Nothing much was happening, with both Furia's and Thessa's stacks out of sight, until T254 when Hannah+Basium declared war on Sandalphon. I still think that Basium and Sandalphon will end up winning, but the AI has trouble with large fronts, and the border between Sandalphon and Hannah is very large indeed.
I'm just sitting around in a holding pattern, waiting until Furia attacks, is willing to make peace, or Thessa gets involved.
After HBR I went for Writing as it's the pre-req to Trade.
On Turn 255 Basium cast Divine Retribution. For fun... I guess. I don't think either of Sanalphon or Kardith use a lot of undead or demonic units.
I mesmerized another two bears. I'm not sure if we want to keep collecting them, but I sent one to Niveus for extra culture/happiness, which would let us keep it without a garrison a little longer than otherwise, fwiw.
I also built a Pagan Temple in the capital, for the extra happy. It'll let us either keep on growing the city, or swap to something like Nationhood if we need/want the extra military production.
Speaking of civics, I think I agree with Bob re: slavery vs. apprenticeship, but I do want to whip the lighthouse in Niveus.
Thessa was no longer willing to declare war on Furia on turn 256. Furia still wants Argenteria for peace.
On turn 257 an Enraged Lunatic appeared by Argenteria:
![Click to resize (Javascript)](https://i.imgur.com/EA11Pjk.jpg)
the desert offers no protection to Argenteria because all of Furia's units have Commando, so I moved a Fawn into the city, as well as summoning some Tigers nearby to kill/weaken it for a Fawn the next turn. Which makes me wonder why we only had a single Warrior protecting a border city from an enemy who's units all get Commando.
The Lunatic ran up here instead of attacking:
![Click to resize (Javascript)](https://i.imgur.com/AvPq6fL.jpg)
I attacked it with some Tigers, one of which dealt a lot of damage despite having only 2% odds. So I was able to use the 5xp Fawn to kill the Lunatic at 99% odds, gaining it 3 more xp.
Quite a lot happened on turn 259:
![Click to resize (Javascript)](https://i.imgur.com/BJFtWUX.jpg)
We lost several Workers, the Warrior in Ballinasloe, and a Bear (unfortunately it was a highly promoted Bear). We also lost a few improvements here and there, but it could have been much worse on that front.
Basium/Hannah attacked Decius, who had a DP with Arturus. So now Hannah/Basium are at war with 4 other civs. They'll still probably win, since Decius and Arturus are very weak.
Of more immediate concern is the arrival of yet another enraged Lunatic (same place as the previous one) the turn all our units in Argenteria were damaged by Raging Seas.
I moved a very damaged tiger onto the desert to block it's path. It'll kill the tiger, but then wont be able to attack anything else, and we should be able to take it out like last time, possibly getting that Fawn up to enough xp that it can be upgraded.
And turn 260 has arrived. The Lunatic apparently decided that a tiger wasn't worthy of its rage and moved towards Thessa. I deleted most of the tigers, but summoned a few more in a location from which they should be able to attack the Lunatic if it comes our way.
I also built some spare Warriors for Slane and the cap to guard against Furia's commandos, so they should stay there.
I leave any decision re: swapping out of Slavery for Bob, but I advocate waiting until Niveus can whip it's lighthouse, but that may take too long. Ditto with the Great Merchant, although I would prefer to use it to Bulb or a GA than a trade mission.
Furia still wants Argenteria for peace, but isn't bothering us (at least, not on purpose).
We have 5 more PoL and 2 more Cats than when I started and enough cash to get Trade in 3 turns. Oh, and someone cleared out that Bear den (Kardith?) so our supply of Bears has now dried up.
Bob UP
Brian ON DECK
Qgqqqqq
DaveV
Shallow_thought
Cairo
I'm just sitting around in a holding pattern, waiting until Furia attacks, is willing to make peace, or Thessa gets involved.
After HBR I went for Writing as it's the pre-req to Trade.
On Turn 255 Basium cast Divine Retribution. For fun... I guess. I don't think either of Sanalphon or Kardith use a lot of undead or demonic units.
I mesmerized another two bears. I'm not sure if we want to keep collecting them, but I sent one to Niveus for extra culture/happiness, which would let us keep it without a garrison a little longer than otherwise, fwiw.
I also built a Pagan Temple in the capital, for the extra happy. It'll let us either keep on growing the city, or swap to something like Nationhood if we need/want the extra military production.
Speaking of civics, I think I agree with Bob re: slavery vs. apprenticeship, but I do want to whip the lighthouse in Niveus.
Thessa was no longer willing to declare war on Furia on turn 256. Furia still wants Argenteria for peace.
On turn 257 an Enraged Lunatic appeared by Argenteria:
![Click to resize (Javascript)](https://i.imgur.com/EA11Pjk.jpg)
the desert offers no protection to Argenteria because all of Furia's units have Commando, so I moved a Fawn into the city, as well as summoning some Tigers nearby to kill/weaken it for a Fawn the next turn. Which makes me wonder why we only had a single Warrior protecting a border city from an enemy who's units all get Commando.
The Lunatic ran up here instead of attacking:
![Click to resize (Javascript)](https://i.imgur.com/AvPq6fL.jpg)
I attacked it with some Tigers, one of which dealt a lot of damage despite having only 2% odds. So I was able to use the 5xp Fawn to kill the Lunatic at 99% odds, gaining it 3 more xp.
Quite a lot happened on turn 259:
![Click to resize (Javascript)](https://i.imgur.com/BJFtWUX.jpg)
We lost several Workers, the Warrior in Ballinasloe, and a Bear (unfortunately it was a highly promoted Bear). We also lost a few improvements here and there, but it could have been much worse on that front.
Basium/Hannah attacked Decius, who had a DP with Arturus. So now Hannah/Basium are at war with 4 other civs. They'll still probably win, since Decius and Arturus are very weak.
Of more immediate concern is the arrival of yet another enraged Lunatic (same place as the previous one) the turn all our units in Argenteria were damaged by Raging Seas.
I moved a very damaged tiger onto the desert to block it's path. It'll kill the tiger, but then wont be able to attack anything else, and we should be able to take it out like last time, possibly getting that Fawn up to enough xp that it can be upgraded.
And turn 260 has arrived. The Lunatic apparently decided that a tiger wasn't worthy of its rage and moved towards Thessa. I deleted most of the tigers, but summoned a few more in a location from which they should be able to attack the Lunatic if it comes our way.
I also built some spare Warriors for Slane and the cap to guard against Furia's commandos, so they should stay there.
I leave any decision re: swapping out of Slavery for Bob, but I advocate waiting until Niveus can whip it's lighthouse, but that may take too long. Ditto with the Great Merchant, although I would prefer to use it to Bulb or a GA than a trade mission.
Furia still wants Argenteria for peace, but isn't bothering us (at least, not on purpose).
We have 5 more PoL and 2 more Cats than when I started and enough cash to get Trade in 3 turns. Oh, and someone cleared out that Bear den (Kardith?) so our supply of Bears has now dried up.
Bob UP
Brian ON DECK
Qgqqqqq
DaveV
Shallow_thought
Cairo