February 3rd, 2012, 15:25
(This post was last modified: February 3rd, 2012, 15:54 by spacemanmf.)
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I've done some moves so don't go moving stuff. I'll share the save shortly.
EDIT: Left you some moves.
And on the sixth day, god created Manchester.
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February 4th, 2012, 08:34
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Are you around today novice?
And on the sixth day, god created Manchester.
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February 4th, 2012, 08:57
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spacemanmf Wrote:Are you around today novice?
Sporadically...
I have to run.
February 4th, 2012, 09:25
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I would stack all ships in range 1sw of Callisto (including those wavering galleons of ours). Mack does not have drydocks nor theo nor vassalage, so I think his SoL's are out of range.
I have to run.
February 4th, 2012, 11:10
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I've not touched the half-played turn in the inbox (braved the weather to get a much-needed haircut). I'll hold fire in case you've done any moves.
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February 4th, 2012, 11:26
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Ok, I'm playing now. I've done the Gany micro. Let me know if there's anything else.
And on the sixth day, god created Manchester.
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February 4th, 2012, 12:41
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Right, a turn report.
So, mackoti advanced his armada, within range of attacking Callisto.
His Ships of the Line don't possess the range to attack our boats 1SW of Callisto... yet. We are trying to get as many frigates over there as soon as possible, but they're a bit out of range. Here are out boats.
It's a case of battening down the hatches. I moved some units into Callisto just in case. There's also the issue of how much to leave defending in Luna.
We could try to capture galeon soon. We have some units heading up the east coast of Luddicator's land, plus whatever we can muster in South Island (we can build some cannons). The city is on flatland and next to a hill so we should easily be able to land and take the city. Mackoti doesn't seem to have the naval presence in the eastern seas so it should be reasonably safe. We have three frigates in the area anyway (see below).
I refounded Charon satisifyingly quickly. Luddicator might be rubbing their eyes when they see it. They deleted their galley and moved their galleon back into a city. I set up a barricade of frigates thusly, and plonked a mace and musket in the city. The barricade doesn't quite cover all attacking options, but it does mean he would have to commit three units plus a galleon and even then it would be to raze a size 1 city. We should be ok.
Expenses are still an issue. We'll have to get a few wealth builds to support our planned invasion.
This is our army after ending the turn, with frigates highlighted.
Our invasion plan is loosely: 2 more turns to heal (now 1 turn), 1 turn to stage (there's presumably no tile he can't see so maybe on the hill that we're currently roading), then 1 turn to invade (presumably 1NE of Pharsalos, on the pig tile).
And on the sixth day, god created Manchester.
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February 4th, 2012, 12:43
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Incidentally, Sian dropped around 30-40k power, so I wonder if Yuri et all are having further success in their war.
Mackoti can research Steel now, by the way, so I expect he will go for that. That will make any future invasions a little more difficult, particularly if he has help from Luddicator.
And on the sixth day, god created Manchester.
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February 5th, 2012, 14:57
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Sooo.... save's in. Novice, have you played it at all yet?
We did discuss it earlier because we both had a peek. Mackoti offered 15 gold for peace, which is about as close to white peace as you can get. Although it would have enabled us to continue to run 0% research...
We're not accepting it when we've got an invasion to carry out, although there is a first sighting of a grenadier in his territory, so things will are inevitably going to get bloody (again).
Let's hope weight of numbers wins through.
Just thinking about which units will be top defenders if we're attacked, since we're going to be on flat ground.
Knights should face pikes. But grenadiers and muskets presumably will get cannons, especially if he hits us with all his catapults. So my fear is that he takes out a lot of our cannons before we even get chance to use them. We are of course building loads of them and we can use promotions to heal.
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February 5th, 2012, 17:39
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Here is the miserly offer from mackoti. Errr, no.
Ganymede was the destination of two of our GGs (still have a fourth and final one left). Happily, I found 7 workers spare to complete two workshops to carry on with the 1-turn cannons (although I could afford to give a forested furs back to Titan).
Novice finished off the turn so he might have some more photos...
And on the sixth day, god created Manchester.
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