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Noble SG: No Improvements

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thinking triangle diplomacy here... we're better off allying ourselves with the jews. hammurabi, jewish founder, hates us, but we're ok w/ rome and HRE. we have open borders with HRE, rome, and pacal here, but we have 4 trade routes with HRE, 1 with rome, and 0 with pacal. so I refused his "offer"

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i returned the pointless WB to the city spot and the barb galley disappeared when he realized there was nothing for him to pillage

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ignore the build order

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we don't have trade routes with the maya, but at least we have open borders and might get it in the future. hammurabi won't even give us open borders, im not giving in to him.
if HRE or Rome ask us to close borders with the maya, it is probably worth it.

Final turn:
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I'm not really sure why we chose theology over currency. but it was 2/3 researched when it got to me so I didn't want to abort it.

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founded in a border city. too bad we can't afford to give up OR to switch to no religion.

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ok, here's why I built the scout: the native americans have 6 cities, but we are only getting trade routes with the 4 we know of. situation is worse on the other continent, we have open borders with 3 civs but only 5 trade routes. the scout can scout out the natives cities for trade routes, then head back to the capital to be transported to the west to scout out those cities!
the galley is for that purpose, but also I think we should get a couple of cities over there while we still can. they will need military, of course, since we lost our hindu allies over there. the madrass can be whipped whenever, I left that for molach to decide. the galley isn't really needed until we have a ssettler ready.

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im thinking we grow to size 6, 1 pop whip the madrass, then build the settler at size 5. ignore the missionary if we follow this plan, but we will need missionaries soon - at least in the city that founded christianity.
we can build 2 priests with the madrass - I wonder if its not a good idea to take advantage of that? on the off chance we get a priest instead of a merchant - for the shrine.

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I stopped the growth at size 3 since we don't have a granary and that was enough for the OR bonus to kick in. we need 30 more turns of hammers before we'll have enough to chop, I think frown. should still have no problem building it - this is noble after all. I prechopped 2 more forests, didn't see the point of finishing the chop here when we still need a lot more natural hammers. I wouldnt mind saving the plains forests, so we can keep this city at size 3, working lake and 2 plains forests - so its not completely irrelevant once we have the pyramids.

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it will be nice to have a 3f tile once the lighthouse is built wink.
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Speak 'up' and enter.

Got the save, and it seems to work on my system, so playing sunday or monday euro-evening.

Some food for thought here, if not in-game.
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Random thoughts:
Currency needs 12 turns at 100 science. However to afford this we should need to run 100 gold for 12 turns. With madassae coming online in about the same timeframe I spend the turnset at 100 gold.

We have run out of city spots on our continent, and could use some cities on the west bank as soon as possible. Hammurabi has 4 cities, and is not very pleased with us. However he hates pacal more.

We also need the pyramids, we need a hindu shrine, and we need a plan to conquer the world. Camel archer rush, or mace/catapults needed to crack the injuns. He has 6 cities at the moment.

IT – do nothing. Press enter.

Turn 1
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Get a free hindu spread in Najran. Scout scouts. Worker starts prechopping yet another grass forest.
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Whip the lighthouse in Baghdad.
Check trade screen, and Pacal wants to trade monarchy for theology. I do not do it yet because we might want the AP, and we are not at happy cap yet – still a lot of stuff to whip out. It would be okay if Saladin builds it though. He has open borders with Isabella, so hoping for a hindu spread to her before too long…

Turn 2
Not much. Decide to overflow Baghdad into an axeman. Whip Madrassa in Medina and Mecca. I think Medina can grow a priest for us, to beat the merchant from Mecca? Gonna slow-build a galley in Medina, a settler in Mecca and Axeman in Baghdad to get a foothold on the new continent.
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Turn 3
Just building. And delete workboat, but it did not save any costs. Ops.

Turn 4
Boring.

Turn 5
Still boring. Spread Christianity to Mecca. Only tech for trade is still Pacal with monarchy. Perhaps we should aim to let Sitting Bull have Christianity, so he can build Hindu AP for us?

Settler in 15, axeman in 12, galley in 18. Galley city grows in 8, can be whipped right before, overflow into missionary. Then this city can grow a Great Profit and still beat Mecca.

Pyramids are now 401/750. 7 shields each turn. Chop will yield +44, upgraded to +55 with OrgRel. So 25-ish turns to go before chopping it.

I pre-chopped some more, in case of emergency.

Turn 6-9 Nothing happening.
Except Hammurabi founding a city towards us
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Heres a shot of tech screen:
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And graphs and demos:
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Turn 10 – leave every unit unmoved.
Were 13 turns from settling offshore - if we whip galley. Pyramids 20 turns from chopleting.
Still no tech trades possible but monarchy for Christianity to Pacal.
Currency can be researched in 10 turns going fullbore. After settler Mecca can invest some time having a priest convention. And we have no military to speak of. Maybe the spearman should also be shipped west – Sitting Bull should be content to keep Sitting and filling out his lands before turning on us. About the scout and trade routes - we did have trade route to an invisible city, so I think we'll get routes as the raging Bull connects his cities to his/our grid


Attached Files
.zip   RB no improvements 100 AD.zip (Size: 136.02 KB / Downloads: 1)
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cool. leaning towards warring with hammurabi before sitting bull - since sitting bull is pretty much our only ally and it will be tough to face dog soldiers for a bit. have to get a couple of cities and some military over there first though.

good job reporting molach smile.
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Yeah, I agree on the theology being a weird choice, but I had that picked before my turnset as well. Currency seems the obvious next choice to me.
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Currency also lets us sell techs to the stupider AIs for cash - Probably why Pacal didn't bother researching agriculture yet - he's gonna buy it from us smoke

I'll suggest shipping the spear off-continent too - hammurabi has chariots online. I went easy on the whipping in my turnset, but getting as many cities on Western continent is highest/only priority.

Commodore up?
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Yup, I've got, paying today or tomorrow.
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I write RPG adventures, and blog about it, check it out.
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Quiet turn set. Took over a nice, rich, tiny empire.
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Spies are bugging us a bit, but really, tech steals are the least damaging thing to happen to us if we have a spy infestation. Sitting Bull was making me nervous though, with all his boys pulling in...
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Nicely timed event.
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...although he likes us, but still won't give us stuff.
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So, turn 190. We have Currency, and a world to trade with. Let's do so!
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Attached Files
.zip   SaladinAD0250.zip (Size: 145.09 KB / Downloads: 1)
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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what to research next? I'm thinking aesthetics/lit and try to trade for calender and COL.
Please don't go. The drones need you. They look up to you.
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(March 22nd, 2013, 10:47)Bigger Wrote: what to research next? I'm thinking aesthetics/lit and try to trade for calender and COL.

I agree with this.

Also, "got it" for the save, but I'll wait to play until tomorrow to give others time to chime in.
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