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Commodore Wrote:SevenSpirits patented rage quit? Probably not, but prepare for many, many words of pompus condemnation.
Meh.
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Enjoyed your secret message in the diplo thread
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oledavy Wrote:Enjoyed your secret message in the diplo thread ![thumbsup thumbsup](https://www.realmsbeyond.net/forums/images/smilies/thumbsup.gif)
Sadly, his English is so good I keep forgetting Plako is not a native English speaker, it might be lost on him. Ah well, it's funny.
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What is Plako's native language? Maybe we could find some hard to google local slang (if we could figure it out) and post that way, suitably encoded.
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T71 - I unweighted our EPs since we're not in danger of losing graphs on anyone and aren't anywhere near in range of getting the next passive benefit (research visibility). I didn't have a lot of moves to make, just moved a worker to start the road, a warrior continued moving back toward Poarch for garrison duty (but we've left that forest gap unsupervised, that's what he was up to over there). I presume the road with dog soldiers will suffice for gap supervision. All other work continued as previously instructed.
I named the unnamed workers after casino jobs: Inspector, Valet, Dealer, and Pitboss ( ![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif) ). I guess we can keep up that naming scheme, it's easier than looking for craps terms (that's what Hard Way was). What about units? Are there enough notorious casino mob bosses to go around?
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spacetyrantxenu Wrote:What is Plako's native language? Maybe we could find some hard to google local slang (if we could figure it out) and post that way, suitably encoded.
A most excellent idea! Given the high probability of hilarious miscommunication, this lurker encourages you to give it a whirl!
P.S. Kudos on the embedded message in the doggy thread today. Very clever
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Commodore, are you OK with me posting this in the diplo thread? Lurkers, am I breaking any rules here? It would be in the diplo thread for anyone to figure out (minus the link to the conversion website).
Wash it through here until it makes sense.
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Heh, I like it, but unfortunately I think Seven would get it before Plako or HAK.
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Ernest helper labors hard for sahib, in hope of just and forthright reward.
Okay, firstly, I'm daft. Poarch Creek needs a granary before a Totem Pole, as delaying silver by two turns is fine considering our militaristic focus. So, new microplan:
Hard Way stops chopping for a turn, switching to putting a turn into a road. Build swapped to granary, and next turn (size 2) granary whipped in for 2 overflow (rounded down to 1). Turn after, back to totem and let the chop come in, for five hammers remaining on the pole. The farmer, meanwhile, can leave in two turns, as Hard Way can finish the farm after roading the grass tile in time for the next growth. Grow to size 4, 2-pop in a dog or spear, and then overflow to an archer, then whip in a second archer, and after that make chariots (maybe make those archers chariots instead).
Similarly, to avoid wasting worker turns:
New worker from Cahokia goes to forest tile in need of road, while in two turns Dealer goes to the forest south of Pitboss to funnel another chop into Miccosukee. Then the fp farmer, new worker, Dealer, and Pitboss are all freed to start the road assault Sevenward.
That might be a bit unclear and by all means refine my micro if needed.
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The micro makes sense, I can follow it if I end up playing tonight. Too bad we don't have a totem pole in Mic to go with the barracks so we could produce double promoted archers. We could do some fun harassment with those. Sitting on tile improvements (copper, anyone?) or throw them against cities in a mop up capacity -- though probably much better to use PRO double promoted archers for city defense after we take their cities. Maybe we can send in a wave of those after the attack.
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