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No restrictions is fine for me. I just want to avoid rules that are subject to multiple interpretations.
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(April 4th, 2013, 11:44)Jowy Wrote: I know what I'm gonna pick :D
But what will serdoa pick?
Suffer Game Sicko
Dodo Tier Player
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(April 4th, 2013, 10:16)oledavy Wrote: I'm fine with putting some restrictions on worker steals and bullying if that's what everybody wants.
However, I firmly believe bullying needs to stay in the game.
I would prefer no restrictions on either whatsoever, as I think there are enough penalties in the game for this sort of behavior. However, if we did this, I would want to up the difficulty enough to make it harder to intimidate the CSs.
Why does it have to stay in the game? I haven't made my mind up, but it seems for me Ichabod made a pretty good argument for how it could be abused and as far as I understand you'll not even get penalized for that abuse. So easiest seems to simply ban that abuse, no?
And I'll pick in a few moments hopefully. Though would be nice to actually know under which rules we do play now.
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(April 4th, 2013, 13:23)pindicator Wrote: (April 4th, 2013, 11:44)Jowy Wrote: I know what I'm gonna pick :D
But what will serdoa pick?
Hopefully not the one I'm planning on picking :D
@ Rules debate, just reminder that I'm fine with anything you decide is necessary.
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I feel like banning city-state abuse would severely nerf players who wish to pursue a military-centric strategy for no real reason. I like that building military is more viable in Civ5 by virtue that you can shove CSs around, much like a militaristic state would in the real world. I haven’t done the math, but I don’t even feel like it’s that much of a return on investment anyway once you factor out military upkeep costs and the hammer opportunity costs. Banning it additionally denies the player the opportunity to complete an entire category of city-state quests.
Admittedly, in large part, this is a possibly naïve view that stems from my limited experience with city-state bullying. I originally wanted to ban Notre Dame because I generally build it in every game I play. I have only ever bullied a city-state once in my SP games of Civ5. However, it’s hard enough to abuse there with every CS generally having a civ protector. You keep bullying them in SP and you’re going to run out of friendly partners and deny yourself the possibility of allying with CSs very quickly. I feel like the consequences of bullying city-states will be even worse in an MP setting with a reduced number of city-states, and no communication with the other human players.
With all that in mind, I would rather opt on the side of not banning demanding tribute from city-states.
April 4th, 2013, 14:48
(This post was last modified: April 4th, 2013, 14:49 by oledavy.)
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(April 4th, 2013, 13:24)Serdoa Wrote: And I'll pick in a few moments hopefully. Though would be nice to actually know under which rules we do play now. 
Yeah....sorry, I thought we had everything pretty much ironed out when I posted the turn order. I have no problem with you waiting to announce your pick until we decide on a final ruleset if it's going to majorly influence your decision.
That being said, it's good we're hashing all this out now rather than a month into the game. Since this is the first G&K game played here, with no standard model to base ours on, disputes and confusion were bound to crop up. I'd rather take a few extra days to get this thing set up well now than see it dissolve into acrimonious debate later on.
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Let's not ban it and see how things go. Difficulty has to be higher than prince, though. Otherwise, I'll have to change my pick to the Aztecs.
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(April 4th, 2013, 14:49)Ichabod Wrote: Let's not ban it and see how things go. Difficulty has to be higher than prince, though. Otherwise, I'll have to change my pick to the Aztecs. 
First post edited to represent current tentative settings. I'm leaving difficulty on Immortal unless someone can think of a compelling reason to bring it further down or raise it to Deity. To me it offers a nice middle ground between still getting a bonus against barbs and making the CSs hard to bully.
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I don't think I can agree with that davy, though it isn't necessary that I do either. The question for me is rather: Is demanding tribute abusable enough that it is the only right choice how to interact with CS? When I read 70 gold every few turns for just one or two warriors, it sure sounds like me that it is. If that works indefinitely than it simply makes no sense to allow it. At least some sort of timer (not more often than once every 15 turns for example) should be implemented imo.
As for my pick: Maya
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You just had to take it didn't you
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