(April 4th, 2015, 16:17)zitro1987 Wrote: Mountains: would you think the following terrains are generally similar in worth? That's my intention.
_1.5 food (plains).
_+7% production and chance of minerals (mountains).
I remember having searched the right ratio for mountains in Ziky. My main focus at the time was to create terrain for different type of cities, one with big population bonuses, other with quick production but lacking economics. The main concern is that in MoM
a) mountains often appear in bigger chains, so you have scarcely only 1-2 mountains near a city
b) low population equals pretty much always low production (not enough workers),
so the production montain bonuses should be more eggaterated to let them work. I think I inclined to 8%. Sometimes I think only 10% would start to work...
Now,
the problems with the books. Sadly, we are not in the same boat.
- First, great that we agree on capping 7 starting common spells. I share your reasons. I can imagine doing 3 uncommons + all commons for 11 books. It's not easy but I know the job already.
- I am not a fan of research bonus being the highlight discount and becoming big. First, research bonus lacks any feeling of importance, it's nice to have, but you don't feel it will make the difference between winning and losing. Also, the big research bonus comes for books that already have a good starting spells advantage, the gap will become even bigger with double bonus. The design is not straight bad, but it seems to add weight on wrong side of the scales.
- Although I suggested it, I am in fact really annoyed by not-round discounts like: 7%, 13%, 21% or 42%. I think a game should always allow the player with basic mathematic skill to have an idea of what discount he gets. Try to tell me quickly, how much is 13% (or 28%) of 150 mana, rounded down? What advantage does that cost bonus give me, that's an important question. Games that ignore representation, are often called "plastic" or "spreadsheet" by its players (Galactic Civilizations suffered from it), because they lose contact with their imagination. Everybody know how much is 10%, or that 5% saves you every 20th point of mana. 13% is hard to imagine without a calculator (that is why I suggested that cost bonus starts from 6 books but still increases by 5%..).
New suggestion - a simple one:
A) keep our old model, +5% from 4th book.
B) use multiplication of cost reductions.
Comparing this to your radical model for 9 books gives me:
1) Old model = 30% (9 books) + 25% (conjurer) = 55% discount
2) Radical model price = 20% (9 books) + 25% (conjurer) = 45% discount
3) Old model combined with mulitplicative price = 0,7 (30%..9 books) * 0.75 (conjurer bonus) = 0,525 => 47,5% discount
The difference between 2) and 3) is only 2,5% which I find not important.