November 2nd, 2012, 06:36
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did you PM krill for clarification?
As to the demos - kind of frustrating to find we are the only team enveloped in forests - although i guess a 3f-h tile is the same as any other 3f-h tile when building a worker. we'll also lose a worker turn reaching our grains.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
November 2nd, 2012, 12:05
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even if krill opened the hut for us it should be in the event log, no?
Or maybe Lewwyn popped a hut withour realizing it ![wink wink](https://www.realmsbeyond.net/forums/images/smilies/wink2.gif) .
I'll check shortly
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November 2nd, 2012, 12:26
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ok, the event log is empty, so Krill must have popped a hut for us. I'm not sure there is any other explanation.
(November 2nd, 2012, 06:36)waterbat Wrote: did you PM krill for clarification?
As to the demos - kind of frustrating to find we are the only team enveloped in forests - although i guess a 3f-h tile is the same as any other 3f-h tile when building a worker. we'll also lose a worker turn reaching our grains.
well... not really. Even if the tile directly east of our city was missing a forest, it would still take us 2 turns to get the worker working on a farm (he'd more strait to wheat, end turn, then start next turn - vs here, move to forest, end turn, then move to wheat and farm next turn). Only difference is he could put one turn into a farm if there wasn't a forest there, but since we are going to want that to be a cottage eventually and not a farm, that really wouldnt hurt us anyway.
Same thing when he eventually moves from the wheat to the rice.
So we really only gain from the forest
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November 2nd, 2012, 12:35
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oh! i was thinking we had to cross the river on a seperate turn to get to them - i see we can move SW
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
November 2nd, 2012, 12:40
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(October 31st, 2012, 23:02)Bigger Wrote: ok, I replayed the turn. When I logged in i was greeted to this:
![[Image: KekFt.jpg]](http://i.imgur.com/KekFt.jpg)
The cash was there straight after the game was reinstated, before the scout even moved... Maybe we are God's Krill's chosen people
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 2nd, 2012, 12:41
(This post was last modified: November 2nd, 2012, 12:41 by Bigger.)
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A few notes about how good our capital is:
1. both our grains our wet from the getgo, woohoo!
2. the seafood resources, while it sucks we can't lighthouse it - will be like a wet flood plains farm +1 commerce once we get a workboat there, not bad
3. we are surrounded by forests! there are only 4 tiles in our BFC that won't have river access. Since Fin civ's don't get a +1 commerce bonus on river tiles, a FIN civ would only have +4 commerce on us even with a capital big enough to work every tile (since it will be a long time before non-river tiles get worked, though, we'll pretty much be equal to a FIN civ for quite awhile).
4. We can mine the fur on the PH in our BFC for extra hammers if we wish, since we have 2 other sources of fur for happy.
5. forests every where, we can chop out another worker, a settler or two, and a wonder
I'm very happy with our capital.
Please don't go. The drones need you. They look up to you.
November 2nd, 2012, 12:44
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haha. yes, good point Harry. Looks like the hut was added to our initial BFC.
70 gold is a pretty good result, nice ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif) .
Please don't go. The drones need you. They look up to you.
November 2nd, 2012, 17:03
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ok, we're only waiting on merhoc and cfcjester/nakor, so turn should roll soon.
we have 2 options for scout:
1. S,S to plains hill.
2. E, SE for GFH.
#1 would reveal more area, but I think #2 is better. Most likely moving from there to #1 the following turn. #2 would reveal a lot of coast and hopefully a decent chunk of the eastern tundra area. I suspect that area is closed off and having the scout return from the south to scout it at a later date will be unproductive, and require a lot larger detour than the 1 turn detour it would cause now.
Please don't go. The drones need you. They look up to you.
November 2nd, 2012, 18:43
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Either is fine by me, although instead of s,s I'd go se, check for huts, sw.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 2nd, 2012, 19:20
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if we do the PH first, then the GFH, then there is a good chance we end up backtracking to the PH again.
We can always send our first warrior to scout the tundra area for clear bordders and huts down the road - afterwards it can back track to defend the capital.
Please don't go. The drones need you. They look up to you.
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