Is that character a variant? (I just love getting asked that in channel.) - Charis

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[PB27-SPOILERS] Yup, it's HAK here...no idea what I might do this time...

(October 20th, 2015, 00:57)Old Harry Wrote: That's crazy - sounds like you need to get some more cities settled to spend all your cash!

Well that is the PLAN...but this stupid Chariot loss to the barb is going to slow me down. Means I'm almost definitely going to have to whip out another warrior from Twisted Oak before my Granary, which I was going to whip and overflow into a Settler for the C5 spot. And losing this nice petty chariot also means that I likely can't push for that spot for #5 since it'll be too close to TW and his War Chariots and Axes, which I'm sure will be in that city of his shortly. So I'll have to settle somewhere else for #5 I think (maybe wherever my Iron pops up) while I build more military.
Next turn Corison whips out it's Granary and my plan was to then have it build that Forge while it grows back to nice and tall....but I think I'll need to have it build a couple Holkans/Chariots while it grows instead. frown Was really hoping to get out that Forge to get some GE points into the GP pool before my next great person comes out, but now looks like the next one will definitely be another Great Prophet. Which isn't a bad thing, since that's what would likely happen anyway.
Also means I can't do any more sims until after this turn ends and I see what this barb does. If it moves towards the city, I have to dry-whip a Warrior. If it doesn't, then the city can keep working on it's Granary.

Hmm, since I don't think I have time to sim it can someone quickly answer a question for me? What exactly is the hammer/etc difference between 1-pop dry whipping a warrior vs whipping it after putting 1 hammer into it? I'm thinking maybe I should log in and switch the city to the warrior now before the turn rolls. It'd be annoying if the barb moves away from the city (or attacks my warrior) since then that would simply have been wasted turn that I needed to be putting into the granary, but may not slow me down TOO much if whipping the warrior with 1 hammer in it is extremely better than dry whipping it.
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(October 20th, 2015, 09:05)HitAnyKey Wrote: What exactly is the hammer/etc difference between 1-pop dry whipping a warrior vs whipping it after putting 1 hammer into it? I'm thinking maybe I should log in and switch the city to the warrior now before the turn rolls. It'd be annoying if the barb moves away from the city (or attacks my warrior) since then that would simply have been wasted turn that I needed to be putting into the granary, but may not slow me down TOO much if whipping the warrior with 1 hammer in it is extremely better than dry whipping it.

Dry whipping produces 20 hammers instead of 30. So it might not change the warrior, but you'd lose 10 hammers of overflow production.
EitB 25 - Perpentach
Occasional mapmaker

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So took a few minutes (well, more than a few) to run a new sim of what would happen to my plans if I put the turn into Warrior this turn and then whipped the warrior next turn before moving onto the Granary followed by Settler. And the sim did delay that Settler for the 5th city, but only by 1 turn. So logged in and switched the city to warrior for this turn. With any luck the barb doesn't move next to the city and I can just swap it back to the Granary next turn. Didn't sim yet what that type of scenario does to my settling plan, but I'm hoping that type of change doesn't delay the settler. But don't want to bother trying to sim it until I know what this stupid barb does.
As for my delay on starting a Forge in the capital because I'm going to need more military, even that isn't horrible. Churning out a Holkan followed by a Chariot before starting the Forge does delay the forge by a few turns and requires a 3-pop whip, rather than a 2-pop whip (if I want to get it out before my next great person would appear). I'll think about that later, since a 3-pop whip is quite a drastic whipping and I know it's extremely inefficient. I did the sim of my doing that though just to see what would happen. Later I'll run a fresh sim (once I've dealt with this barb) to see how things change if I wait on the forge to the point where I only have to 2-pop or 1-pop whip it.
So....I just need some luck on this barb movement after the unlucky loss of my chariot. Commissar
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Whew!



Lucked out. The barb attacked my warrior and lost. So that means I can switch TO back to it's Granary, then whip it out to build the next settler.
The Warrior will now head to the C4 spot which the currently settler will be at in 2 turns. Corison will whip out it's Granary next turn to follow up with a Holkan and then Chariot, both of which will head east.
TheWannabe has his horses pastured and will have the road completed next turn to hook them up I'd assume. Since I know he has 2 workers there doing the improvements.

Also my Iron is right next to my C6 spot, so that's kinda nice. No rush to settle that one before C5 since I'm in no rush to make Swords. The Copper which will have it's mine the turn after next, will be enough to get me any Axes. Though with TW about to have War Chariots, it'll basically just be Holkans and Chariots that I'll be making for the moment.
His Iron is right next to where I believe that 3rd city of his is. And it's had a border pop already, so that's another sign that I think it is the city where my religion spread to. The new city I'll be founding shortly will start on a Holkan before switching over to a Barracks. Need to be able to whip out a Holkan at a moments notice if WC's show up at my door.

My scout there is heading just slightly to the NW in search of a Lion that was wandering around over there. Trying to get the lion to attack the scout to give it some more XP to hopefully get W2. Then he'll head back to the TW border to keep a lookout. smile
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Oh and TBS....you just HAD to pick T65 that you want to put together this big map overview huh? That'll be just before I settled my 4th city and a mere few turns before I get 4 population growths.
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Ok TBS and Lurkers...here's the update you were asking for:

Overview of the puny Wineaux empire....if only you had asked for it as of T70 it would be SOOOO much better. smile



Corison, the winery where I proposed to my wife and the capital of the nation:

The Granary was just whipped this turn. The city will grow again on turns 67 and 69 to reach size 4. It'll then grow again on T71 and 76 to be size 7.

Then we have Wellington. Peter is one of my favorite winemakers, and sadly he is retiring so this year's vintage will be his last:

The Granary here will be whipped on T67, and the city will be size 6 by turn 75, churning out a Chariot, Barracks, and then starting a Forge before switching to a Settler when it hits size 7 on t78.

We then move on to Twisted Oak, the winery where I had a secondary wedding reception for all our wine tasting friends. It was a grand party and a good time was had by all. This was also during our honeymoon week.

This city had it's little bump in the road because the barbarian killed my chariot, causing me to put a turn into a Warrior. Luckily it doesn't seem to have delayed anything important by too much. It will hit size 3 on T68, whip the Granary on t70 and then start the Settler for the C5 spot which will be complete on T75 requiring a 2-pop whip. I was originally planning to road the way by going north from the C4 spot (which will be settled two turns from now), but with TW so close right there with possible WC's being started and whatever other military he might move towards me now that he's at peace with Krill....I'm going to run a sim by changing my worker action (the two workers finish the Copper mine at the start of next turn) to maybe have one worker handle the Deer camp while the other starts roading around the western part of the lake towards the C5 spot. This would get a road already running through those jungle gold, so that I can chop/mine them later without having to deal with not having a road there. The reason for this is so that TW hopefully won't realize I'm about to settle that spot. If I start roading to it via the route north of C4, he'll see the roads and know what I'm planning.

Then we have all the Demos and Graphs:

Yes, these are terrible (except GNP), I know. Really hoping some of them get better over the course of the next 10 turns. yikes













Lastly, just for the hello of it, here's the event log for as far back as I can show it from the current date. Just showing some of the things going on and the timing of some things in the past that I've already reported:

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Well, I may as well just say game over here. There is now an Axe moved up against me as well. So this turn TW will log in, see that he has an Axe & Spear right up against the borders of my new city (which he previously would have seen only had a Warrior with the settler). He'll DOW on me, and easily be able to raze the city. And I haven't done so yet, but I'm 99% going to have to dry-whip this Chariot out of Twisted Oak just in an attempt to do something. I've already whipped out the Chariot from Corison earlier than I planned. The 2-pop whip from TO will completely destroy my game even further, and that's even if I'm able to save Turley which isn't going to happen.


Well it was a risky opening anyway, but what really fucked me was losing that Chariot to the barb. If that hadn't happened, I'd have a counter to this incoming Axe. FUCK! frown

Well, back to doing stuff here at home. I suppose I'll finish this later after I come the sad conclusion that my only option is to 2pop whip this stupid Chariot from TO. Just like I'll try to finish my PB25 turn tonight. Looks like I'll be done with most of my Civ games shortly, so I guess that'll at least free up some time soon.
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So TW missing his last turn may have given me a temporary reprieve, since I've now been able to chop out a Holkan in Turley, get a Chariot in range, and save gold for a couple turns for a Warrior->Axe upgrade if necessary. So if he actually logs in to play this turn (and doesn't miss a second one) and DOW on me, when I play my turn I'll be able to move the Chariot into the city and upgrade the Warrior to an Axe. So this will have me with 3 units in the city vs his 2 units.
And since I assume spoiled lurkers are not allowed to declare war, if someone has to play for him yet again they would need to at most just keep the Axe & Spear in place again. At this point, I'm beginning to think a non-spoiled replacement for him needs to be found. He's missed a LOT of turns, with lurkers having to play for him and probably make decisions for him (as he doesn't seem to post in his thread much). And spoiled lurkers making decisions at this stage is just not a good thing.
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(October 26th, 2015, 11:54)HitAnyKey Wrote: So TW missing his last turn may have given me a temporary reprieve, since I've now been able to chop out a Holkan in Turley, get a Chariot in range, and save gold for a couple turns for a Warrior->Axe upgrade if necessary. So if he actually logs in to play this turn (and doesn't miss a second one) and DOW on me, when I play my turn I'll be able to move the Chariot into the city and upgrade the Warrior to an Axe. So this will have me with 3 units in the city vs his 2 units.
And since I assume spoiled lurkers are not allowed to declare war, if someone has to play for him yet again they would need to at most just keep the Axe & Spear in place again. At this point, I'm beginning to think a non-spoiled replacement for him needs to be found. He's missed a LOT of turns, with lurkers having to play for him and probably make decisions for him (as he doesn't seem to post in his thread much). And spoiled lurkers making decisions at this stage is just not a good thing.

I know nothing of his thread. It's possible that he could leave instructions on how to DOW you. I don't think that you can assume 100% that a lurker turns means no DOW,...

But yeah, spoiled lurkers making decisions would suck.
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Although he left no instructions about declaring war or not don't assume a sub wouldn't declare war. For example, if a neighbor was careless with workers and I saw a worker steal as being the best play available when I was subbing without instructions, I can't rule it out as an action I would take.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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