The Micro Post or How Hannibal Learned to Live without War Elephants
Here are my ideas on what we should build next. This does not consider the possibility that we decide to settle 2S of the cap and share the corn, thus giving the cap the WB. I think that's a discussion for a soonish time, but I'm thinking we probably want to settle 3E.
Assumptions
We have two close neighbors. Both more than likely went worker first, and both may go worker-worker given the amount of tiles they have to improve. This probably serves to reduce the possibility of a warrior stumbling upon us while we live in our peaceful utopian sandbox. This is potentially risky.
We will not have an escort for the settler, increasing the risk that a 2 move animal appears out of the fog. We can mitigate this by keeping the scout close, trading off whatever benefits we would have from the scout, well, scouting.
We will not have any barb defense until T37; barbs will likely start spawning before then, provided that there are 15 human cities. It is reasonable that 5 other civs will have settled their 2nd city by that point.
If we don't go worker-worker, we need to determine if our 2nd city should whip one at earliest chance or build from cap, thus delaying the 2nd settler.
Worker-Worker
Highlights: 2nd worker completes EOT25; lots of chopping (4 forests through T37); Settler completes EOT34, WB EOT35, Warrior EOT36; 2nd city founded same turn as WB nets clams; less food in cap food box
Worker-Warrior
Highlights: Warrior completes EOT24; Settler completes EOT32; WB completes EOT33; 2nd city founded as WB nets clams; Cap back to size 2 as mine comes online; less worker turns; less forests chopped (2 through T35)
Here are my ideas on what we should build next. This does not consider the possibility that we decide to settle 2S of the cap and share the corn, thus giving the cap the WB. I think that's a discussion for a soonish time, but I'm thinking we probably want to settle 3E.
Assumptions
We have two close neighbors. Both more than likely went worker first, and both may go worker-worker given the amount of tiles they have to improve. This probably serves to reduce the possibility of a warrior stumbling upon us while we live in our peaceful utopian sandbox. This is potentially risky.
We will not have an escort for the settler, increasing the risk that a 2 move animal appears out of the fog. We can mitigate this by keeping the scout close, trading off whatever benefits we would have from the scout, well, scouting.
We will not have any barb defense until T37; barbs will likely start spawning before then, provided that there are 15 human cities. It is reasonable that 5 other civs will have settled their 2nd city by that point.
If we don't go worker-worker, we need to determine if our 2nd city should whip one at earliest chance or build from cap, thus delaying the 2nd settler.
Worker-Worker
Highlights: 2nd worker completes EOT25; lots of chopping (4 forests through T37); Settler completes EOT34, WB EOT35, Warrior EOT36; 2nd city founded same turn as WB nets clams; less food in cap food box
Worker-Warrior
Highlights: Warrior completes EOT24; Settler completes EOT32; WB completes EOT33; 2nd city founded as WB nets clams; Cap back to size 2 as mine comes online; less worker turns; less forests chopped (2 through T35)