November 23rd, 2013, 19:43
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Well after the units that can get there in time have gone Dunkirk, Hastings and Jamestown could produce more units...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 23rd, 2013, 22:02
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^ Yeah, I think that's what we should do. Hit Madrid with units that can't get to Koniggratz. Preferably HAs.
November 24th, 2013, 05:30
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Turn rolled.
- No religion spreads.. ![rolleye rolleye](https://www.realmsbeyond.net/forums/images/smilies/rolleye.gif)
- I moved Brick the bowman. No sign of movements by suttree. ![nod nod](https://www.realmsbeyond.net/forums/images/smilies/nod.gif)
- I made the obvious worker moves and preliminary tile selections
- We have now a surplus dyes resource. We could try to trade it for stone with someone or try to sell it to Ichabod. ![mischief mischief](https://www.realmsbeyond.net/forums/images/smilies/mischief.gif)
- I did not select new builds in Jamestown, LB & I think 1 further city yet (Dunkirk?).
I think most of the stuff regarding this turn has already been discussed. We just have to wait until m_h plays so that we can move our galleys, whip cities etc. Here are just couple of things worth remembering:
- We want to whip granary in Midway this turn
- We want to chop forest into granary at Omdurman asap (finish road on the tile N of Omdurman this turn and chop the forest or the silk forest during the next 2 turns)
- Do we want to finish HBR this turn? There is a library finishing soon at Gallipoli, but that's too minor reason to affect this decision. If we finish it this turn, Jamestown and Hastings could start HAs next turn.
November 24th, 2013, 07:33
(This post was last modified: November 24th, 2013, 07:34 by Fintourist.)
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Turn 127 - part 1
2 more turns and our enforced peace with suttree ends.. ![rolleye rolleye](https://www.realmsbeyond.net/forums/images/smilies/rolleye.gif) His power graph has not been spiking anymore so we don't expect to face a lot more units than we already saw in Barcelona.
M_H is retreating his galley. It seems possible that we don't need to waste a galley for killing this annoying ship. Replacement WB is built this turn in Bay of Pigs.
I checked around and nobody has a spare source of stone, gems or furs so I offered this as discussed (maybe Ichabod needs happy):
We will probably get another source of dyes online on T129 that we can try to trade around.
Good news: Our missionary succeeded in spreading Taoism into Jamestown
I whipped granary in Midway and left our land full of signs regarding the worker micro ![crazyeye crazyeye](https://www.realmsbeyond.net/forums/images/smilies/crazyeye.gif) All the military units are still unmoved too. I will probably be available for chat if needed, but most things should be clear I think.
November 24th, 2013, 12:46
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Turn 127 part deux
We turned down this offer from Dhal along with a demand from YM for our spare dye. YM took m_h's capital this turn (war weary is now 127) but we're not scared
We want to contact Lewwyn and I think he might settle the ? some time, once those borders pop we can do it from the southern headland here. But in the mean time we need something else for Lunch to do. Heading south in search of Azza is probably our best bet, although just sitting on an outcrop might let someone bump into him... Note the stack of workers who just completed this plantation.
mostly_harmless is down to one city, featuring the Colossus. We'd like YM not to get it but if we load an axe on one of our galleys it can only get there by t130, I think they'll take the city t129 and we have enforced peace until t133, so there's not much we can do.
Instead let's demand a bunch of stuff
Finally in the east things are getting tight - we'll lose control of this peak t129 or 130, so on t128 (next turn) our chariot will check whats in Madrid. If it looks like an easy kill we can put some units where the chariot is now, then move them NW of Madrid on t129. That means we're declaring war, not Suttree. So if he's just keeping his units in Barcelona as a flexible location against us and YM and it's not aggressive at all then I guess we'll need to apologise after the game... We could then offer peace, getting us ten turns more and hopefully turning Suttree's thoughts to Yurimack. But I'd rather burn Madrid.
Power & Demos
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 25th, 2013, 04:57
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Turn 128
Dhalphir seems pretty keen on our dye... I said no.
m_h relieved us of our coastal worries this turn, meaning we can send our axe from Cannae to Koniggratz.
Suttree hasn't moved his Cat stack, which at this point makes me certain he's coming for Koniggratz. Unfortunately he has four spears, so hitting out of the fog is not possible. We could put four axes next to the city, but just to raze that would be a waste. Let's wait for knights.
Our paranoia knows no bounds, so we're chopping the jungle under the t130 sign - that road is important to us and we can't afford to have him sit on it.
Power and Demos
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 25th, 2013, 06:15
(This post was last modified: November 25th, 2013, 06:17 by Fintourist.)
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I spent a while staring at the game.. Couple of comments:
- Switched tiles so that BoP grows this turn
- Switched tiles so that Midway grows faster. Btw, let's start a lighthouse there, I forgot to change that
- I did not come up with anything better regarding those workers near LB than what we discussed earlier
- Hastings has 35 overflow and we have axe currently selected. Now that we are probably not attacking Madrid in the near future, could we afford to put those hammers into Library or Forge (or missionary)? I'm not quite sure which of those options I like most. Maybe library because of cultural pressure in the area.
- Dunkirk is building wealth now, I like wealth because it speeds up Feudalism (and Vassalage), but should we still change it to missionary, which could spread the religion to Endor?
- Since Dhalphir wants dyes, should we try to sell them for X gpt? ![mischief mischief](https://www.realmsbeyond.net/forums/images/smilies/mischief.gif)
- Do we want Bowman from BoP, are those hammers starting to decay? Forge or missionary could be more useful.
November 25th, 2013, 08:45
(This post was last modified: November 25th, 2013, 08:46 by Old Harry.)
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(November 25th, 2013, 06:15)Fintourist Wrote: - Switched tiles so that BoP grows this turn
- Switched tiles so that Midway grows faster. Btw, let's start a lighthouse there, I forgot to change that
- I did not come up with anything better regarding those workers near LB than what we discussed earlier
Sounds good.
(November 25th, 2013, 06:15)Fintourist Wrote: - Hastings has 35 overflow and we have axe currently selected. Now that we are probably not attacking Madrid in the near future, could we afford to put those hammers into Library or Forge (or missionary)? I'm not quite sure which of those options I like most. Maybe library because of cultural pressure in the area.
How many shock Axes will we have - including the one getting built in Konig this turn? (The non-shock guy from Cannae doesn't attack a cat, he can just sit in the city.) I think we need as many axes as he'll have cats. He had 13 and a chop going into Barca two turns ago so it's certainly 14, if not 15 or 16. If we've already got 17 axes then a forge is our best bet for Hastings, if not build the axe. We've lost that peak and we're not getting it back unless we build a library and a monastery there, so a forge is best for now.
If we can wipe out the force at Konig we could use our army to burn Madrid (or even perhaps keep it) but I doubt we'll totally kill his force, so we're probably waiting for knights.
(November 25th, 2013, 06:15)Fintourist Wrote: - Dunkirk is building wealth now, I like wealth because it speeds up Feudalism (and Vassalage), but should we still change it to missionary, which could spread the religion to Endor?
I just picked wealth as a stop-gap, do we want any buildings in Endor soon? If not lets build a forge.
(November 25th, 2013, 06:15)Fintourist Wrote: - Since Dhalphir wants dyes, should we try to sell them for X gpt? ![mischief mischief](https://www.realmsbeyond.net/forums/images/smilies/mischief.gif)
![nod nod](https://www.realmsbeyond.net/forums/images/smilies/nod.gif) offer for 10 and see if he thinks that's reasonable?
(November 25th, 2013, 06:15)Fintourist Wrote: - Do we want Bowman from BoP, are those hammers starting to decay? Forge or missionary could be more useful.
We need another MP unit here anyway so I thought a bow would be suitable - the hammers can probably wait another three or four turns, but we might as well just finish it... Will we still be able to build bowmen once we have Longbows enabled?
Can you finish off the turn? I'll be home around 7, so could do it then, but if we play quick (for us) it might make Suttree think we're getting complacent...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 25th, 2013, 09:14
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(November 25th, 2013, 08:45)Old Harry Wrote: How many shock Axes will we have - including the one getting built in Konig this turn? (The non-shock guy from Cannae doesn't attack a cat, he can just sit in the city.) I think we need as many axes as he'll have cats. He had 13 and a chop going into Barca two turns ago so it's certainly 14, if not 15 or 16. If we've already got 17 axes then a forge is our best bet for Hastings, if not build the axe. We've lost that peak and we're not getting it back unless we build a library and a monastery there, so a forge is best for now.
I'll check the axe situation. About culture: Actually I think once we hit the 3rd ring we start again gaining ownership on that peak so we don't necessirarily need library+monastery.
Quote:If we can wipe out the force at Konig we could use our army to burn Madrid (or even perhaps keep it) but I doubt we'll totally kill his force, so we're probably waiting for knights.
If we can get a decisive victory and we feel that our other borders are safe enough, sure, let's push forward, but I agree that the most probable (and also good) scenario is that we kill 10 cats and couple of axes and suttree retreats. For later: Actually Barcelona is the most attractive of nearby suttree cities, but getting an own source of gems from Madrid would be nice too.
Quote:I just picked wealth as a stop-gap, do we want any buildings in Endor soon? If not lets build a forge.
I was thinking about missionary into Endor and building a forge there. I have no strong opinion about this though.
Quote: (November 25th, 2013, 06:15)Fintourist Wrote: - Since Dhalphir wants dyes, should we try to sell them for X gpt? ![mischief mischief](https://www.realmsbeyond.net/forums/images/smilies/mischief.gif)
offer for 10 and see if he thinks that's reasonable?
I'll do this.
Quote: (November 25th, 2013, 06:15)Fintourist Wrote: - Do we want Bowman from BoP, are those hammers starting to decay? Forge or missionary could be more useful.
We need another MP unit here anyway so I thought a bow would be suitable - the hammers can probably wait another three or four turns, but we might as well just finish it... Will we still be able to build bowmen once we have Longbows enabled?
Unit costs! ![wink wink](https://www.realmsbeyond.net/forums/images/smilies/wink2.gif) If hammers won't decay, let's put two turns into something else and then finish the bow. Missionary? Forge? I'm not sure about Feudalism obsoleting our bowmen. At least our bows can be upgraded into longbows..
Quote:Can you finish off the turn? I'll be home around 7, so could do it then, but if we play quick (for us) it might make Suttree think we're getting complacent... ![wink wink](https://www.realmsbeyond.net/forums/images/smilies/wink2.gif)
I'll finish the turn soonish. We will still have time to shuffle those aforementioned builds anyways.
November 25th, 2013, 09:24
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(November 25th, 2013, 09:14)Fintourist Wrote: About culture: Actually I think once we hit the 3rd ring we start again gaining ownership on that peak so we don't necessirarily need library+monastery.
I forgot that - but border pop is 20 turns away still isn't it?
(November 25th, 2013, 09:14)Fintourist Wrote: I was thinking about missionary into Endor and building a forge there. I have no strong opinion about this though.
Missionary then forge it is then.
(November 25th, 2013, 09:14)Fintourist Wrote: Unit costs! If hammers won't decay, let's put two turns into something else and then finish the bow. Missionary? Forge? I'm not sure about Feudalism obsoleting our bowmen. At least our bows can be upgraded into longbows..
Think of how much that would cost!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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