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(April 28th, 2016, 22:21)GermanJoey Wrote: Red first, then backfill!
The famous SP tactic, "restart if Monty declares". Sounds legit!
This map is very nice, by the way. Extremely interesting. My guess is that I have a lot of space to the south, because I had a barbarian onslaught for a few turns. I had to sacrifice some warriors, because I was under attack by some 4 warriors at the same time, before I had copper even, I think.
After I got my axe, he cleared up everything and I'm pretty close to HE for my troubles!
Bobchillingworth
Unregistered
Yellow first, because the pigs are already improved and presumably the unhappy city above it can go without.
Then blue, for furs and fp and to make that super-sexy 1-tile island less attractive to AT.
Then red, to finalize the border with AT and also because it has two first-ring food, and you should be pushing border defenses in that direction anyway with the previous two cities.
Then, uh, really light blue, because it has decent first-ring food and can pay for itself quickly.
Then black, back-fill with first-ring food.
Purple comes last, obvious filler, needs culture to not suck.
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Actually, purple shoulg go 1S. I was just thinking way longterm with the suggested placement. Black could go 1W too.
I agree with your order. We need yellow first because I don't have the needed workers and troops to go south. And it can actually make a work boat for when we setle blue, enabling it without absolute need for workers.
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What else for this turn?
Bonus:
Should I go for another one?
Bobchillingworth
Unregistered
Considering it's cheaper than a Settler and will pop several borders, I'd say yeah!
Also faster shrine.
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Growing on cottages, growing on mines; I wish I knew when it's worth to whip.
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Define farmer's gambit.
New city, costly city; free city, keep city.
Bobchillingworth
Unregistered
The barbs have a better dotmap than you (ง ͠° ل͜ °)ง
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(May 2nd, 2016, 22:17)Bobchillingworth Wrote: The barbs have a better dotmap than you (ง ͠° ل͜ °)ง
And it's true, actually. That city is very well placed. It has better tiles in the first ring and we don't mind if it shares a lot with the other city, since our hapypy cap isn't very high.
Speaking of which, I think I'll head either for currency or HR after maths. Probably currency. In that case, I'll try to get 2 GPs quick, the GPro/GEng from Anubis (use it accordingly, for a wonder or a shrine), and a second one (probably a scientist from Grim Reaper, since I'm going for a library there already). The second one is for a GA, to revolt into religion, HR and OR, and probably to reach Bureaucracy before the end.
Thing is, it may actually be better to revolt to HR before it, so that I can grow my cities sooner.
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No signs of Molach, who was supposed to be this way.
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