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The Dark arts - C&D Master Thread

T4 - 3840BC

No changes in demographics or score since T3. Next turn will bring border expansions of Spanish and CFC, and the first potential warrior build (not that I expect a warrior build).

The demographics:

[Image: civ4screenshot1225.jpg]
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T5 - 3800BC

Only change in demographics is that Spanish and CFC expanded their borders, just as us. Total land increased with 23000 (old average: 9750; new average 12625), implying that one of Spanish or CFC got a lake in their other BFC.

Ie, we have more evidence that there are layout differences between the different starts.

The C&D spreadsheet has been updated.
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Things will become more interesting in the next turns I hope with potential warrior builds and pop increase coming in together with the first techs.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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The land points are such a pain in the ass to deal with with they start coming in 20 turns from now. I've been trying to come up with a way on a spreadsheet to track them 20 turns into the future. I think I have a method that will work - but it will breakdown when wars come into play and tiles are lost (since the score loss is immediate - not 20 turns from now.

Also - what happens when tiles are brought back under control? if you held them 20 turn ago, do you get the points right back? What if it takes you 20 turns to seize your territory back? what if it takes you 10?

I suppose I could work up some WB scenarios - but that seems like work smile Even if I could define what happens - accounting for war exchanges in a google docs sheet is going to be annoying.

I was also thinking of creating the "SCORE COMPONENT / POWER over time" sheet that Sullla suggested. I think I can do this on one page, but it would draw together data from the other pages (including the demo sheet, the power sheet, the pop sheet), but I'd need to get the LAND sheet working right (as descrived above) and also get a WONDER sheet going.
--
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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In general I feel that land points are only important in the beginning to get an idea whether new cities were settled and whether they are on a coast.
Once wars and cultural clashes become an issue, tracking land points won't matter that much any more, since scouting will have revealed a lot by then.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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I agree with m_h. We can't achieve perfection anyway in C&D, so lets go for good enough.
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Land points are important because the only number we get is total points. To get an accurate count of pop and tech points, we need to be able to subtract land points from that total. Often this can be approximated but I do see the benefit of trying to track land gains.
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I've entered the raw fundaments on a land tracking tab to the C&D spread sheet now. It's simply labeled "Land".

It draws the average land from the Demos screen, and we can enter the known area of each civ. It then keeps track of each unassigned tile, and we can denote which civs that possibly has the tiles as text.

If anyone has any ideas on how to improve things, feel free to continue editing the sheet!
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T6 - 3760BC

[Image: civ4screenshot1230.JPG]

Only change was that global soldiers rose by 125, implying a soldier build, as Sullla already noted, and says that whoever built this did it using 3 hpt.

Ie, it is one of the teams settling on T1 on a plains hill and working the deer.

I also did some playing around with land tiles (see scratch line on C&D land sheet). One civ must've managed to settle on a plains hill, next to a flood plains (or on a normal tile and next to a forested grass deer), on a bay, with 4 more water tiles in the outer BFC.

Possible, yes. Likely, no.
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kjn Wrote:Only change was that global soldiers rose by 125, implying a soldier build, as Sullla already noted, and says that whoever built this did it using 3 hpt.

Right conclusion, wrong math: soldiers increased by 250, which when multiplied by 8 opponents is 2k, the value of a warrior.
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