T82:
Math done. Set to priesthood because I can 1T it (Oracle fell 1240 BC) but mostly so I can think about what I’ll need in the 4-5 turns or so.
Techs:
Sailing: 149
HBR: 373
Mediation: 119
Priesthood; 89
MC: 672
IW: 299
Aesthetics: 448
Alphabet: 448
Monarchy 448
Currency: 598
Construction: 522
If I had ivory, construction would be a no brainer. Cats and elephants and go smash Ramesses.
I think Sailing is the right choice: open trade routes with Qin, get a lighthouse for Damascus — and move on to Calendar next. I’ve got a bunch calendar resources. Let’s use them.
I don’t think I need currency yet: I’m making 50 bpt @ -10 gpt — this means I need more cities. So currency?
After some thought, I select sailing and drop science to 0%. I’m should be able to power through it in one turn, maybe.
Sailing for the international trade route and then currency after that. Then probably calendar to increase the happy cap — although maybe Monarchy? Not sure…
Chop out the granary in Baghdad and the worker in Medina. Medina will grow next turn and then… will start a worker or a settler. Not sure which.
T83
I thought that baghdad would be a good city for a barracks but with just 2 hills… i don’t know. I do need to farm the grassland tiles AND the floodplain to be able to grow. Maybe this is just a terrible hybrid. Anyone want to help me figure out what to do here?
Damascus grows.
Can double-whip the Madrassa in 2T. Mecca can double-whip the Madrassa but I’m instead going to triple whip a settler and then finish the Madrassa while regrowing.
T84:
Forgot to reset the science slider
![cry cry](https://www.realmsbeyond.net/forums/images/smilies/cry.gif)
Do it this turn.
Start settlers in Medina and Mecca.
T85
I feel bad whipping so much after getting the 1/2 million pop message. Oh well.
3 pop whip Medina
2 pop Damascus
3 pop Mecca
New Madrassa and 2 new settlers next turn. The setters will go to 2 and 3.