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spacemanmf Wrote:So is that option 2 or 3?
3.
I have to run.
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novice Wrote:3.
Ok, I've actually moved them 1SW/1W of the city, with one worker having enough movement points to cottage the part-cottaged grassland tile. Big Slick is set up to grow in 1, which means that Speed Limit must work an unimproved floodplain. THere are worse things in life.
NFD grows next turn, Sailboats overflows into TGLh and Top Kicker's granary completes.
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It looks like we're founding Confucianism at the end of the turn.
I suggest researching Aesthetics next with a fairly low slider so we save some gold as well. Then we need to put one turn of research into Civil Service.
Our prophet will give us (1000 + 2 * total pop) beakers. From the screenshots it looks like our total population is approximately 42. So that's 1084 beakers, leaving 1232-1084 = 148 beakers needed for Civil Service. We'll get a 1.2 multiplier on our research, so we need the beaker count next to the science slider to show +124 bpt or more. Let's say +130 bpt to be safe.
So in conclusion we need to invest 130 beakers into Civil Service before T102.
I have to run.
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One final note. We found Confucianism in Kojak. (Oh and Christianity spreads to Speed Limit. Which is nice.)
And that's all the weather.
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novice Wrote:From the screenshots it looks like our total population is approximately 42.
Spot on, plus 4 growths at the end of the turn, 3 the next turn, 2 or 3 the following turn. Lots of growth in other words.
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You know, by observing how many beakers we actually get invested in Aesthetics compared to how many beakers the science slider shows, we can calculate the modifier we're getting and that will tell us how many of our rivals have Aesthetics. Neat, huh?
I have to run.
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novice Wrote:You know, by observing how many beakers we actually get invested in Aesthetics compared to how many beakers the science slider shows, we can calculate the modifier we're getting and that will tell us how many of our rivals have Aesthetics. Neat, huh?
Dude, aren't you meant to be on holiday?
Ok, I'll keep an eye out the next couple of turns.
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Ok then, I killed the roving barb warrior, amphibiously, with the warrior on a hill and still only got 1 XP, I think. Anyway, our proud but unnamed axeman stood atop the hill, king of all he surveyed. And he saw that it was good, etc.
Here is Big Slick, having grown to size 6, switched back to a worker, and with two scientists and an engineer hired.
TT's chariot moved further into our territory. He can still declare and try to take out any unsuspecting workers we leave near that forest, but... I did move one worker within range.
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Ok, so I set Aesthetics (462 beakers) to complete in 5 turns (71 bpt / +21 gpt). I'll keep an eye on how that develops. Next turn we'll get some overflow included so won't be able to get a truer picture going from next turn and the turn after.
Let me know what pictures you want. In the meantime, here is a graph showing the power of food!
Gold update:
Ruff: 139g / 0gpt
Ad hoc: 1g / 0gpt
TT: 23g / 0gpt
Pegasus: 34g / 19gpt
Before I end turn, I notice that we can trade resources and have the trade route symbol. Presumably this has done the trick but it doesn't kick in until the turn has ended? EDIT: Indeed that was the case. We now have 18 x 2c trade routes.
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Looking good. Some comments:
Is Jack still heading towards the promised lands?
Is Sailboats on to a forge now?
If we still need more hammers into TGL after the forge, maybe whip a settler in Sailboats?
I have to run.
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