood out on that peninsula to our west.
Nonetheless our closest area looks very good
Lord Parkin Wrote:Agree with sending the Warrior home. As for the Scout, could do 2SE or 2NE (to meet Pirates).
Let's see the map:
The team deployment should looks something like that (otherwise it wouldn't be fair):
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What follows from this map arrangement?[/SIZE]
1. Both closest teams have very strong and inconvenient other neighbours
a) Pirates have Krill's TEAM as their neighbour.
Knowing Krill, he starts with a very aggressive expansion + his team is creative. Very inconvenient neighbour. I sense here a very stormy relationship :duel:
b) Gillette have Darell's Trolls as their neighbour.
Trolls choose a different approach. They took a non-financial leader. It means a specialist economy. And specialist economy is known for it's speed. Coupled that with Creative and Expansive India, and you have a recipe for a very fast and aggressive expansion. Could be stormy too :edrain:
2. Taking that into account we don't have a bad neighborhood

and both of our neighbors will perceive us as the lesser of two evils ... if we don't screw it.
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What can spoil the relation between us and the Pirates?[/SIZE]
Of course the Gold city. We just must have it. It's not only because of gold income, it's also because of the Ivory we need, and the two early happy resources, which are huge (especially Gold - doubled by a forge). We can't give the city up... and Pirates probably can't do it too, and there is probably no real argument that could convince Pirates to give us such a great city.
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How to resolve this problem?[/SIZE]
Plant the gold city early (it can be planted on 36 turn) and then make the contact.
- this way you don't get the diplomatic penalty for pink doted them. We can always say that we didn't know that the city is so close to their capital too, and we only wanted to get the best spot for Ivory city, ... and that we can give them some concessions elsewhere in exchange ... etc. It's far better than contacting them, talking for dozens of turns and then straight pink doted them. It could spoil our relations for entire game.
- even if we delay the contact with them until 36+ turn, we will still be a better choice for a peacefull neighbour than Krill's TEAM.
If you wonder if it's possible to hide until turn 36. Yes, it is.
- If their scout start maping the area around their capital, like it should do, it would probably miss our capital. We discovered their capital barely, and only because of the terrain features (forest all around Gold).
- until turn 35-40 when the first settler arrive they will have no time for building additional units for scouting. If their scout missed us, there is nothing that can uncover us before 35 turn.
Azza Wrote:I think we'd want to meet Pirates. Have to get the diplo feelers out asap in a game with unlimited diplo. If you don't have friends, you get left for dead.
I don't think contacting them early will make them our friends in that circumstances.