December 2nd, 2019, 06:30
Posts: 8,617
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So many units, so little research! But i agree with that plan.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
December 2nd, 2019, 15:27
Posts: 1,027
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Joined: Sep 2009
He may have just missed the mountain visibility.
Funny if so, because his mountain can see over your forest to the sheep too, so the reminder is right there.
December 3rd, 2019, 01:05
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(December 2nd, 2019, 15:27)Elkad Wrote: He may have just missed the mountain visibility.
Funny if so, because his mountain can see over your forest to the sheep too, so the reminder is right there.
Hope he isnt planning on attacking me is all im going to say lol especially because Mr.Cairo parked a city right where i was hoping to contest with Krill! Let them fight, ill roll over Ruff and stall AT at least.
By the Oasis/rice/horse he settled. In Keshik vs Archer news, an unpromoted Keshik is currently getting roughly 25% odds. Ill be able to get a couple promos on them, so the odds should rise closer to 40-50%. Ill check with the next keshik that pops.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
December 3rd, 2019, 03:05
Posts: 4,650
Threads: 33
Joined: May 2014
At a glance, I'd have settled Neptune 1N. Is there a particular reason why you didn't?
December 3rd, 2019, 03:33
Posts: 8,617
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Well, 1N has a couple of issues. Mr.Cairo would be able to always hit it from the fog. I wanted it to also be able to work the floodplains cottage that i have building, and it can use the farm from Jupiter to grow more quickly. IF i was creative i probably would have settled it 1S instead, to pick up more river tiles. PLUS with it being where it is instead of 1N, i dont have to worry about a tense border with someone who i dont want to have them with. If you notice where i have labeled "ruff cities" these are cities i plan on founding as soon as ruff is dead. Also, they of course mark rather obvious good city plants that Ruff had available to him.
Thats my reasoning anyway.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
December 6th, 2019, 01:20
Posts: 8,617
Threads: 92
Joined: Oct 2017
Now that i finally have internet, ( was using laptop + phone hotspot to play my turns.. ) i can update again!
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
December 7th, 2019, 01:13
Posts: 8,617
Threads: 92
Joined: Oct 2017
Production > everything... right?!
This screen bothers me the most. Its my favorite mid-late game screen to look at.
We can hamper our long-term development further if we want to whip the capital + Jupiter for another couple Keshiks to kill Ruff faster, but im more in favor of keeping our production base as it is.. and build up after taking ruff/planting a city or two ( and burning AT's idiotic city he planted north of ruff ) Then sit on Ruff's double river cottage paradise and finance our next war.
Thoughts?
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
December 7th, 2019, 02:15
Posts: 7,602
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Joined: Jan 2018
About the advisor screen: Of course you can turn the BUG version if you want. When the merged BUG version is stable, I will work on giving every advisor screen the same wide screen that the tech advisor already got.
December 7th, 2019, 02:18
Posts: 8,617
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(December 7th, 2019, 02:15)Charriu Wrote: About the advisor screen: Of course you can turn the BUG version if you want. When the merged BUG version is stable, I will work on giving every advisor screen the same wide screen that the tech advisor already got.
?
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
December 7th, 2019, 03:33
(This post was last modified: December 7th, 2019, 03:34 by Charriu.)
Posts: 7,602
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That should have said turn off. Click the green button in the top left. There you customize everything. The advisors are in the advisor tab.
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