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RBP6 Lurker Thread

I really don't have anything to say that already has not been said. I just don't want spulla to know due to a metagame issue. Spulla cannot stop the CV but he can aggersive split his stacks to get more cities if he know team 2 won't defend. That seems unfair to team 3.

I don't think using a chess metaphor would favor telling team 1 at all. No one other then the player you are playing against is allowed to say anything unless you ask a question or someone breaks the rules. For example Garry Kasparov lost a world championship game when he forgot to punch his clock and no-one told him.
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Heheh:

Speaker Wrote:Bah, I do the heavy lifting, and Thoth gets the capture gold? If he's smart, he'll just raze the city with his Guerrilla 2 Rifle.

So on the subject of heavy lifting...
If only you and me and dead people know hex, then only deaf people know hex.

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Commodore Wrote:Heheh:



So on the subject of heavy lifting...

lol
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AutomatedTeller Wrote:thanks, luddite smile I don't know the map well enough to know one way or another...
No problem. I know it's confusing trying to get a sense of the map when you're not playing, and none of the players is posting global map shots.

Basically all the players are arranged in alternating triangles (teams 2 and 4 in the north, 1 and 3 in the south) pointing inward. Lewwyn's India is the point of the triangle. All the core cities, including Milkshake and Istanbul, are in an arc around the inner sea which no other team can reach. You can see from Sulla's last screenshot that Lewwyn's land there is at least 4 tiles wide everywhere, so even the canal trick won't work.

Basically the culture cities are on the inner edge of the arc, and Team1 has to fight their way through from the wrong side of the outer edge in order to reach them.


MJW (ya that one) Wrote:Spulla cannot stop the CV but he can aggersive split his stacks to get more cities if he know team 2 won't defend. That seems unfair to team 3.
That's actually a pretty good point. Even if team1 can't stop the CV, there's still a chance team3 can do it, and it would give team1 a big advantage if they know that they can pick up undefended cities for free right now.

I guess also if they send cavalry directly at Milkshake they might tie up a few units that would otherwise help defend Beijing.

By the way, what's the story with Dave's frigates that he left there? Was he just too distracted to deal with them?
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This whole situation keeps reminding me of Ender's Game
Most of the Griffins fired at the formations and the boys moving backward with them; and the Tigers took the survivors of Dragon Army from behind.
But there was something wrong. William Bee thought for a moment and realized what it was. Those formations couldn't have reversed direction in midflight unless someone pushed off in the opposite direction, and if they took off with enough force to make that twenty-man formation move backward, they must be going fast.
There they were, six small Dragon soldiers down near William Bee's own door. From the number of lights showing on their flash suits, Bee could see that three of them were disabled and two of them damaged; only one was whole. Nothing to be frightened of. Bee casually aimed at them, pressed the button, and--
Nothing happened.
The lights went on.
The game was over.
Even though he was looking right at them, it took Bee a moment to realize what had just happened. Four of the Dragon soldiers had their helmets pressed on the corners of the door. And one of them had just passed through. They had just carried out the victory ritual. They were getting destroyed, they had hardly inflicted any casualties, and they had the gall to perform the victory ritual and end the game right under their noses.
Only then did it occur to William Bee that not only had Dragon Army ended the game, it was possible that, under the rules, they had won it. After all, no matter what happened, you were not certified as the winner unless you had enough unfrozen soldiers to touch the corners of the gate and pass someone through into the enemy's corridor. Therefore, by one way of thinking, you could argue that the ending ritual was victory. The battleroom certainly recognized it as the end of the game.
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It's fitting then to have Speaker in the game.
--
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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Ellimist Wrote:This whole situation keeps reminding me of Ender's Game

Holy Cow, you're right!

You know I do feel bad about Team1's lack of lurker input. If anyone else asked how the mechanic worked, lurkers would help out. Thing is, they have never asked. How is it possible that none of them have reaized, "Gee, Team2 seems pretty serious about this, could we be missing something?"

Go Dragons!
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What is 8 turns to victory mean? Does this include turn 184? I mean do they win on turn 191 or 192. If team 3 is attacking on 191, then will they get two turns or one turn to capture the city?
Mwin
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Ceiliazul Wrote:You know I do feel bad about Team1's lack of lurker input. If anyone else asked how the mechanic worked, lurkers would help out. Thing is, they have never asked.
Yeah. I hope Sullla reads through this and really understands the thought process, that we weren't keeping silent just to see him lose, that we really did think through the whole thing. (Maybe a few individuals want to see Sullla go down by any means necessary, but that's not the group opinion.)

And I said before that whether they ever asked about mechanics seems like a silly semantic point, that a single question mark could be the linchpin turning this game. But that really is meaningful, since asking a question provides the pretext for posting an answer without any side-channel spoiler leakage inferred from why the info is getting posted in the first place.
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I think that lurkers shouldn't be pointing out to anybody what mistakes have been made. It is unfair to the teams that haven't made those same mistakes.

That being said, if you guys still want to try to correct their mistaken assumptions, you need to ask all the teams if they want this input. You can post in each teams thread something like "Multiple teams have made incorrect assumptions about obscure game mechanics that are effecting strategic and tactical gameplay. We are asking each team to vote whether the incorrect assumptions should be pointed out to the teams making them."

The way this is worded doesn't necessarily tip Spullarise off that they are the ones screwing up. They may believe that the mistakes are teams 2 and 3 thinking that the CV attempt by team 2 can succeed across multiple civs. The teams should be told only if 3 or even 4 teams agree. If they agree, we point out to team 1 that the CV is possible over multiple civs on the same team. Team 2 would be told that the CV won't kick in until one turn after all cities go legendary, as the decision to attack team 3's stack could hinge on this information. Teams 3 and 4 would be told nothing of the other teams mistakes.
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