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N-NW for the next move? Get sight on his cap and then offer peace so you bounce back out and can check out the north. What are his traits?
How likely is stardoor to camp on something important?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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I like N-NW. OT4E is EXP/IND.
Stardoor could sit on corn or sheep to be disruptive. I dont think it very likely.. we'll see.
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(July 5th, 2016, 06:14)ipecac Wrote: I like N-NW. OT4E is EXP/IND.
Stardoor could sit on corn or sheep to be disruptive. I dont think it very likely.. we'll see.
He can't camp on all the tiles we could use unless he wants to sit around for 10 turns.
OT4E is spending his EP on us. He is EXP, IND of Ottomans. I expected he would build an early wonder, but with this close of borders, only stonehenge I think makes sense.
N-NW ho!
I had a belly laugh upon seeing the name of his capital and Ms. Wetbandit laughed at my explanation. That's how you deal with wife aggro, Xenu.
We appear to have an identical capital BFC. Elkad's move with this short space between (assuming everyone has the exact same) is going to cramp things more there.
I offered a cease fire.
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OT4E - Bismark of Ottomans (EXP/IND, Agri/Wheel).
We'll be quicker to BW, so we could always try an axe rush
July 7th, 2016, 20:34
(This post was last modified: July 7th, 2016, 20:38 by wetbandit.)
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Moved the scout SE-se-NE as such...
Two people presumably finished fishing turn ago. elkad finished a tech this turn, given that he settled a turn later, probably also fishing.
Edit: Or Mining. That would make more sense.
July 8th, 2016, 23:37
(This post was last modified: July 8th, 2016, 23:39 by wetbandit.)
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On t12 we need to make a micro decision. Fortunately, this scouting move gave us lots of info...
It's always good to find a 6f tile you have the tech for within 4 (edit: 5 ) tiles of your capital. I am less enthused about finding the happy resource (only because lack of happy gives our CHM some theoretical value). Also, THERE'S WATER THERE. So much for your map theory, Harry.
Everyone has a tech except for nicolae, who is presumably going BW. I didn't look at his techs or his civ because I am a casual. Seriously, there was a concert 5 blocks from my place and
Demos:
I think the size 2 plan, which gets the settler out quite a few turns earlier, for all its late pottery-ness, is a helluva lot more compelling with how close everyone is.
July 10th, 2016, 10:11
(This post was last modified: July 10th, 2016, 10:11 by wetbandit.)
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t11
Not much new. Will continue heading NE/E to get sight on stardoor and then circle down for the sheep. Will post micro for size 2 or size 3 a bit later.
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Gonna sleep on this...
yes, wetbandit, there isn't micro posted.
size 2 plan gets the settler out 2 turns earlier, but we have no warrior to accompany or scout the proposed settling area. Even if sheep OT4e site is better, we can't even protect against a WARRIOR from walking in if one is there. size 3 does use more forests, but sets the capital up for more production. plus i think some thing to use that pig may be better.
so at least we have size 3 in place because of the warrior problem. what about settling spot?
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Settle cow, work other cow and chop in a 3t workboat?
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That is, chop the forest 1N of plains cows into city #2
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