Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[SPOILERS] Emporium For Sale. We Don't Rent Pigs.

(May 3rd, 2013, 16:02)Commodore Wrote: Um. A second island city is like the opposite of crashing your economy, surely? Currency means that's +7cpt on your mainland.

Also, care to post a "whole empire" picture? Thoughts on where you're expanding?

By a second island city, I mean a second city on the eastern island. I have Great Bend on the jungle island already providing one oversea route. The settler on the galley now will give the second oversea route for my mainland cities.

[Image: T74%20-%20wide%20shot.JPG]

Still hard to see, but I think it's even worse when you zoom out and get the clouds in the way. Anyway, the island in the east, where the archer is exploring, I think I'll settle on the bare ice patch. I doubt there's anything further south for seafood that would force me to settle on the southern deer. At the north end of the island, I'm hoping for a second seafood resource. If there's not one there, probably I'll settle 1W of the fish just to get as many usable tiles into the city as I can. I'll hold out hope for more food though. It will pay for itself with foreign trade routes, 2g each, plus the free commerce. But it may be up to 6pt maintenance this far out. A lighthouse and Colossus coast will make it worthwhile though.

[Image: T74%20-%20Eastern%20Island.JPG]

And marble/stone. please I remain intrigued by the unnatural coast tiles in the middle of the water, so I wouldn't be surprised to see another tiny island here or there. Perchance with marble/stone?????????????????????????...? I don't want to help my opponents build wonders, but I DO want to help myself to better failgold conversion rates. shhh

The best thing for now would be to move a stack (I suppose I have to make one first) to my northern frontier and secure my share of what's left, which is basically all of it. I'll emphasize prospective city locations in the upcoming turn report, but probably it will be the places I've had marked for a while. Novice has beaten me to both wheat resources, so maybe I try to remove one of his offending cities, but he certainly won't take it laying down.
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I have three turns to report, starting with the massive screen dump from the T75/1AD turn. First, this gem:

[Image: T75%20-%201AD%20-%20million%20souls.JPG]

Hooray. Nicely timed, I suppose. That's the only reason I took the picture. I'm sure novice got there a thousand years ago. Spoilers now, to keep this to a manageable size.

F1-F8:
[Image: T75%20-%20F1.JPG]
[Image: T75%20-%20F2.JPG]
[Image: T75%20-%20F3.JPG]
[Image: T75%20-%20F4%20-%20running%20deficits.JPG]
[Image: T75%20-%20F4%20-%20in%20the%20bank.JPG]
[Image: T75%20-%20F5.JPG]
[Image: T75%20-%20F6.JPG]
[Image: T75%20-%20F7.JPG]
[Image: T75%20-%20F8.JPG]
F9:
[Image: T75%20-%20F9%20-%20score.JPG]
[Image: T75%20-%20F9%20-%20GNP.JPG]
[Image: T75%20-%20F9%20-%20MFG.JPG]
[Image: T75%20-%20F9%20-%20CY.JPG]
[Image: T75%20-%20F9%20-%20Power.JPG]
[Image: T75%20-%20F9%20-%20culture.JPG]
[Image: T75%20-%20F9%20-%20espionage.JPG]
F10 (cities):
[Image: T75%20-%20F10%20-%20LD.JPG]
[Image: T75%20-%20F10%20-%20A.JPG]
[Image: T75%20-%20F10%20-%20SA.JPG]
[Image: T75%20-%20F10%20-%20A2.JPG]
[Image: T75%20-%20F10%20-%20O.JPG]
[Image: T75%20-%20F10%20-%20DC.JPG]
[Image: T75%20-%20F10%20-%20FS.JPG]
[Image: T75%20-%20F10%20-%20GB.JPG]

Maps:
[Image: T75%20-%20Eastern%20Island%20cities.JPG]
[Image: T75%20-%20SE%20coast-sea.JPG]
[Image: T75%20-%20Western%20island.JPG]
[Image: T75%20-%20EoT%20-%20overview%2C%20tech%2...novice.JPG]

[Image: T75%20-%20EoT%20-%20Top%205.JPG]
[Image: T75%20-%20EoT%20-%20demos.JPG]

Conclusion: currently second place. I need a whole lot of things to happen for me and against novice to take the lead. All I can do is just continue to expand, squeeze as much out of my early forges as I can, and keep an eye on novice's tech development. He is up Construction on me, and my northern prospects are far-flung. There could be trouble, but I have to expand, and the only options now are in novice's face. shifty
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T76

[Image: T76%20-%20southern%20Impi.JPG]

Safe, for now. Also, highlighted you can see novice has hooked up ivory. Good for me if he's focusing on that island.

[Image: T76%20-%20F1%20before%20EoT.JPG]

Builds for the current turn. That's five units finishing that will cost money, but that's the name of the game.

[Image: T76%20-%20overview.JPG]

Spoiler alert. I'm probably paying for the "free" missionary too. shades

[Image: T76%20-%20demos.JPG]

Not much has changed. Chasing bridesmaid status here.

T77
Hmm. Not sure what happened to the pictures I took. I may have to see what's up with dropbox.


T78

In all it's graphical glory.

[Image: T78%20-%20Confucianism%20FS.JPG]

Disappointment. I recall odds being something like Engineer 55%, Merchant 35%, Scientist %10. Ugh. So, I'll tech Alphabet and bulb Bureaucracy. If anyone has a better idea, feel free to share it.

[Image: T78%20-%20EoT%20-%20merchant.JPG]

Still not much changed.

[Image: T78%20-%20demos.JPG]

I think we're all saving cash at the moment.
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Bad news for the purple guys:

[Image: T79%20-%20dazed%20razed.JPG]

Hang in there, Dazed. I'm not done expanding yet. When I am, I'll see if I can get you out of this game.

[Image: T79%20-%20Miles%20City.JPG]

Expanding.

[Image: T79%20-%20overview.JPG]

We seem rather expansive (and expensive) now.

[Image: T79%20-%20demos.JPG]

Gotta close that food gap. whip
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I played the turn quickly last night before making dinner for my wife, so not the usual menagerie of pictures. I did take one, though, that is quite interesting.

[Image: T80%20-%20overview%20south%20marble.JPG]

Two resource discoveries in this shot. One, highlighted, is quite helpful. The other, less obvious, could be quite harmful, in time, if ignored. A quick GNP check before making moves showed that someone had teched Iron Working. I have tech visibility and know novice had it as a placeholder, but didn't know if he'd swapped to something else. No, he researched IW, and you can see the 1/2/0 tile yiled (unmined plains iron) 1E of Fall. As it happens, I just settled my corresponding city in the north which will secure my iron.

Should be another turn coming relatively soon.
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Xenu, your instructions:

BGN: yo
Xenu: hey
BGN: sup?
Xenu: trying to relax so i can go to sleep
BGN: want to go over 49?
Xenu: not really
BGN: ok
Xenu: i'm trying to shut my brain now, not think
BGN: ok
Xenu: i haven't looked at the thread. when do i take over?
BGN: is this a regular routine before bed?
BGN: this turn
BGN: whenever it gets here
Xenu: no i'm just in a pissy mood right now and i only got home an hour ago
Xenu: do you have a tracker?
BGN: i'm trying to leave tomorrow by 8a. if the save is with me and i have time, i'll play it
BGN: yeah, check the threda
BGN: http://mistbinder.org/tracker/tracker.php?game=bts49
BGN: my password is bolder
Xenu: ok
Xenu: rbpbem49@gmail.com ?
BGN: general aim is expand/defend (should be ok, novice seems to be active fighting zak again)
BGN: yeah
Xenu: when are you back, sunday night?
BGN: save up enough gold to tech alphabet, polytheism, monotheism
Xenu: so i just save gold?
Xenu: or am i spending?
BGN: bulb bureaucracy once alphabet is in then double revolt to OR/Bureau
Xenu: i'm not playing more than a turn per day
BGN: save unil you have enough for alphabet (should be ok now), poly, and mono
Xenu: just going to do enough to keep it moving some
BGN: keep exploring
BGN: try to not let novice see my scouting galley/work boat.
Xenu: he'll probably see it when i log in
BGN: i'm leaving my instructions here so you can refer back later
BGN: waht do you mean he'll see it when you log in?
Xenu: um...should have used gchat
Xenu: steam chat doesn't save history
BGN: oh. well, copy/paste
Xenu: did you leave this in your thread?
BGN: no
Xenu: and i mean that if i move your boat wherver i move it he'll find it
BGN: i'll copy paste and put it in the thread
Xenu: because that's my luck
Xenu: ok
BGN: no, he hasn't emphasized exploration, he's emphasized expansion and hammer on zak.
BGN: he's explored the northern half of MY island. i forced him to delete his scouting chariot.
BGN: some inconvenient troop micro to do.
Xenu: well if i get confused on any of it i'll sit on the save for the weekend
BGN: shuffle the chariot that just finished in Ogallala to Dodge City, move Dodge City archer toward the new city that is founding 1S of gems. roads will get you in place for next turn, the setter just finished in Dodge City.
BGN: you'll have an axe, archer, and impi to cover then garrison the new city.
BGN: you can name it something old west if you want, or default and i'll name it. smile
Xenu: naming it potos village like i did for cornflakes in PB9
BGN: BEFORE YOU MOVE THE SETTLER, have the impi move 1S, check that novice has no troops moving in. If all clear, stay there and let the rest of the covering stack do its job protecting the settler.
Xenu: this is starting to sound like a lot of work
BGN: The galley just finished in Abilene, it's going to be moving south to pick up a settler finishing in Austin to go to the marble island. You'll need to come up with an archer to send with it.
BGN: Ogallala is the best candidate for that archer.
BGN: the scouting work boat to my SE will net the crabs at the marble city as soon as it founds. If you fear losing the WB, just keep it near my territory until you can settle the city. A trireme wouldn't be a bad build out of Dodge City to protect the straight.
BGN: I have another galley exploring NE hoping to find a stone in the mirror to the marble iceball.
BGN: Again, try not to tip off novice.
Xenu: can i just alternately press A and E when a unit gets selected? if it's a worker it will go build something, if it's not it will go find something. should be a lot faster.
BGN: Yes, this is rather a lot of stuff. A lot of moving parts with not a lot of room for error to keep things on time.
BGN: omg no
Xenu: and you'd rather not just hold it for the weekend than bring me in basically cold?
BGN: i'm giving you the warmup now
BGN: if you really don't feel up to it, say so.
Xenu: haha. yeah but i'm sooooo unreceptive right now
Xenu: really tired. that was about 11 hours of irritation at work today
BGN: you can read this again later. and you can call me.
Xenu: ok. but you know mom has internet...you should get a laptop :P
BGN: we have a laptop. i just never go out of town. well, that's a lie. But, Liz isn't crazy about me loading the game on her laptop. Stupid, but it isn't worth the fight.
Xenu: this is all a reason not to do micro. if you don't do micro nothing is ever behind schedule
BGN: i don't have a micro plan. this is just an efficient management strategy.
Xenu: mmm hmmmm. those who can't....manage.
BGN: ...
BGN: i haven't had to eat any cities yet if that's what you mean.
Xenu: not sure what i mean
BGN: i really should have named the workers for you.
Xenu: what would you have called them?
BGN: but that leads to a microplan
BGN: A, B, C, etc
Xenu: boring
Xenu: don't worry i'll rename everything while you're gone
BGN: I've been naming them "NW,NE,NW,N"
BGN: reminding myself where to go next.
Xenu: ha
Xenu: and so your enemies know exactly where your workers will be in case they need them. good thinking!
BGN: well, my enemies haven't been inside my territory since scouts. you haven't paid attention.
Xenu: no, i haven't.
Xenu: i mean to keep up with your thread but PB9 and the cfc game are very interesting, it's hard to keep up with those
BGN: i'm 67 behind in crop yield. smh
BGN: i haven't watched 9 other than commodore's thread now and then
Xenu: i'm current on everything except cornflake's thread. he and Q talk too much, i'm about 50 pages behind there
Xenu: too much discussion
BGN: no shit. that's a lot going no. i did not ice that checking in one day
Xenu: AT's thread exploded the last 10 days or so
Xenu: i guess war does that
BGN: you'll need to do some tile swapping. goes without saying.
Xenu: i haven't looked at PB10 much at all. just keeping up with commodore/lew's thread there
Xenu: yeah yeah, grow the cities a turn faster, finish a build a turn faster
BGN: in general, Lonesome Dove wants commerce, especially when you turn science on as it won't need to share cottages with neighbors b/c they don't have libraries.
Xenu: i do that in PB8, tile swapped 3 cities into growing early this turn
BGN: Austin is food/hammers. Workers/Settlers/military or wealth as needed. Probably another settler after this one finishes, unless the happy cap goes up before I'm back.
BGN: San Antonio: wealth/navy. once we get in OR, it will need a courthouse.
Xenu: tooooooo many instructions
Xenu: just put signs on your map
BGN: Abilene will finish the library, probably a trireme after.
BGN: i can't put signs on the map, game is paused
Xenu: pitboss >>>>> pbem
Xenu: you should buy an internet so you can pitboss
BGN: Ogallala: hammers only: military/wealth. Secure the southern border, but give me wealth when possible.
BGN: Dodge City: hammers: badly wants a courthouse, make that an OR triple whip.
BGN: until then, wealth. when at cap, settler.
BGN: DC can work a coast if it has to, or swap for the horse if that helps.
BGN: DC isn't afraid of the whip. Has religion.
BGN: Fort Smith: growing new city. Just whipped the forge. will take the cow this turn as the pasture finishes up north. Can borrow cottages from the capital when not needed there. Micro so that it isn't short of tiles. Need worker labor here.
Xenu: i hope all this ends up in your thread
BGN: Great Bend: can whip the forge now, only 1 pop though. Do it anyway, then start on a library. If the chop comes in before OR, as it is all but certain to do, swap to wealth. Well, nevermind. I do'nt have religion here.
BGN: chop into the library anyway w/o OR bonus.
Xenu: i'll get you a free autospread
BGN: This city can use another archer for garrison, but otherwise it is secure as long as the trireme stays in the water to the north.
BGN: Leadville: keep hooking up the fur. That ought to last the weekend.
BGN: when you can whip the granary, do it.
BGN: Miles City: new city. will take the pasture this turn, giving the cow back to Fort Smith.
BGN: MC whip the granary ASAP.
BGN: that's all my current cities.
BGN: next turn you'll found #11 1W of the incense.
BGN: don't worry about the road, finish the farm. needs 3t, you have 3 worker turns available.
BGN: there is a work boat ready to net the clams in 3t wehn borders pop.
BGN: The Trireme north of city #11 is to guard that straight and keep an eye on novice's troop movements, should he decide to come down.
BGN: I think he'll hold fast for now.
BGN: If you're feeling brave, you can probably get away with moving NW/NW next turn, pillaging his fish/retreat the following turn.
BGN: He has at least a galley, probably no more than that. He's researching metal casting now, so no triremes from him. jive
Xenu: gaaaaaahhhhhhh
BGN: smile
BGN: we're very nearly done. you've done very well. :P
BGN: actually, that's all of it.
Xenu: how do you know i've read a word of it?
BGN: You probably haven't. but you will.
BGN: Or, you're curious despite wanting to sleep.
Xenu: yeah. here goes probably 2 hours of alexander's nap on saturday
BGN: Anyway, that's more than enough to get you going.
BGN: You'll enjoy it.
Xenu: nooooooo
Xenu: i just want to sit down and play a SP game of civ. i haven't done it in ages
BGN: omg no
BGN: just play this. it's much better.
Xenu: you know what, you're right. i didn't want to go watch ironman 3 on tuesday, not the whole movie. it would have been a lot better if i had just watched about 15 seconds of it in super slow motion.


If you decide you can't do it or just don't want to, let me know and I'll get to the tech thread on my phone and apologize profusely. But these are pretty specific instructions for the first turn, and that should get you going well enough. Remember, general goals:
  1. Expand, but don't die.
  2. Build economy, including wealth when you can get away with it.
  3. Save gold until you can tech Alphabet, Polytheism, Monotheism.
  4. Double revolt to OR/Bureaucracy.
  5. After that, if you're still playing, missionaries would be good.

Thanks!!!! alright
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Well this is significantly problematic enough that I'm going to leave it to you to decide what to do next. Your plans have all gone to waste:




You're going to have to build that city somewhere else, Fall popped third ring borders on Novice's last turn, it would seem. From a defensive point of view the only good tile in the area to settle on now is on the gems hill. But that's wasting a great tile to work, so I don't know where you'll want to use this settler now. You could settle on the banana and not lose food in the long run (picking up the lighthouse lake tiles to make up for losing the ability to work a banana plantation), but the city center will be 3 food instead of 2, so that's not a complete waste. It would lock down that part of your border with Novice without opening you up to being forked too badly in the area. But the big problem with settling on the banana (apart from the loss of working the tile) is that it is flatland with an adjacent hill tile. Novice could take cover on the way to attacking you if you aren't able to meet his army in the field.

Maybe settling 1E of the banana is better, you can share the corn with Dodge City for fast growth and have good hammer potential in that city - three usable hill tiles not counting the gems mine (I assume you'll pick up the tile you originally intended to settle on, since it would be 2nd ring to Novice's 3rd ring). You'll need to build a city on the east coast 1S of the deer to reclaim the otherwise stranded floodplains you were already farming. But you'll need a significant garrison there as well.

Anyway, I'll post in the tech thread that I'm giving everyone the weekend off. And there will surely be much rejoicing.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Damn it all.
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The delay of game was based on:

[Image: T83%20-%20south%20overview.JPG]

Novice popped third ring borders where my impi is standing, invalidating my city placement on the hill. Really, that was the only good, defensible location down there and would have locked up an advantageous border for me. As it stands, I can't make any profit out of a placement there until IW (for gems), which needs to wait until I've finished Alphabet, Poly/Mono, and bulbed Bureau. I have enough gold to get me through all of that, then I'll need to save a turn or two for IW, so I can't make use of the Iron area for at least 5-7 turns. And, really, that location is even less helpful until Calendar, which will be maybe 10-12 turns from now? So, I'm not ready to settle that yet, and I'm thinking that Novice won't get greedy and try to plant on the hill tile I was planning on settling, so I'm going to stake my claim in the SE deer/seafood area to lock down that border. If novice does get greedy and settle where my impi now stands I'll have to respond, so I'm going to leave the impi there to scout. Or, more likely, 1N so I don't lose my impi (hopefully it won't die this turn, but if it does it's to two-movers, meaning multiple, probably three chariots. Highly unlikely). I just need to be able to see when the defensive covering stack would be moving in. Anyway, I've set my workers up to road the forest next turn, placing the settler in position to found the new city the following turn. I'll scout with one of the chariots first to make sure it's safe. When I can benefit from it, I'll settle my narrow jungle area, probably 1S of the bananas. I need a port on the sea there. The other option would be on the forest tile to steal the wheat first ring, but surely novice would go hell for leather to raze that city, and I'm out of position to defend such an aggressive plant. Also, note the sign on the seafood. I'd never get control of that tile anyway, fighting two cities for a second ring tile.

I feel bad about holding up the game. I understand Xenu not wanting to take any responsibility for making actual decisions though, and I doubt he'd have just abandoned this spot if forced to make a decision. I hope the other players aren't too upset. Anyway, let me know if you have any questions or requests.
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T84

I have a bit of updating to do. I have been slack the last few days helping Xenu get PB11 up and running and because I was discouraged because I'm an idiot and can't read. Remember this post?

(May 2nd, 2013, 14:54)Boldly Going Nowhere Wrote: So, options (current odds, as of EoT 72), tech cost in parenthesis by tech:
  • Can research...
  • Have tech...
  • Blocked...
Great Engineer (63%, due T79 in San Antonio):
  • Machinery (700)
  • Assembly Line
  • Industrialism
  • Combustion
  • Metal Casting
  • Mining
  • Iron Working (200)
  • Engineering...
  • WAY too much stuff...

So, early crossbows? Not Iron Working for certain, too cheap. Most likely, MIDSMIDSMIDSMIDS.

Great Merchant (37%, due T79 in San Antonio):
  • Currency
  • Banking
  • Economics
  • Corporation
  • Metal Casting
  • Code of Laws (349)
  • Mining
  • Constitution
  • The Wheel
  • Alphabet (BTS) (349)
  • Pottery
  • Sailing
  • Paper
  • Railroad
  • Industrialism
  • Monarchy
  • Civil Service (801)
  • Guilds
  • Fascism
  • Wait, Fascism? Yeah, cut the list now.

If I get this, an early Civil Service is awfully good.

Great Prophet (89%, due T79 in Lonesome Dove):
  • Meditation
  • Polytheism (99)
  • Priesthood
  • Monotheism (119)
  • Theology (500)
  • Divine Right
  • Mysticism
  • Masonry (Warlords patch & BTS)
  • Code of Laws (349)
  • Civil Service (801)
  • Monarchy
  • Literature

This is not an easier path to Civil Service, as I'd need the expensive Theology tech, as well as Code of Laws anyway, just as if I'm slowhand researching to Civil Service. Probably I'm better off over the long run with the shrine. I'm also trying to avoid having to research down the religious line. If I can find gold on an island, I'll build the Shwedagon Paya instead and save the 700+ beakers.

Great Scientist (11%, due T79 in Lonesome Dove):
  • Academy in Lonesome Dove

Scientist: Alphabet, Aesthetics, then Calendar. I'd rather take the Academy.

If I can get away with it, I'm going to run some wealth builds here imminently and try to get through CoL before the GP arrives. This will also help with costs as I continue expanding. I'm set to found 3 new cities in the next five turns or so.

The full bulb list for current options:
[spoiler]
Great Engineer:
  • Machinery
  • Assembly Line
  • Industrialism
  • Combustion
  • Metal Casting
  • Mining
  • Iron Working
  • Engineering
  • Replaceable Parts
  • Steam Power
  • Steel
  • Robotics
  • Railroad
  • Feudalism
  • Fascism
  • The Wheel
  • Plastics
  • Masonry
  • Construction
  • Guilds
  • Bronze Working
  • Corporation
  • Electricity
  • Animal Husbandry
  • Gunpowder
  • Priesthood
  • Monarchy
  • Code of Laws
  • Constitution
  • Agriculture
  • Economics
  • Chemistry
  • Fission
  • Genetics
  • Fusion
  • Optics
  • Civil Service
  • Nationalism
  • Communism
  • Ecology
  • Pottery
  • Calendar
  • Currency
  • Banking
  • Scientific Method
  • Physics
  • Writing (BTS)
  • Medicine
  • Refrigeration
  • Superconductors (BTS)
  • Computers
  • Divine Right
  • Fishing
  • Mathematics
  • Flight
  • Fiber Optics
  • Hunting
  • Horseback Riding
  • Rifling
  • Future Tech

Great Merchant:
  • Currency
  • Banking
  • Economics
  • Corporation
  • Metal Casting
  • Code of Laws
  • Mining
  • Constitution
  • The Wheel
  • Alphabet (BTS)
  • Pottery
  • Sailing
  • Paper
  • Railroad
  • Industrialism
  • Monarchy
  • Civil Service
  • Guilds
  • Fascism
  • Mass Media
  • Agriculture
  • Writing
  • Mathematics
  • Printing Press
  • Flight
  • Machinery
  • Replaceable Parts
  • Satellites
  • Mysticism
  • Priesthood
  • Divine Right
  • Nationalism
  • Calendar
  • Scientific Method
  • Medicine
  • Horseback Riding
  • Compass
  • Steam Power
  • Future Tech

Great Prophet:
  • Meditation
  • Polytheism
  • Priesthood
  • Monotheism
  • Theology
  • Divine Right
  • Mysticism
  • Masonry (Warlords patch & BTS)
  • Code of Laws
  • Civil Service
  • Monarchy
  • Literature
  • Music
  • Writing
  • Philosophy
  • Printing Press
  • Drama
  • Aesthetics (BTS)
  • Alphabet
  • Paper
  • Education
  • Liberalism
  • Calendar
  • Masonry (Vanilla & unpatched Warlords)
  • Animal Husbandry
  • Construction
  • Future Tech

Great Scientist:
  • Writing
  • Mathematics
  • Scientific Method
  • Physics
  • Education
  • Printing Press
  • Fiber Optics
  • Computers
  • Laser (BTS)
  • The Wheel
  • Alphabet (BTS)
  • Philosophy
  • Chemistry
  • Fission
  • Fusion
  • Optics
  • Paper
  • Astronomy
  • Biology
  • Electricity
  • Flight
  • Genetics
  • Compass
  • Satellites
  • Aesthetics (BTS)
  • Sailing
  • Alphabet (Vanilla & Warlords)
  • Calendar
  • Medicine
  • Ecology
  • Advanced Flight (BTS)
  • Iron Working
  • Metal Casting
  • Engineering
  • Steam Power
  • Liberalism
  • Agriculture
  • Masonry
  • Bronze Working
  • Machinery
  • Gunpowder
  • Refrigeration
  • Superconductors (BTS)
  • Rocketry
  • Fishing
  • Combustion
  • Plastics
  • Composites
  • Stealth (BTS)
  • Mining
  • Military Science (BTS)
  • Radio
  • Meditation
  • Drama
  • Theology
  • Music
  • Civil Service
  • Democracy
  • Corporation
  • Communism
  • Economics
  • Hunting
  • Archery
  • Animal Husbandry
  • Construction
  • Robotics
  • Monotheism
  • Mass Media
  • Horseback Riding
  • Replaceable Parts
  • Rifling
  • Artillery
  • Future Tech

Well, I sure do. And, somehow I failed to notice that Monarchy comes before Bureaucracy on the GM bulb priority, not after. bang So, I'll have to research Monarchy now to get Bureaucracy in a decent amount of time. Lrn2rd... smoke

[Image: T84%20-%20GM%20ehh.JPG]

See what is there, not what you want to see. rolleye Now, the rest for T84:

[Image: T84%20-%20north%20overview.JPG]

Poking the bear. Sometimes you get the bear, sometimes the bear gets you. In this shot, the bear is teching MC, so goodbye comfort on the high seas, hello parity and insecurity because the other guy is really big. Stats to prove it.

[Image: T84%20-%20demos.JPG]

But I'm not tiny. Hidden

T85

After washing down the bile of disappointment from self-inflicted stupidity (GM snafu), this turn was a little better. The biggest help was finally raising the happy cap when furs came online. This allowed me to grow up a little taller, growing in 9 of 12 cities at EoT. Exceptions being one just recently founded, one that whipped a granary, and this new gem, the replacement for my foiled attempt to seal the hill/gems location:

[Image: T85%20-%20Virginia%20City.JPG]

Hello there. Novice surely won't mind this city. Just in case, I brought over a moving party to help us get settled in. Oh u !

[Image: T85%20-%20overview%20south.JPG]

The rest of the neighborhood. Note the two free religion spreads in my two newest cities. jive Also, novice has a galley down there, so I rerouted the work boat and hid it in Virginia City. It appears that there is a race for the marble. It looks like novice can land in 2t.

[Image: T85%20-%20Marble%20city.JPG]

I have the archer on the galley and just finished the settler in Abilene. It will load up next turn and land the following. I think I beat novice to the spot by 1 tile, 1/2 turn. Fingers crossed. Meanwhile,

[Image: T85%20-%20Stone%20city.JPG]

Plans are in place for the stone. I hope this works out too. Elsewhere on the water,

[Image: T85%20-%20Triremes%20inner%20sea.JPG]

I want to get my triremes together for safety. Novice looks to have finished Metal Casting, has a large, whipable population at Byte, and a fort to ferry over from additional port cities.

This turn, demos before and after turn roll. Before then after.

[Image: T85%20-%20demos%20before%20EoT.JPG]
[Image: T85%20-%20demos%20after%20EoT.JPG]

Narrowing the food gap! Let's keep sprinting ahead, maybe I can pull even... Serious business
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