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Replayed my turn just like before. Next turn, I'll swap both to Workers and whip them out for 2-pop.
Posts: 3,924
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I, too, revolted to Beucracy with the turn in. Since Anarchy means I wasn't producing any science anyway, I just set the research to my vote for the next item, Machinery, switched builds to Workers and ended turn.
October 10th, 2011, 23:31
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Workers whipped, it asked for builds so I set my two tenative ones: A Settler, just to put the overflow into that instead of something else, and a Worker at the cap I wanna complete. I also left a sign for TMIT's scout. Thoughts on what to build, guys?
October 11th, 2011, 00:50
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Its getting to the point cities coud dowith a garrison, do you have at least an archer for each of your (3 if you are making a settler) cities?
October 11th, 2011, 11:22
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Kuro Wrote:Workers whipped, it asked for builds so I set my two tenative ones: A Settler, just to put the overflow into that instead of something else, and a Worker at the cap I wanna complete. I also left a sign for TMIT's scout. Thoughts on what to build, guys?
Settler is actually good  . We want to get onto as many 5+ yield tiles as we can manage.
Right now IMO we're building workers, settlers, and military to survive until we get most of the good land around us and seal as many chokes as we can. After that we can worry about other things.
October 11th, 2011, 18:24
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Jkaen Wrote:Its getting to the point cities coud dowith a garrison, do you have at least an archer for each of your (3 if you are making a settler) cities?
I have one Archer heading back to my capital and a single turn or more invested into an Archer in every city, so I can whip one out if my city gets threatened by an opposing Archer.
I was thinking I'd want an Archer for the new city, though...perhaps my cap could get one before the Settler finishes, after the Worker? And a spot must be decided.
October 14th, 2011, 02:18
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Kuro did you miss your turn?
October 15th, 2011, 13:14
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Kuro, I played your turn this time round with 3 hours remaining. If you cant play your turns its unfair to the team to stay as a main player, please step down if you cant reliably play
October 18th, 2011, 15:29
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Jkaen Wrote:Kuro, I played your turn this time round with 3 hours remaining. If you cant play your turns its unfair to the team to stay as a main player, please step down if you cant reliably play
Sorry, I messed up and didn't do the turn. If I'm causing problems and you can find a replacement, I'd be willing to walk instead of messing the game up.
October 18th, 2011, 15:40
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I put up a bunch of signs asking about prospective city sites. I am also thinking we may want to build a 2T Archer escort before the Settler, as it will allow it to grow to Size 4, provide the escort first so it can ship out ASAP and the like.
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