pindicator:
EitB 25 - Perpentach
Occasional mapmaker
Occasional mapmaker
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
A Very Perpy SG
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The turnsets are taking a long time for me to play. Any chance that we could cut back to 5 turns, or would that be too schizophrenic?
My set took a while to play too, but I enjoyed it and wouldn't want to play less than 10. That said, I don't see any reason why someone who wants to do less can't play just five or whatever.
So after numerous attempts, I am forced to conclude that I can't get from one turn to the next. Sorry guys.
I've played one (very eventful) turn, saved at the end of it and appended that save here. Also a report: Battle started with a slew of magic. Rust, Ring of Flame and Dance of Blades. From there though, it looked like I may be in a bad situation. None of my units were getting good odds on the top defender. A Repentant Angel. Fortunately, I brought along a solution to the problem of repentant angels. Every living unit they slay reduces their strength. I promptly threw freaks at the problem until it ceased to matter. When I ran out of freaks, the next roadblocks were the Angels of Death. These units I chose to take on with my big guns. The Phalanxes and Knights. With 50% or worse battles for success, I surprisingly won all of them. Wow. That brought me to the next roadblock. Basium himself had chosen to take the field. And none of my units were getting good odds at all... Time to sacrifice more units! First up, I threw a Diseased Corpse at him. Decent Damage. Next up, an Ice Elemental. Not much success. Hmm. I sent in an Eidolon at 20% odds and lost him, doing some damage. Ooh. Rosier is getting 81% odds now? well I just read some signs that loudly proclaimed his excellence. Let's test their veracity. He won without taking any damage. Nice work Rosier! Rosier promptly annihilated another Angel of Death, the weakened Repentant Angel, the Paladin and 2 angels. Rosier is awesome. He killed 6 units and barely injured himself at all. After that it was all cleanup. Eidolons and Mimics ripped the remaining angels and Arthenedain(Free life 2 spell on a mimic) to shreds. The last two battles consisted of a mimic stealing Basiums hero promotion, and one grabbing the Orthus axe and winning the last battle against a lovely little Hippus tiger that was defending the city. Angels eliminated. Total Balseraph casualties consisted of two freaks, a diseased corpse and an Eidolon. Their city contains the Guild of the Nine(Mercenaries!) and the Mercurian Gate(Less war weariness!). Decent enough. Let's try and hold it. And without their Angelic protectors, the Hippus are suddenly seeing that the war might not be going so well. I let them bow out of the war for a hefty price. I'm sure one of my successors will finish the job later. The bounty from her peace offer was immense, bringing us back up to tech parity with the AI. For now, we have two very nice targets to occupy us over the next few turns... Auric and Acheron. We be coming for ya. Insane Clown Posse yo. To finish my turnset off I upgrade my Heroic Basium Slayer to an Eidolon, Draft in a round of Mimics and hire mercenaries to defend against Stephanos. It was a hell of a turn. I'm glad I got the chance to play it and I'm sorry I couldn't continue my set. [/SPOILER]
Some turns were played! (if this is too spoilerish I apologize!)
"We are open to all opinions as long as they are the same as ours."
![]() I guess you're up then, Pin! Play 10 or 5 or something in-between, your choice. Since Selrahc's wussy computer ( ![]() Anyway... Thoth? (or Nic, if you can get the Modmod working now!) ![]() Or we could continue with four players- that's perfectly fine as well! |