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RBPB4 [SPOILERS] - De Gaulle of the Egyptians

Here are a few more endgame screens, as promised. I'm also slowly working on a write-up covering my endgame thoughts on all the opponents and how they played - particularly focussing on Sullla/Speaker's game (as Locke/Cervantes), as many people have requested this. I've got a busy week, but it'll be done sooner or later, so you can look forward to that. smile

Anyway, without further ado... the rest of the screenies!

Here was our capital at the end of the game:

[Image: Civ4ScreenShot2193-1.jpg]

Our base espionage per turn was a bit over 200, plus we had hired a few Spies (making use of Jail and Nationalism multipliers). This was how we held everyone off from seeing into our territory.

[Image: Civ4ScreenShot2192-1.jpg]

The financial advisor screen. Our army was costing us dearly, especially with inflation... but it was money well spent. Fortunately our economy was strong enough to support it.

[Image: Civ4ScreenShot2181.jpg]

Our endgame civics. We were just about to revolt out of these (in 3-8 turns with another Golden Age). Depending on circumstances, we would probably take Bureaucracy/Emancipation.

[Image: Civ4ScreenShot2182-1.jpg]

Trade screen at the end of the game.

[Image: Civ4ScreenShot2183-1.jpg]

Tech screen, showing where everyone else was relative to us.

[Image: Civ4ScreenShot2184-1.jpg]

Religious spread:

[Image: Civ4ScreenShot2186-1.jpg]

Votes for the AP:

[Image: Civ4ScreenShot2191-1.jpg]

And the top five cities:

[Image: Civ4ScreenShot2167.jpg]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Endgame graphs and demographics follow.

The widening score gap:

[Image: Civ4ScreenShot2168.jpg]

Our GNP had taken a bit of a hit with all the drafting and whipping for war preparations, but was on the road to recovery. You can actually see the moment we started preparing for war (when the GNP growth stopped).

[Image: Civ4ScreenShot2169.jpg]

Production was soon to be rising significantly from all the Factories, Coal Plants and Levees that were underway.

[Image: Civ4ScreenShot2170-1.jpg]

Food had taken a dip from the whipping and drafting, but was recovering. Some other nations would soon be dipping significantly from lost cities at the hands of our fleets.

[Image: Civ4ScreenShot2171-1.jpg]

The result of all these sacrifices was that our power was, of course, impressive. For a sense of scale, Sullla/Locke's earlier buildup for the war with Adlain - which, if you recall, was a huge and much discussed spike earlier in the game - looks like nothing at all by comparison to our buildup.

[Image: Civ4ScreenShot2172-1.jpg]

The culture graph, for anyone interested:

[Image: Civ4ScreenShot2174-1.jpg]

And espionage:

[Image: Civ4ScreenShot2175.jpg]

Demographics at the end of the game are below. We were just about to exceed 4 million soldiers, while the rival average was barely over 1 million (and in reality Plako was heavily biasing that).

[Image: Civ4ScreenShot2166.jpg]

Here's the tally of how many units and buildings we had at the end of the game. You can see our focus on Christian buildings, as well as the basic Forge/Granary/Barracks trio in pretty much all of our 30 key cities. We also had strong economic buildings in most of our best 10-20 cities.

[Image: Civ4ScreenShot2194-1.jpg]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Lord Parkin Wrote:Our endgame civics. We were just about to revolt out of these (in 3-8 turns with another Golden Age). Depending on circumstances, we would probably take Bureaucracy/Emancipation.

[Image: Civ4ScreenShot2182-1.jpg]

How do you deal with having no civics for hurrying production?
I have to run.
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novice Wrote:How do you deal with having no civics for hurrying production?
It would be a 12 turn golden age, so we'd have time to switch out then back in if there was a need for any emergency hurrying. Plus, hurrying production becomes rather inefficient once Factories and Coal Plants start coming into play. The added unhappiness to other nations would also be a nice touch.

Plus of course, I only said "probably". If the situation had looked dire, I would have stayed in hurrying civics longer. Or Universal Suffrage could have been considered (especially post-Kremlin, though costly with all the specialists).

The point is though, once you've got the largest army and are crushing everyone else, there's often no need to continue to whip/draft yourself into the ground. It's counterproductive and eventually loses your tech edge. Unless you're trying to go for conquest, which would be a hell of a mission on this map. But we already had enough units to protect our borders as well as fight on multiple fronts, and weren't going for conquest, so there wasn't much need right then to further sacrifice our economy for production.

Anyway, our super Heroic Epic city had just come online, and thanks to our two Great Generals and our Charismatic trait it could already produce 3 promo Cannons or Infantry every turn. Two more Great Generals (one free from Fascism) and that'd be 4 promos. Or 3 promos in another (Ironworks) city. That'd take care of a huge proportion of our military from that point in the game onwards. smile
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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