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[Spoilers] BOBABOD!

(April 28th, 2016, 22:21)GermanJoey Wrote: Red first, then backfill!

The famous SP tactic, "restart if Monty declares". Sounds legit!

This map is very nice, by the way. Extremely interesting. My guess is that I have a lot of space to the south, because I had a barbarian onslaught for a few turns. I had to sacrifice some warriors, because I was under attack by some 4 warriors at the same time, before I had copper even, I think.

After I got my axe, he cleared up everything and I'm pretty close to HE for my troubles!
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Yellow first, because the pigs are already improved and presumably the unhappy city above it can go without.

Then blue, for furs and fp and to make that super-sexy 1-tile island less attractive to AT.

Then red, to finalize the border with AT and also because it has two first-ring food, and you should be pushing border defenses in that direction anyway with the previous two cities.

Then, uh, really light blue, because it has decent first-ring food and can pay for itself quickly.

Then black, back-fill with first-ring food.

Purple comes last, obvious filler, needs culture to not suck.
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Actually, purple shoulg go 1S. I was just thinking way longterm with the suggested placement. Black could go 1W too.

I agree with your order. We need yellow first because I don't have the needed workers and troops to go south. And it can actually make a work boat for when we setle blue, enabling it without absolute need for workers.
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What else for this turn?

Bonus:



Should I go for another one?
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Considering it's cheaper than a Settler and will pop several borders, I'd say yeah!


Also faster shrine.
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Growing on cottages, growing on mines; I wish I knew when it's worth to whip.
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Define farmer's gambit.



New city, costly city; free city, keep city.
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The barbs have a better dotmap than you (ง ͠° ل͜ °)ง
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(May 2nd, 2016, 22:17)Bobchillingworth Wrote: The barbs have a better dotmap than you (ง ͠° ل͜ °)ง

lol

And it's true, actually. That city is very well placed. It has better tiles in the first ring and we don't mind if it shares a lot with the other city, since our hapypy cap isn't very high.

Speaking of which, I think I'll head either for currency or HR after maths. Probably currency. In that case, I'll try to get 2 GPs quick, the GPro/GEng from Anubis (use it accordingly, for a wonder or a shrine), and a second one (probably a scientist from Grim Reaper, since I'm going for a library there already). The second one is for a GA, to revolt into religion, HR and OR, and probably to reach Bureaucracy before the end.

Thing is, it may actually be better to revolt to HR before it, so that I can grow my cities sooner.
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No signs of Molach, who was supposed to be this way.
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